diff options
Diffstat (limited to 'src/libjin-lua/embed/scripts')
-rw-r--r-- | src/libjin-lua/embed/scripts/ai.lua | 26 | ||||
-rw-r--r-- | src/libjin-lua/embed/scripts/ai.lua.h | 26 | ||||
-rw-r--r-- | src/libjin-lua/embed/scripts/boot.lua | 139 | ||||
-rw-r--r-- | src/libjin-lua/embed/scripts/boot.lua.h | 139 | ||||
-rw-r--r-- | src/libjin-lua/embed/scripts/graphics.lua | 139 | ||||
-rw-r--r-- | src/libjin-lua/embed/scripts/graphics.lua.h | 139 | ||||
-rw-r--r-- | src/libjin-lua/embed/scripts/keyboard.lua | 17 | ||||
-rw-r--r-- | src/libjin-lua/embed/scripts/keyboard.lua.h | 17 | ||||
-rw-r--r-- | src/libjin-lua/embed/scripts/mouse.lua | 16 | ||||
-rw-r--r-- | src/libjin-lua/embed/scripts/mouse.lua.h | 16 | ||||
-rw-r--r-- | src/libjin-lua/embed/scripts/net.lua | 7 | ||||
-rw-r--r-- | src/libjin-lua/embed/scripts/net.lua.h | 7 | ||||
-rw-r--r-- | src/libjin-lua/embed/scripts/path.lua | 16 | ||||
-rw-r--r-- | src/libjin-lua/embed/scripts/path.lua.h | 16 |
14 files changed, 720 insertions, 0 deletions
diff --git a/src/libjin-lua/embed/scripts/ai.lua b/src/libjin-lua/embed/scripts/ai.lua new file mode 100644 index 0000000..a69da84 --- /dev/null +++ b/src/libjin-lua/embed/scripts/ai.lua @@ -0,0 +1,26 @@ +/* graphics.lua */ +static const char* ai_lua = R"( +jin.ai = jin.ai or {} + +local ja = jin.ai + +ja.StateMachineType = { + STEPWISE = 1, + ITERATIVE = 2, +} + + + +)"; + + +//local sp = jin.graphics.newSprite() +//local sm = jin.ai.newStateMachine(jin.StateMachineMode.STEPWISE, sp) +//sm:addState("run") +//sm:addEnterCallback("run", function(spr) +// spr:setRun() +//end) +// +//function jin.core.onUpdate(dt) +// sm:update() +//end diff --git a/src/libjin-lua/embed/scripts/ai.lua.h b/src/libjin-lua/embed/scripts/ai.lua.h new file mode 100644 index 0000000..a69da84 --- /dev/null +++ b/src/libjin-lua/embed/scripts/ai.lua.h @@ -0,0 +1,26 @@ +/* graphics.lua */ +static const char* ai_lua = R"( +jin.ai = jin.ai or {} + +local ja = jin.ai + +ja.StateMachineType = { + STEPWISE = 1, + ITERATIVE = 2, +} + + + +)"; + + +//local sp = jin.graphics.newSprite() +//local sm = jin.ai.newStateMachine(jin.StateMachineMode.STEPWISE, sp) +//sm:addState("run") +//sm:addEnterCallback("run", function(spr) +// spr:setRun() +//end) +// +//function jin.core.onUpdate(dt) +// sm:update() +//end diff --git a/src/libjin-lua/embed/scripts/boot.lua b/src/libjin-lua/embed/scripts/boot.lua new file mode 100644 index 0000000..4b97b69 --- /dev/null +++ b/src/libjin-lua/embed/scripts/boot.lua @@ -0,0 +1,139 @@ +/* boot.lua */ +static const char* boot_lua = R"( +local cwd = jin.args['cwd'] or '.' +jin.filesystem.init() +jin.filesystem.mount(cwd) + +------------------------------------------------------------------------- +-- Config game +------------------------------------------------------------------------- + +jin.config = {} +if jin.filesystem.exist("config.lua") then + xpcall(function()jin.config = require "config" end, function()end) +end +jin.config.width = jin.config.width or 580 +jin.config.height = jin.config.height or 450 +jin.config.vsync = jin.config.vsync or true +jin.config.title = jin.config.title or ("jin v" .. jin.version) +jin.config.resizable = jin.config.resizable or false +jin.config.fullscreen = jin.config.fullscreen or false +jin.config.fps = jin.config.fps or 60 +jin.config.icon = jin.config.icon or "" + +------------------------------------------------------------------------- +-- Default game loop +------------------------------------------------------------------------- + +local function call(func, ...) + if func then + return func(...) + end +end + +local step = jin.time.step +jin.time.step = nil + +function jin.core.run() + jin.graphics.reset() + call(jin.core.onLoad) + local dt = 0 + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "KeyDown" then + jin.keyboard.set(e.key, true) + elseif e.type == "KeyUp" then + jin.keyboard.set(e.key, false) + end + call(jin.core.onEvent, e) + end + step() + dt = jin.time.getDelta() + call(jin.core.onUpdate, dt) + jin.graphics.clear() + call(jin.core.onDraw) + jin.graphics.present() + jin.time.sleep(0.001) + end +end + +------------------------------------------------------------------------- +-- Boot game +------------------------------------------------------------------------- + +-- Display error message. +local