diff options
Diffstat (limited to 'bin/game/main.lua')
-rw-r--r-- | bin/game/main.lua | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/bin/game/main.lua b/bin/game/main.lua index 9070d2c..8ff5e68 100644 --- a/bin/game/main.lua +++ b/bin/game/main.lua @@ -61,9 +61,9 @@ local function createAnimation(path, count, r, c, w, h, loop, speed) end function jin.core.onLoad() - bitmap = jin.graphics.newBitmap(200, 200, function(w, h, x, y) - return {255*math.sin(x/w),255 - 255,255*math.cos(y/w),255} - end) + -- bitmap = jin.graphics.newBitmap(200, 200, function(w, h, x, y) + -- return {255*math.sin(x/w),255 - 255,255*math.cos(y/w),255} + -- end) shader_program = jin.graphics.newShader(shader) shader_program2 = jin.graphics.newShader(shader2) local animation = createAnimation("anim2.png", 27, 3, 10, 200, 200, true, 50) @@ -113,12 +113,12 @@ function jin.core.onDraw() --jin.graphics.draw(sprs[2], 150, 150, 1, 1, 0) local x, y = jin.mouse.getPosition() animator:render(x, y, 1, 1, 0) - jin.graphics.print(#sprs, 10, 10) + --jin.graphics.print(#sprs, 10, 10) jin.graphics.draw(spr, 100, 200, 1, 1, 0) --jin.graphics.useShader(shader_program2) --jin.graphics.draw(tex, 0, 0,0.2, 0.2) --jin.graphics.unuseShader() if stop then - jin.graphics.print("Quit", 100, 300) + --jin.graphics.print("Quit", 100, 300) end end
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