aboutsummaryrefslogtreecommitdiff
path: root/src/libjin-lua/embed/scripts
diff options
context:
space:
mode:
Diffstat (limited to 'src/libjin-lua/embed/scripts')
-rw-r--r--src/libjin-lua/embed/scripts/ai.lua26
-rw-r--r--src/libjin-lua/embed/scripts/ai.lua.h26
-rw-r--r--src/libjin-lua/embed/scripts/boot.lua139
-rw-r--r--src/libjin-lua/embed/scripts/boot.lua.h139
-rw-r--r--src/libjin-lua/embed/scripts/graphics.lua139
-rw-r--r--src/libjin-lua/embed/scripts/graphics.lua.h139
-rw-r--r--src/libjin-lua/embed/scripts/keyboard.lua17
-rw-r--r--src/libjin-lua/embed/scripts/keyboard.lua.h17
-rw-r--r--src/libjin-lua/embed/scripts/mouse.lua16
-rw-r--r--src/libjin-lua/embed/scripts/mouse.lua.h16
-rw-r--r--src/libjin-lua/embed/scripts/net.lua7
-rw-r--r--src/libjin-lua/embed/scripts/net.lua.h7
-rw-r--r--src/libjin-lua/embed/scripts/path.lua16
-rw-r--r--src/libjin-lua/embed/scripts/path.lua.h16
14 files changed, 720 insertions, 0 deletions
diff --git a/src/libjin-lua/embed/scripts/ai.lua b/src/libjin-lua/embed/scripts/ai.lua
new file mode 100644
index 0000000..a69da84
--- /dev/null
+++ b/src/libjin-lua/embed/scripts/ai.lua
@@ -0,0 +1,26 @@
+/* graphics.lua */
+static const char* ai_lua = R"(
+jin.ai = jin.ai or {}
+
+local ja = jin.ai
+
+ja.StateMachineType = {
+ STEPWISE = 1,
+ ITERATIVE = 2,
+}
+
+
+
+)";
+
+
+//local sp = jin.graphics.newSprite()
+//local sm = jin.ai.newStateMachine(jin.StateMachineMode.STEPWISE, sp)
+//sm:addState("run")
+//sm:addEnterCallback("run", function(spr)
+// spr:setRun()
+//end)
+//
+//function jin.core.onUpdate(dt)
+// sm:update()
+//end
diff --git a/src/libjin-lua/embed/scripts/ai.lua.h b/src/libjin-lua/embed/scripts/ai.lua.h
new file mode 100644
index 0000000..a69da84
--- /dev/null
+++ b/src/libjin-lua/embed/scripts/ai.lua.h
@@ -0,0 +1,26 @@
+/* graphics.lua */
+static const char* ai_lua = R"(
+jin.ai = jin.ai or {}
+
+local ja = jin.ai
+
+ja.StateMachineType = {
+ STEPWISE = 1,
+ ITERATIVE = 2,
+}
+
+
+
+)";
+
+
+//local sp = jin.graphics.newSprite()
+//local sm = jin.ai.newStateMachine(jin.StateMachineMode.STEPWISE, sp)
+//sm:addState("run")
+//sm:addEnterCallback("run", function(spr)
+// spr:setRun()
+//end)
+//
+//function jin.core.onUpdate(dt)
+// sm:update()
+//end
diff --git a/src/libjin-lua/embed/scripts/boot.lua b/src/libjin-lua/embed/scripts/boot.lua
new file mode 100644
index 0000000..4b97b69
--- /dev/null
+++ b/src/libjin-lua/embed/scripts/boot.lua
@@ -0,0 +1,139 @@
+/* boot.lua */
+static const char* boot_lua = R"(
+local cwd = jin.args['cwd'] or '.'