function onError(msg) + jin.audio.destroy() + jin.graphics.showWindow() + local err = "Error:\n" .. msg .. "\n" .. debug.traceback() + jin.graphics.reset() + jin.graphics.setClearColor(100, 100, 100, 255) + jin.graphics.clear() + jin.graphics.print(err, 5, 5) + jin.graphics.present() + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "Quit" then + jin.core.stop() + end + end + jin.time.sleep(0.001) + end +end + +-- No game screen. +local function noGame() + jin.graphics.showWindow() + jin.graphics.reset() + jin.graphics.setClearColor(100, 100, 100, 255) + jin.graphics.clear() + jin.graphics.print("No Game", 5, 5) + jin.graphics.present() + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "Quit" then + jin.core.stop() + end + end + jin.time.sleep(0.001) + end +end + +local function boot() + if jin.filesystem.exist("main.lua") then + call(function() + require"main" + jin.core.run() + end) + else + noGame() + end +end + +------------------------------------------------------------------------- +-- Initialize sub systems +------------------------------------------------------------------------- + +jin.audio.init() +jin.graphics.init(jin.config) + +------------------------------------------------------------------------- +-- Boot game +------------------------------------------------------------------------- + +xpcall(boot, onError) + +------------------------------------------------------------------------- +-- Destroy sub-systems +------------------------------------------------------------------------- + +jin.graphics.destroy() +jin.audio.destroy() + +------------------------------------------------------------------------- +-- Quit game +------------------------------------------------------------------------- + +jin.core.quit() + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/boot.lua.h b/src/libjin-lua/embed/scripts/boot.lua.h new file mode 100644 index 0000000..4b97b69 --- /dev/null +++ b/src/libjin-lua/embed/scripts/boot.lua.h @@ -0,0 +1,139 @@ +/* boot.lua */ +static const char* boot_lua = R"( +local cwd = jin.args['cwd'] or '.' +jin.filesystem.init() +jin.filesystem.mount(cwd) + +------------------------------------------------------------------------- +-- Config game +------------------------------------------------------------------------- + +jin.config = {} +if jin.filesystem.exist("config.lua") then + xpcall(function()jin.config = require "config" end, function()end) +end +jin.config.width = jin.config.width or 580 +jin.config.height = jin.config.height or 450 +jin.config.vsync = jin.config.vsync or true +jin.config.title = jin.config.title or ("jin v" .. jin.version) +jin.config.resizable = jin.config.resizable or false +jin.config.fullscreen = jin.config.fullscreen or false +jin.config.fps = jin.config.fps or 60 +jin.config.icon = jin.config.icon or "" + +------------------------------------------------------------------------- +-- Default game loop +------------------------------------------------------------------------- + +local function call(func, ...) + if func then + return func(...) + end +end + +local step = jin.time.step +jin.time.step = nil + +function jin.core.run() + jin.graphics.reset() + call(jin.core.onLoad) + local dt = 0 + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "KeyDown" then + jin.keyboard.set(e.key, true) + elseif e.type == "KeyUp" then + jin.keyboard.set(e.key, false) + end + call(jin.core.onEvent, e) + end + step() + dt = jin.time.getDelta() + call(jin.core.onUpdate, dt) + jin.graphics.clear() + call(jin.core.onDraw) + jin.graphics.present() + jin.time.sleep(0.001) + end +end + +------------------------------------------------------------------------- +-- Boot game +------------------------------------------------------------------------- + +-- Display error message. +local function onError(msg) + jin.audio.destroy() + jin.graphics.showWindow() + local err = "Error:\n" .. msg .. "\n" .. debug.traceback() + jin.graphics.reset() + jin.graphics.setClearColor(100, 100, 100, 255) + jin.graphics.clear() + jin.graphics.print(err, 5, 5) + jin.graphics.present() + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "Quit" then + jin.core.stop() + end + end + jin.time.sleep(0.001) + end +end + +-- No game screen. +local function noGame() + jin.graphics.showWindow() + jin.graphics.reset() + jin.graphics.setClearColor(100, 