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path: root/src/libjin-lua/modules/core/l_core.cpp
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#include "common/l_common.h"
#include "common/je_lua.h"
#include "libjin/jin.h"

using namespace JinEngine::Game;

namespace JinEngine
{
    namespace Lua
    {

        LUA_IMPLEMENT int l_running(lua_State* L)
        {
            static Application* app = Application::get();
            bool running = app->running();
            luax_pushboolean(L, running); 
            return 1;
        }

        LUA_IMPLEMENT int l_stop(lua_State* L)
        {
            Application::get()->stop();
            return 0;
        }

        LUA_IMPLEMENT int l_quit(lua_State* L)
        {
            Application::get()->quit();
            return 0;
        }

        LUA_EXPORT int luaopen_core(lua_State* L)
        {
            luaL_Reg methods[] = {
                { "running", l_running }, 
                { "stop",    l_stop    }, 
                { "quit",    l_quit    }, 
                { 0,         0         }
            };
            luax_newlib(L, methods);

            return 1; 
        }

    } // namespace Lua
} // namespace JinEngine