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path: root/src/libjin/Graphics/je_graphic.cpp
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#include "../core/je_configuration.h"
#if defined(jin_graphics)

#include <stdlib.h>

#include "../math/je_matrix.h"

#include "shader/je_shader.h"
#include "je_graphic.h"

namespace JinEngine
{
    namespace Graphics
    {

        Graphic::Graphic(int w, int h)
            : mTexture(0)
            , mSize(w, h)
        {
            mTexture = gl.genTexture();
        }

        Graphic::Graphic(const Bitmap* bitmap)
            : mTexture(0)
        {
            mSize.w = bitmap->getWidth();
            mSize.h = bitmap->getHeight();

            const Color* pixels = bitmap->getPixels();

            mTexture = gl.genTexture();
            gl.bindTexture(mTexture);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
            gl.texImage(GL_RGBA8, mSize.w, mSize.h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
            gl.bindTexture(0);
        }

        Graphic::~Graphic()
        {
            glDeleteTextures(1, &mTexture);
        }

        //void Graphic::setFilter(GLint min, GLint max)
        //{
        //    glTexParameteri(GL_)
        //}

    } // namespace Graphics
} // namespace JinEngine

#endif // defined(jin_graphics)