100, 100, 255) + jin.graphics.clear() + jin.graphics.print("No Game", 5, 5) + jin.graphics.present() + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "Quit" then + jin.core.stop() + end + end + jin.time.sleep(0.001) + end +end + +local function boot() + if jin.filesystem.exist("main.lua") then + call(function() + require"main" + jin.core.run() + end) + else + noGame() + end +end + +------------------------------------------------------------------------- +-- Initialize sub systems +------------------------------------------------------------------------- + +jin.audio.init() +jin.graphics.init(jin.config) + +------------------------------------------------------------------------- +-- Boot game +------------------------------------------------------------------------- + +xpcall(boot, onError) + +------------------------------------------------------------------------- +-- Destroy sub-systems +------------------------------------------------------------------------- + +jin.graphics.destroy() +jin.audio.destroy() + +------------------------------------------------------------------------- +-- Quit game +------------------------------------------------------------------------- + +jin.core.quit() + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/graphics.lua b/src/libjin-lua/embed/scripts/graphics.lua new file mode 100644 index 0000000..0a66127 --- /dev/null +++ b/src/libjin-lua/embed/scripts/graphics.lua @@ -0,0 +1,139 @@ +/* graphics.lua */ +static const char* graphics_lua = R"( +jin.graphics = jin.graphics or {} + +local jg = jin.graphics + +jg.RenderMode = { + FILL = 1, + LINE = 2, +} + +jg.SpriteOrigin = { + TOPLEFT = 0, + TOPCENTER = 1, + TOPRIGHT = 2, + MIDDLELEFT = 3, + MIDDLECENTER = 4, + MIDDLERIGHT = 5, + BOTTOMLEFT = 6, + BOTTOMCENTER = 7, + BOTTOMRIGHT = 8 +} + +jg.SpriteMode = { + SINGLE = 1, + RANDOM = 2, + ANIMATED = 3 +} + +-- built in shaders +jg.Shaders = { + Font = nil, + Texture = nil, + Sprite = nil, + SpriteSheet = nil, + Default = nil +} + +local function compileBuiltInShaders() + jg.Shaders.Font = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return Color(col.rgb, texel(tex, v.uv).a); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Texture = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Sprite = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.SpriteSheet = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Default = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) +end + +local _init = jg.init +local initialized = false +jg.init = function(setting) + if initialized then + return initialized + end + initialized = _init(setting) + if initialized then + compileBuiltInShaders() + jg.useShader(jg.Shaders.Default) + end + return initialized +end + +jg.unuseShader = function() + jg.useShader(jg.Shaders.Default) +end + +-- Reset all attributes to default value. +jg.reset = function() + jg.setColor(255, 255, 255, 255) + jg.setClearColor(0, 0, 0, 255) + jg.clear() + jg.unsetFont() + jg.unuseShader() +end + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/graphics.lua.h b/src/libjin-lua/embed/scripts/graphics.lua.h new file mode 100644 index 0000000..0a66127 --- /dev/null +++ b/src/libjin-lua/embed/scripts/graphics.lua.h @@ -0,0 +1,139 @@ +/* graphics.lua */ +static const char* graphics_lua = R"( +jin.graphics = jin.graphics or {} + +local jg = jin.graphics + +jg.RenderMode = { + FILL = 1, + LINE = 2, +} + +jg.SpriteOrigin = { + TOPLEFT = 0, + TOPCENTER = 1, + TOPRIGHT = 2, + MIDDLELEFT = 3, + MIDDLECENTER = 4, + MIDDLERIGHT = 5, + BOTTOMLEFT = 6, + BOTTOMCENTER = 7, + BOTTOMRIGHT = 8 +} + +jg.SpriteMode = { + SINGLE = 1, + RANDOM = 2, + ANIMATED = 3 +} + +-- built in shaders +jg.Shaders = { + Font = nil, + Texture = nil, + Sprite = nil, + SpriteSheet = nil, + Default = nil +} + +local function compileBuiltInShaders() + jg.Shaders.Font = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return Color(col.rgb, texel(tex, v.uv).a); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Texture = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Sprite = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.SpriteSheet = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) + jg.Shaders.Default = jg.newShader([[ + #VERTEX_SHADER + Vertex vert(Vertex v) + { + return