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#include "common/l_common.h"
#include "common/je_lua.h"
#include "libjin/jin.h"
using namespace JinEngine::Game;
namespace JinEngine
{
namespace Lua
{
LUA_IMPLEMENT int l_running(lua_State* L)
{
static Application* app = Application::get();
bool running = app->running();
luax_pushboolean(L, running);
return 1;
}
LUA_IMPLEMENT int l_stop(lua_State* L)
{
Application::get()->stop();
return 0;
}
LUA_IMPLEMENT int l_quit(lua_State* L)
{
Application::get()->quit();
return 0;
}
LUA_EXPORT int luaopen_core(lua_State* L)
{
luaL_Reg methods[] = {
{ "running", l_running },
{ "stop", l_stop },
{ "quit", l_quit },
{ 0, 0 }
};
luax_newlib(L, methods);
return 1;
}
} // namespace Lua
} // namespace JinEngine
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