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#ifndef __JE_AUDIO_SOURCE_H__
#define __JE_AUDIO_SOURCE_H__
#include "../core/configuration.h"
#if defined(jin_audio) 

#include "../common/object.h"

#include "SDL2/SDL.h"

namespace JinEngine
{
	namespace Audio
	{

		///
		/// Audio source encoding type.
		///
		enum SourceType
		{
			INVALID = 0,
			WAV,
			OGG,
		};

		///
		/// Audio source.
		///
		class Source : public Object
		{
		public:
			///
			/// Source constructor.
			///
			Source() {};

			///
			/// Source destructor.
			///
			virtual ~Source() {};

			///
			/// Start playing source.
			///
			virtual void play() = 0;

			///
			/// Stop playing source.
			///
			virtual void stop() = 0;

			///
			/// Pause source.
			///
			virtual void pause() = 0;

			///
			/// Resume source.
			///
			virtual void resume() = 0;

			///
			/// Rewind source.
			///
			virtual void rewind() = 0;

			///
			/// Whether the source is playing or not.
			///
			virtual bool isStopped() const = 0;

			///
			/// Whether the source is paused or not.
			///
			virtual bool isPaused() const = 0;

			///
			/// Set source pitch.
			///
			/// @param pitch Pitch of source.
			/// 
			virtual void setPitch(float pitch) = 0;

			///
			/// Set volume of source.
			/// 
			/// @param volume Volume of source.
			///
			virtual void setVolume(float volume) = 0;

			///
			/// Set source loop.
			/// 
			/// @param loop Looping or not.
			///
			virtual void setLoop(bool loop) = 0;

			///
			/// Set source rate.
			/// 
			/// @param rate Rate of source.
			///
			virtual void setRate(float rate) = 0;

		protected:

			/// 
			/// Get type of source data.
			/// 
			static SourceType getType(const void* mem, int size);

		};

	} // namespace Audio
} // namespace JinEngine

#endif // jin_audio

#endif // __JE_AUDIO_SOURCE_H__