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-rw-r--r--src/libjin-lua/modules/core/l_core.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/libjin-lua/modules/core/l_core.cpp b/src/libjin-lua/modules/core/l_core.cpp
new file mode 100644
index 0000000..68b8156
--- /dev/null
+++ b/src/libjin-lua/modules/core/l_core.cpp
@@ -0,0 +1,46 @@
+#include "common/l_common.h"
+#include "common/je_lua.h"
+#include "libjin/jin.h"
+
+using namespace JinEngine::Game;
+
+namespace JinEngine
+{
+ namespace Lua
+ {
+
+ LUA_IMPLEMENT int l_running(lua_State* L)
+ {
+ static Application* app = Application::get();
+ bool running = app->running();
+ luax_pushboolean(L, running);
+ return 1;
+ }
+
+ LUA_IMPLEMENT int l_stop(lua_State* L)
+ {
+ Application::get()->stop();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_quit(lua_State* L)
+ {
+ Application::get()->quit();
+ return 0;
+ }
+
+ LUA_EXPORT int luaopen_core(lua_State* L)
+ {
+ luaL_Reg methods[] = {
+ { "running", l_running },
+ { "stop", l_stop },
+ { "quit", l_quit },
+ { 0, 0 }
+ };
+ luax_newlib(L, methods);
+
+ return 1;
+ }
+
+ } // namespace Lua
+} // namespace JinEngine \ No newline at end of file