+jin.filesystem.init()
+jin.filesystem.mount(cwd)
+
+-------------------------------------------------------------------------
+-- Config game
+-------------------------------------------------------------------------
+
+jin.config = {}
+if jin.filesystem.exist("config.lua") then
+ xpcall(function()jin.config = require "config" end, function()end)
+end
+jin.config.width = jin.config.width or 580
+jin.config.height = jin.config.height or 450
+jin.config.vsync = jin.config.vsync or true
+jin.config.title = jin.config.title or ("jin v" .. jin.version)
+jin.config.resizable = jin.config.resizable or false
+jin.config.fullscreen = jin.config.fullscreen or false
+jin.config.fps = jin.config.fps or 60
+jin.config.icon = jin.config.icon or ""
+
+-------------------------------------------------------------------------
+-- Default game loop
+-------------------------------------------------------------------------
+
+local function call(func, ...)
+ if func then
+ return func(...)
+ end
+end
+
+local step = jin.time.step
+jin.time.step = nil
+
+function jin.core.run()
+ jin.graphics.reset()
+ call(jin.core.onLoad)
+ local dt = 0
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "KeyDown" then
+ jin.keyboard.set(e.key, true)
+ elseif e.type == "KeyUp" then
+ jin.keyboard.set(e.key, false)
+ end
+ call(jin.core.onEvent, e)
+ end
+ step()
+ dt = jin.time.getDelta()
+ call(jin.core.onUpdate, dt)
+ jin.graphics.clear()
+ call(jin.core.onDraw)
+ jin.graphics.present()
+ jin.time.sleep(0.001)
+ end
+end
+
+-------------------------------------------------------------------------
+-- Boot game
+-------------------------------------------------------------------------
+
+-- Display error message.
+local function onError(msg)
+ jin.audio.destroy()
+ jin.graphics.showWindow()
+ local err = "Error:\n" .. msg .. "\n" .. debug.traceback()
+ jin.graphics.reset()
+ jin.graphics.setClearColor(100, 100, 100, 255)
+ jin.graphics.clear()
+ jin.graphics.print(err, 5, 5)
+ jin.graphics.present()
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "Quit" then
+ jin.core.stop()
+ end
+ end
+ jin.time.sleep(0.001)
+ end
+end
+
+-- No game screen.
+local function noGame()
+ jin.graphics.showWindow()
+ jin.graphics.reset()
+ jin.graphics.setClearColor(100, 100, 100, 255)
+ jin.graphics.clear()
+ jin.graphics.print("No Game", 5, 5)
+ jin.graphics.present()
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "Quit" then
+ jin.core.stop()
+ end
+ end
+ jin.time.sleep(0.001)
+ end
+end
+
+local function boot()
+ if jin.filesystem.exist("main.lua") then
+ call(function()
+ require"main"
+ jin.core.run()
+ end)
+ else
+ noGame()
+ end
+end
+
+-------------------------------------------------------------------------
+-- Initialize sub systems
+-------------------------------------------------------------------------
+
+jin.audio.init()
+jin.graphics.init(jin.config)
+
+-------------------------------------------------------------------------
+-- Boot game
+-------------------------------------------------------------------------
+
+xpcall(boot, onError)
+
+-------------------------------------------------------------------------
+-- Destroy sub-systems
+-------------------------------------------------------------------------
+
+jin.graphics.destroy()
+jin.audio.destroy()
+
+-------------------------------------------------------------------------
+-- Quit game
+-------------------------------------------------------------------------
+
+jin.core.quit()
+
+)"; \ No newline at end of file
diff --git a/src/libjin-lua/embed/scripts/boot.lua.h b/src/libjin-lua/embed/scripts/boot.lua.h
new file mode 100644
index 0000000..4b97b69
--- /dev/null
+++ b/src/libjin-lua/embed/scripts/boot.lua.h
@@ -0,0 +1,139 @@
+/* boot.lua */
+static const char* boot_lua = R"(
+local cwd = jin.args['cwd'] or '.'
+jin.filesystem.init()
+jin.filesystem.mount(cwd)
+
+-------------------------------------------------------------------------
+-- Config game
+-------------------------------------------------------------------------
+
+jin.config = {}
+if jin.filesystem.exist("config.lua") then
+ xpcall(function()jin.config = require "config" end, function()end)
+end
+jin.config.width = jin.config.width or 580
+jin.config.height = jin.config.height or 450
+jin.config.vsync = jin.config.vsync or true
+jin.config.title = jin.config.title or ("jin v" .. jin.version)
+jin.config.resizable = jin.config.resizable or false
+jin.config.fullscreen = jin.config.fullscreen or false
+jin.config.fps = jin.config.fps or 60
+jin.config.icon = jin.config.icon or ""
+
+-------------------------------------------------------------------------
+-- Default game loop
+-------------------------------------------------------------------------
+
+local function call(func, ...)
