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path: root/src/libjin/Graphics/je_graphic.cpp
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Diffstat (limited to 'src/libjin/Graphics/je_graphic.cpp')
-rw-r--r--src/libjin/Graphics/je_graphic.cpp73
1 files changed, 4 insertions, 69 deletions
diff --git a/src/libjin/Graphics/je_graphic.cpp b/src/libjin/Graphics/je_graphic.cpp
index cce0c74..86b6bf4 100644
--- a/src/libjin/Graphics/je_graphic.cpp
+++ b/src/libjin/Graphics/je_graphic.cpp
@@ -17,32 +17,14 @@ namespace JinEngine
: mTexture(0)
, mSize(w, h)
{
- mVertexCoords[0] = 0; mVertexCoords[1] = 0;
- mVertexCoords[2] = 0; mVertexCoords[3] = h;
- mVertexCoords[4] = w; mVertexCoords[5] = h;
- mVertexCoords[6] = w; mVertexCoords[7] = 0;
-
- mTextureCoords[0] = 0; mTextureCoords[1] = 0;
- mTextureCoords[2] = 0; mTextureCoords[3] = 1;
- mTextureCoords[4] = 1; mTextureCoords[5] = 1;
- mTextureCoords[6] = 1; mTextureCoords[7] = 0;
+ mTexture = gl.genTexture();
}
Graphic::Graphic(const Bitmap* bitmap)
: mTexture(0)
{
- uint32 w = mSize.w = bitmap->getWidth();
- uint32 h = mSize.h = bitmap->getHeight();
-
- mVertexCoords[0] = 0; mVertexCoords[1] = 0;
- mVertexCoords[2] = 0; mVertexCoords[3] = h;
- mVertexCoords[4] = w; mVertexCoords[5] = h;
- mVertexCoords[6] = w; mVertexCoords[7] = 0;
-
- mTextureCoords[0] = 0; mTextureCoords[1] = 0;
- mTextureCoords[2] = 0; mTextureCoords[3] = 1;
- mTextureCoords[4] = 1; mTextureCoords[5] = 1;
- mTextureCoords[6] = 1; mTextureCoords[7] = 0;
+ mSize.w = bitmap->getWidth();
+ mSize.h = bitmap->getHeight();
const Color* pixels = bitmap->getPixels();
@@ -50,7 +32,7 @@ namespace JinEngine
gl.bindTexture(mTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- gl.texImage(GL_RGBA8, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ gl.texImage(GL_RGBA8, mSize.w, mSize.h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
gl.bindTexture(0);
}
@@ -59,53 +41,6 @@ namespace JinEngine
glDeleteTextures(1, &mTexture);
}
- void Graphic::render(int x, int y, float sx, float sy, float r, float ox, float oy)
- {
- gl.ModelMatrix.setTransformation(x, y, r, sx, sy, ox, oy);
-
- Shader* shader = Shader::getCurrentShader();
- shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
- shader->bindVertexPointer(2, GL_FLOAT, 0, mVertexCoords);
- shader->bindUVPointer(2, GL_FLOAT, 0, mTextureCoords);
-
- gl.bindTexture(mTexture);
- gl.drawArrays(GL_QUADS, 0, 4);
- gl.bindTexture(0);
- }
-
- void Graphic::render(const Math::Quad& slice, int x, int y, float sx, float sy, float r, float ax, float ay)
- {
- float vertCoords[8] = {
- 0, 0,
- 0, slice.h,
- slice.w, slice.h,
- slice.w, 0
- };
- float slx = slice.x / mSize.w;
- float sly = slice.y / mSize.h;
- float slw = slice.w / mSize.w;
- float slh = slice.h / mSize.h;
- float texCoords[8] = {
- slx, sly,
- slx, sly + slh,
- slx + slw, sly + slh,
- slx + slw, sly
- };
-
- gl.ModelMatrix.setTransformation(x, y, r, sx, sy, ax, ay);
-
- Shader* shader = Shader::getCurrentShader();
- shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
- shader->bindVertexPointer(2, GL_FLOAT, 0, vertCoords);
- shader->bindUVPointer(2, GL_FLOAT, 0, texCoords);
-
- gl.bindTexture(mTexture);
- gl.drawArrays(GL_QUADS, 0, 4);
- gl.bindTexture(0);
- }
-
//void Graphic::setFilter(GLint min, GLint max)
//{
// glTexParameteri(GL_)