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-rw-r--r--src/libjin/audio/source.h204
1 files changed, 102 insertions, 102 deletions
diff --git a/src/libjin/audio/source.h b/src/libjin/audio/source.h
index f3b749d..34350b2 100644
--- a/src/libjin/audio/source.h
+++ b/src/libjin/audio/source.h
@@ -9,108 +9,108 @@
namespace JinEngine
{
- namespace Audio
- {
-
- ///
- /// Audio source encoding type.
- ///
- enum SourceType
- {
- INVALID = 0,
- WAV,
- OGG,
- };
-
- ///
- /// Audio source.
- ///
- class Source : public Object
- {
- public:
- ///
- /// Source constructor.
- ///
- Source() {};
-
- ///
- /// Source destructor.
- ///
- virtual ~Source() {};
-
- ///
- /// Start playing source.
- ///
- virtual void play() = 0;
-
- ///
- /// Stop playing source.
- ///
- virtual void stop() = 0;
-
- ///
- /// Pause source.
- ///
- virtual void pause() = 0;
-
- ///
- /// Resume source.
- ///
- virtual void resume() = 0;
-
- ///
- /// Rewind source.
- ///
- virtual void rewind() = 0;
-
- ///
- /// Whether the source is playing or not.
- ///
- virtual bool isStopped() const = 0;
-
- ///
- /// Whether the source is paused or not.
- ///
- virtual bool isPaused() const = 0;
-
- ///
- /// Set source pitch.
- ///
- /// @param pitch Pitch of source.
- ///
- virtual void setPitch(float pitch) = 0;
-
- ///
- /// Set volume of source.
- ///
- /// @param volume Volume of source.
- ///
- virtual void setVolume(float volume) = 0;
-
- ///
- /// Set source loop.
- ///
- /// @param loop Looping or not.
- ///
- virtual void setLoop(bool loop) = 0;
-
- ///
- /// Set source rate.
- ///
- /// @param rate Rate of source.
- ///
- virtual void setRate(float rate) = 0;
-
- protected:
-
- ///
- /// Get type of source data.
- ///
- static SourceType getType(const void* mem, int size);
-
- };
-
- } // namespace Audio
+ namespace Audio
+ {
+
+ ///
+ /// Audio source encoding type.
+ ///
+ enum SourceType
+ {
+ INVALID = 0,
+ WAV,
+ OGG,
+ };
+
+ ///
+ /// Audio source.
+ ///
+ class Source : public Object
+ {
+ public:
+ ///
+ /// Source constructor.
+ ///
+ Source() {};
+
+ ///
+ /// Source destructor.
+ ///
+ virtual ~Source() {};
+
+ ///
+ /// Start playing source.
+ ///
+ virtual void play() = 0;
+
+ ///
+ /// Stop playing source.
+ ///
+ virtual void stop() = 0;
+
+ ///
+ /// Pause source.
+ ///
+ virtual void pause() = 0;
+
+ ///
+ /// Resume source.
+ ///
+ virtual void resume() = 0;
+
+ ///
+ /// Rewind source.
+ ///
+ virtual void rewind() = 0;
+
+ ///
+ /// Whether the source is playing or not.
+ ///
+ virtual bool isStopped() const = 0;
+
+ ///
+ /// Whether the source is paused or not.
+ ///
+ virtual bool isPaused() const = 0;
+
+ ///
+ /// Set source pitch.
+ ///
+ /// @param pitch Pitch of source.
+ ///
+ virtual void setPitch(float pitch) = 0;
+
+ ///
+ /// Set volume of source.
+ ///
+ /// @param volume Volume of source.
+ ///
+ virtual void setVolume(float volume) = 0;
+
+ ///
+ /// Set source loop.
+ ///
+ /// @param loop Looping or not.
+ ///
+ virtual void setLoop(bool loop) = 0;
+
+ ///
+ /// Set source rate.
+ ///
+ /// @param rate Rate of source.
+ ///
+ virtual void setRate(float rate) = 0;
+
+ protected:
+
+ ///
+ /// Get type of source data.
+ ///
+ static SourceType getType(const void* mem, int size);
+
+ };
+
+ } // namespace Audio
} // namespace JinEngine
#endif // jin_audio