+ if func then
+ return func(...)
+ end
+end
+
+local step = jin.time.step
+jin.time.step = nil
+
+function jin.core.run()
+ jin.graphics.reset()
+ call(jin.core.onLoad)
+ local dt = 0
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "KeyDown" then
+ jin.keyboard.set(e.key, true)
+ elseif e.type == "KeyUp" then
+ jin.keyboard.set(e.key, false)
+ end
+ call(jin.core.onEvent, e)
+ end
+ step()
+ dt = jin.time.getDelta()
+ call(jin.core.onUpdate, dt)
+ jin.graphics.clear()
+ call(jin.core.onDraw)
+ jin.graphics.present()
+ jin.time.sleep(0.001)
+ end
+end
+
+-------------------------------------------------------------------------
+-- Boot game
+-------------------------------------------------------------------------
+
+-- Display error message.
+local function onError(msg)
+ jin.audio.destroy()
+ jin.graphics.showWindow()
+ local err = "Error:\n" .. msg .. "\n" .. debug.traceback()
+ jin.graphics.reset()
+ jin.graphics.setClearColor(100, 100, 100, 255)
+ jin.graphics.clear()
+ jin.graphics.print(err, 5, 5)
+ jin.graphics.present()
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "Quit" then
+ jin.core.stop()
+ end
+ end
+ jin.time.sleep(0.001)
+ end
+end
+
+-- No game screen.
+local function noGame()
+ jin.graphics.showWindow()
+ jin.graphics.reset()
+ jin.graphics.setClearColor(100, 100, 100, 255)
+ jin.graphics.clear()
+ jin.graphics.print("No Game", 5, 5)
+ jin.graphics.present()
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "Quit" then
+ jin.core.stop()
+ end
+ end
+ jin.time.sleep(0.001)
+ end
+end
+
+local function boot()
+ if jin.filesystem.exist("main.lua") then
+ call(function()
+ require"main"
+ jin.core.run()
+ end)
+ else
+ noGame()
+ end
+end
+
+-------------------------------------------------------------------------
+-- Initialize sub systems
+-------------------------------------------------------------------------
+
+jin.audio.init()
+jin.graphics.init(jin.config)
+
+-------------------------------------------------------------------------
+-- Boot game
+-------------------------------------------------------------------------
+
+xpcall(boot, onError)
+
+-------------------------------------------------------------------------
+-- Destroy sub-systems
+-------------------------------------------------------------------------
+
+jin.graphics.destroy()
+jin.audio.destroy()
+
+-------------------------------------------------------------------------
+-- Quit game
+-------------------------------------------------------------------------
+
+jin.core.quit()
+
+)"; \ No newline at end of file