v; + } + #END_VERTEX_SHADER + #FRAGMENT_SHADER + Color frag(Color col, Texture tex, Vertex v) + { + return col * texel(tex, v.uv); + } + #END_FRAGMENT_SHADER + ]]) +end + +local _init = jg.init +local initialized = false +jg.init = function(setting) + if initialized then + return initialized + end + initialized = _init(setting) + if initialized then + compileBuiltInShaders() + jg.useShader(jg.Shaders.Default) + end + return initialized +end + +jg.unuseShader = function() + jg.useShader(jg.Shaders.Default) +end + +-- Reset all attributes to default value. +jg.reset = function() + jg.setColor(255, 255, 255, 255) + jg.setClearColor(0, 0, 0, 255) + jg.clear() + jg.unsetFont() + jg.unuseShader() +end + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/keyboard.lua b/src/libjin-lua/embed/scripts/keyboard.lua new file mode 100644 index 0000000..e989928 --- /dev/null +++ b/src/libjin-lua/embed/scripts/keyboard.lua @@ -0,0 +1,17 @@ + +static const char* keyboard_lua = R"( +jin.keyboard = jin.keyboard or {} + +local jk = jin.keyboard + +local keys = {} + +function jin.keyboard.isPressed(k) + return keys[k] +end + +function jin.keyboard.set(k, status) + keys[k] = status +end + +)"; diff --git a/src/libjin-lua/embed/scripts/keyboard.lua.h b/src/libjin-lua/embed/scripts/keyboard.lua.h new file mode 100644 index 0000000..e989928 --- /dev/null +++ b/src/libjin-lua/embed/scripts/keyboard.lua.h @@ -0,0 +1,17 @@ + +static const char* keyboard_lua = R"( +jin.keyboard = jin.keyboard or {} + +local jk = jin.keyboard + +local keys = {} + +function jin.keyboard.isPressed(k) + return keys[k] +end + +function jin.keyboard.set(k, status) + keys[k] = status +end + +)"; diff --git a/src/libjin-lua/embed/scripts/mouse.lua b/src/libjin-lua/embed/scripts/mouse.lua new file mode 100644 index 0000000..ca070a3 --- /dev/null +++ b/src/libjin-lua/embed/scripts/mouse.lua @@ -0,0 +1,16 @@ +static const char* mouse_lua = R"( +jin.mouse = jin.mouse or {} + +local jm = jin.mouse + +local button = {} + +function jin.mouse.isDown(btn) + return button[btn] +end + +function jin.mouse.set(btn, status) + button[btn] = status +end + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/mouse.lua.h b/src/libjin-lua/embed/scripts/mouse.lua.h new file mode 100644 index 0000000..ca070a3 --- /dev/null +++ b/src/libjin-lua/embed/scripts/mouse.lua.h @@ -0,0 +1,16 @@ +static const char* mouse_lua = R"( +jin.mouse = jin.mouse or {} + +local jm = jin.mouse + +local button = {} + +function jin.mouse.isDown(btn) + return button[btn] +end + +function jin.mouse.set(btn, status) + button[btn] = status +end + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/net.lua b/src/libjin-lua/embed/scripts/net.lua new file mode 100644 index 0000000..a986ce6 --- /dev/null +++ b/src/libjin-lua/embed/scripts/net.lua @@ -0,0 +1,7 @@ +/* net.lua */ +static const char* net_lua = R"( +jin.net = jin.net or {} + +local jn = jin.net + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/net.lua.h b/src/libjin-lua/embed/scripts/net.lua.h new file mode 100644 index 0000000..a986ce6 --- /dev/null +++ b/src/libjin-lua/embed/scripts/net.lua.h @@ -0,0 +1,7 @@ +/* net.lua */ +static const char* net_lua = R"( +jin.net = jin.net or {} + +local jn = jin.net + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/path.lua b/src/libjin-lua/embed/scripts/path.lua new file mode 100644 index 0000000..f7e1ec3 --- /dev/null +++ b/src/libjin-lua/embed/scripts/path.lua @@ -0,0 +1,16 @@ +/* path.lua */ +static const char* path_lua = R"( +jin.path = jin.path or {} + +local jp = jin.path + +-- game root directory +jin._root = nil + +-- return full path of a given path +function jin.path.full(path) + local root = jin._dir .. '/' .. jin._argv[2] + return root .. '/' .. path +end + +)";
\ No newline at end of file diff --git a/src/libjin-lua/embed/scripts/path.lua.h b/src/libjin-lua/embed/scripts/path.lua.h new file mode 100644 index 0000000..f7e1ec3 --- /dev/null +++ b/src/libjin-lua/embed/scripts/path.lua.h @@ -0,0 +1,16 @@ +/* path.lua */ +static const char* path_lua = R"( +jin.path = jin.path or {} + +local jp = jin.path + +-- game root directory +jin._root = nil + +-- return full path of a given path +function jin.path.full(path) + local root = jin._dir .. '/' .. jin._argv[2] + return root .. '/' .. path +end + +)";
\ No newline at end of file |