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#ifndef __JE_AUDIO_SOURCE_H__
#define __JE_AUDIO_SOURCE_H__
#include "../core/configuration.h"
#if defined(jin_audio)
#include "../common/object.h"
#include "SDL2/SDL.h"
namespace JinEngine
{
namespace Audio
{
///
/// Audio source encoding type.
///
enum SourceType
{
INVALID = 0,
WAV,
OGG,
};
///
/// Audio source.
///
class Source : public Object
{
public:
///
/// Source constructor.
///
Source() {};
///
/// Source destructor.
///
virtual ~Source() {};
///
/// Start playing source.
///
virtual void play() = 0;
///
/// Stop playing source.
///
virtual void stop() = 0;
///
/// Pause source.
///
virtual void pause() = 0;
///
/// Resume source.
///
virtual void resume() = 0;
///
/// Rewind source.
///
virtual void rewind() = 0;
///
/// Whether the source is playing or not.
///
virtual bool isStopped() const = 0;
///
/// Whether the source is paused or not.
///
virtual bool isPaused() const = 0;
///
/// Set source pitch.
///
/// @param pitch Pitch of source.
///
virtual void setPitch(float pitch) = 0;
///
/// Set volume of source.
///
/// @param volume Volume of source.
///
virtual void setVolume(float volume) = 0;
///
/// Set source loop.
///
/// @param loop Looping or not.
///
virtual void setLoop(bool loop) = 0;
///
/// Set source rate.
///
/// @param rate Rate of source.
///
virtual void setRate(float rate) = 0;
protected:
///
/// Get type of source data.
///
static SourceType getType(const void* mem, int size);
};
} // namespace Audio
} // namespace JinEngine
#endif // jin_audio
#endif // __JE_AUDIO_SOURCE_H__
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