diff --git a/src/libjin-lua/embed/scripts/graphics.lua b/src/libjin-lua/embed/scripts/graphics.lua
new file mode 100644
index 0000000..0a66127
--- /dev/null
+++ b/src/libjin-lua/embed/scripts/graphics.lua
@@ -0,0 +1,139 @@
+/* graphics.lua */
+static const char* graphics_lua = R"(
+jin.graphics = jin.graphics or {}
+
+local jg = jin.graphics
+
+jg.RenderMode = {
+ FILL = 1,
+ LINE = 2,
+}
+
+jg.SpriteOrigin = {
+ TOPLEFT = 0,
+ TOPCENTER = 1,
+ TOPRIGHT = 2,
+ MIDDLELEFT = 3,
+ MIDDLECENTER = 4,
+ MIDDLERIGHT = 5,
+ BOTTOMLEFT = 6,
+ BOTTOMCENTER = 7,
+ BOTTOMRIGHT = 8
+}
+
+jg.SpriteMode = {
+ SINGLE = 1,
+ RANDOM = 2,
+ ANIMATED = 3
+}
+
+-- built in shaders
+jg.Shaders = {
+ Font = nil,
+ Texture = nil,
+ Sprite = nil,
+ SpriteSheet = nil,
+ Default = nil
+}
+
+local function compileBuiltInShaders()
+ jg.Shaders.Font = jg.newShader([[
+ #VERTEX_SHADER
+ Vertex vert(Vertex v)
+ {
+ return v;
+ }
+ #END_VERTEX_SHADER
+ #FRAGMENT_SHADER
+ Color frag(Color col, Texture tex, Vertex v)
+ {
+ return Color(col.rgb, texel(tex, v.uv).a);
+ }
+ #END_FRAGMENT_SHADER
+ ]])
+ jg.Shaders.Texture = jg.newShader([[
+ #VERTEX_SHADER
+ Vertex vert(Vertex v)
+ {
+ return v;
+ }
+ #END_VERTEX_SHADER
+ #FRAGMENT_SHADER
+ Color frag(Color col, Texture tex, Vertex v)
+ {
+ return col * texel(tex, v.uv);
+ }
+ #END_FRAGMENT_SHADER
+ ]])
+ jg.Shaders.Sprite = jg.newShader([[
+ #VERTEX_SHADER
+ Vertex vert(Vertex v)
+ {
+ return v;
+ }
+ #END_VERTEX_SHADER
+ #FRAGMENT_SHADER
+ Color frag(Color col, Texture tex, Vertex v)
+ {
+ return col * texel(tex, v.uv);
+ }
+ #END_FRAGMENT_SHADER
+ ]])
+ jg.Shaders.SpriteSheet = jg.newShader([[
+ #VERTEX_SHADER
+ Vertex vert(Vertex v)
+ {
+ return v;
+ }
+ #END_VERTEX_SHADER
+ #FRAGMENT_SHADER
+ Color frag(Color col, Texture tex, Vertex v)
+ {
+ return col * texel(tex, v.uv);
+ }
+ #END_FRAGMENT_SHADER
+ ]])
+ jg.Shaders.Default = jg.newShader([[
+ #VERTEX_SHADER
+ Vertex vert(Vertex v)
+ {
+ return v;
+ }
+ #END_VERTEX_SHADER
+ #FRAGMENT_SHADER
+ Color frag(Color col, Texture tex, Vertex v)
+ {
+ return col * texel(tex, v.uv);
+ }
+ #END_FRAGMENT_SHADER
+ ]])
+end
+
+local _init = jg.init
+local initialized = false
+jg.init = function(setting)
+ if initialized then
+ return initialized
+ end
+ initialized = _init(setting)
+ if initialized then
+ compileBuiltInShaders()
+ jg.useShader(jg.Shaders.Default)
+ end
+ return initialized
+end
+
+jg.unuseShader = function()
+ jg.useShader(jg.Shaders.Default)
+end
+
+-- Reset all attributes to default value.
+jg.reset = function()
+ jg.setColor(255, 255, 255, 255)
+ jg.setClearColor(0, 0, 0, 255)
+ jg.clear()
+ jg.unsetFont()
+ jg.unuseShader()
+end
+
+)"; \ No newline at end of file
diff --git a/src/libjin-lua/embed/scripts/graphics.lua.h b/src/libjin-lua/embed/scripts/graphics.lua.h
new file mode 100644
index 0000000..0a66127
--- /dev/null
+++ b/src/libjin-lua/embed/scripts/graphics.lua.h
@@ -0,0 +1,139 @@
+/* graphics.lua */
+static const char* graphics_lua = R"(
+jin.graphics = jin.graphics or {}
+
+local jg = jin.graphics
+
+jg.RenderMode = {
+ FILL = 1,
+ LINE = 2,
+}
+
+jg.SpriteOrigin = {
+ TOPLEFT = 0,
+ TOPCENTER = 1,
+ TOPRIGHT = 2,
+ MIDDLELEFT = 3,
+ MIDDLECENTER = 4,
+ MIDDLERIGHT = 5,
+ BOTTOMLEFT = 6,
+ BOTTOMCENTER = 7,
+ BOTTOMRIGHT = 8
+}
+
+jg.SpriteMode = {
+ SINGLE = 1,
+ RANDOM = 2,
+ ANIMATED = 3
+}
+
+-- built in shaders
+jg.Shaders = {
+ Font = nil,
+ Texture = nil,
+ Sprite = nil,
+ SpriteSheet = nil,
+ Default = nil
+}
+
+local function compileBuiltInShaders()
+ jg.Shaders.Font = jg.newShader([[
+ #VERTEX_SHADER
+ Vertex vert(Vertex v)
+ {
+ return v;
+ }
+ #END_VERTEX_SHADER
+ #FRAGMENT_SHADER
+ Color frag(Color col, Texture tex, Vertex v)
+ {
+ return Color(col.rgb, texel(tex, v.uv).a);
+ }
+ #END_FRAGMENT_SHADER
+ ]])
+ jg.Shaders.Texture = jg.newShader([[
+ #VERTEX_SHADER
+ Vertex vert(Vertex v)
+ {
+ return v;
+ }
+ #END_VERTEX_SHADER
+ #FRAGMENT_SHADER
+ Color frag(Color col, Texture tex, Vertex v)
+ {
+ return col * texel(tex, v.uv);
+ }
+ #END_FRAGMENT_SHADER
+ ]])
+ jg.Shaders.Sprite = jg.newShader([[
+ #VERTEX_SHADER
+ Vertex vert(Vertex v)
+ {
+ return v;
+ }
+ #END_VERTEX_SHADER
+ #FRAGMENT_SHADER
+ Color frag(Color col, Texture tex, Vertex v)
+ {
+ return col * texel(tex, v.uv);
+ }
+ #END_FRAGMENT_SHADER
+ ]])
+ jg.Shaders.SpriteSheet = jg.newShader([[
+ #VERTEX_SHADER
+ Vertex vert(Vertex v)
+ {
+ return v;
+ }
+ #END_VERTEX_SHADER
+ #FRAGMENT_SHADER
+ Color frag(Color col, Texture tex, Vertex v)
+ {
+ return col * texel(tex, v.uv);
+ }
+ #END_FRAGMENT_SHADER
+ ]])
+ jg.Shaders.Default = jg.newShader([[
+ #VERTEX_SHADER
+ Vertex vert(Vertex v)
+ {
+ return v;
+ }
+ #END_VERTEX_SHADER
+ #FRAGMENT_SHADER
+ Color frag(Color col, Texture tex, Vertex v)
+ {
+ return col * texel(tex, v.uv);
+ }
+ #END_FRAGMENT_SHADER
+ ]])
+end
+
+local _init = jg.init
+local initialized = false
+jg.init = function(setting)
+ if initialized then
+ return initialized
+ end
+ initialized = _init(setting)
+ if initialized then
+ compileBuiltInShaders()
+ jg.useShader(jg.Shaders.Default)
+ end
+ return initialized
+end
+
+jg.unuseShader = function()
+ jg.useShader(jg.Shaders.Default)
+end
+
+-- Reset all attributes to default value.
+jg.reset = function()
+ jg.setColor(255, 255, 255, 255)
+ jg.setClearColor(0, 0, 0, 255)
+ jg.clear()
+ jg.unsetFont()
+ jg.unuseShader()
+end
+
+)"; \ No newline at end of file
diff --git a/src/libjin-lua/embed/scripts/keyboard.lua b/src/libjin-lua/embed/scripts/keyboard.lua
new file mode 100644
index 0000000..e989928
--- /dev/null
+++ b/src/libjin-lua/embed/scripts/keyboard.lua
@@ -0,0 +1,17 @@
+
+static const char* keyboard_lua = R"(
+jin.keyboard = jin.keyboard or {}
+
+local jk = jin.keyboard
+
+local keys = {}
+
+function jin.keyboard.isPressed(k)
+ return keys[k]
+end
+
+function jin.keyboard.set(k, status)
+ keys[k] = status
+end
+
+)";
diff --git a/src/libjin-lua/embed/scripts/keyboard.lua.h b/src/libjin-lua/embed/scripts/keyboard.lua.h
new file mode 100644
index 0000000..e989928
--- /dev/null
+++ b/src/libjin-lua/embed/scripts/keyboard.lua.h
@@ -0,0 +1,17 @@
+
+static const char* keyboard_lua = R"(
+jin.keyboard = jin.keyboard or {}
+
+local jk = jin.keyboard
+
+local keys = {}
+
+function jin.keyboard.isPressed(k)
+ return keys[k]
+end
+
+function jin.keyboard.set(k, status)
+ keys[k] = status
+end
+
+)";
diff --git a/src/libjin-lua/embed/scripts/mouse.lua b/src/libjin-lua/embed/scripts/mouse.lua
new file mode 100644
index 0000000..ca070a3
--- /dev/null
+++ b/src/libjin-lua/embed/scripts/mouse.lua
@@ -0,0 +1,16 @@
+static const char* mouse_lua = R"(
+jin.mouse = jin.mouse or {}
+
+local jm = jin.mouse
+
+local button = {}
+
+function jin.mouse.isDown(btn)
+ return button[btn]
+end
+
+function jin.mouse.set(btn, status)
+ button[btn] = status
+end
+
+)"; \ No newline at end of file
diff --git a/src/libjin-lua/embed/scripts/mouse.lua.h b/src/libjin-lua/embed/scripts/mouse.lua.h
new file mode 100644
index 0000000..ca070a3
--- /dev/null
+++ b/src/libjin-lua/embed/scripts/mouse.lua.h
@@ -0,0 +1,16 @@
+static const char* mouse_lua = R"(
+jin.mouse = jin.mouse or {}
+
+local jm = jin.mouse
+
+local button = {}
+
+function jin.mouse.isDown(btn)
+ return button[btn]
+end
+
+function jin.mouse.set(btn, status)
+ button[btn] = status
+end
+
+)"; \ No newline at end of file
diff --git a/src/libjin-lua/embed/scripts/net.lua b/src/libjin-lua/embed/scripts/net.lua
new file mode 100644
index 0000000..a986ce6
--- /dev/null
+++ b/src/libjin-lua/embed/scripts/net.lua
@@ -0,0 +1,7 @@
+/* net.lua */
+static const char* net_lua = R"(
+jin.net = jin.net or {}
+
+local jn = jin.net
+
+)"; \ No newline at end of file
diff --git a/src/libjin-lua/embed/scripts/net.lua.h b/src/libjin-lua/embed/scripts/net.lua.h
new file mode 100644
index 0000000..a986ce6
--- /dev/null
+++ b/src/libjin-lua/embed/scripts/net.lua.h
@@ -0,0 +1,7 @@
+/* net.lua */
+static const char* net_lua = R"(
+jin.net = jin.net or {}
+
+local jn = jin.net
+
+)"; \ No newline at end of file
diff --git a/src/libjin-lua/embed/scripts/path.lua b/src/libjin-lua/embed/scripts/path.lua
new file mode 100644
index 0000000..f7e1ec3
--- /dev/null
+++ b/src/libjin-lua/embed/scripts/path.lua
@@ -0,0 +1,16 @@
+/* path.lua */
+static const char* path_lua = R"(
+jin.path = jin.path or {}
+
+local jp = jin.path
+
+-- game root directory
+jin._root = nil
+
+-- return full path of a given path
+function jin.path.full(path)
+ local root = jin._dir .. '/' .. jin._argv[2]
+ return root .. '/' .. path
+end
+
+)"; \ No newline at end of file
diff --git a/src/libjin-lua/embed/scripts/path.lua.h b/src/libjin-lua/embed/scripts/path.lua.h
new file mode 100644
index 0000000..f7e1ec3
--- /dev/null
+++ b/src/libjin-lua/embed/scripts/path.lua.h
@@ -0,0 +1,16 @@
+/* path.lua */
+static const char* path_lua = R"(
+jin.path = jin.path or {}
+
+local jp = jin.path
+
+-- game root directory
+jin._root = nil
+
+-- return full path of a given path
+function jin.path.full(path)
+ local root = jin._dir .. '/' .. jin._argv[2]
+ return root .. '/' .. path
+end
+
+)"; \ No newline at end of file