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-rw-r--r--src/libjin/game/application.h130
1 files changed, 65 insertions, 65 deletions
diff --git a/src/libjin/game/application.h b/src/libjin/game/application.h
index 4c4f48b..7853e2b 100644
--- a/src/libjin/game/application.h
+++ b/src/libjin/game/application.h
@@ -12,71 +12,71 @@
namespace JinEngine
{
- namespace Game
- {
-
- ///
- /// Game class.
- ///
- class Application : public Subsystem<Application>
- {
- public:
- typedef void(*onLoad)();
- typedef void(*onEvent)(JinEngine::Input::Event* e);
- typedef void(*onUpdate)(int dt);
- typedef void(*onDraw)();
-
- Application();
- ~Application() {};
-
- ///
- /// Game setting.
- ///
- struct Setting : SettingBase
- {
- onEvent eventHandler;
- onUpdate updater;
- onDraw drawer;
- onLoad loader;
- };
-
- ///
- /// Main game loop.
- ///
- void run();
-
- ///
- /// Stop game.
- ///
- inline void stop()
- {
- _running = false;
- };
-
- ///
- /// Return if game is running.
- ///
- /// @return True if game is running, otherwise return false.
- ///
- inline bool running()
- {
- return _running;
- };
-
- private:
- onEvent _onEvent;
- onUpdate _onUpdate;
- onDraw _onDraw;
- onLoad _onLoad;
-
- bool _running;
-
- bool startSystem(const SettingBase* setting);
- void quitSystem();
-
- };
-
- } // namespace Core
+ namespace Game
+ {
+
+ ///
+ /// Game class.
+ ///
+ class Application : public Subsystem<Application>
+ {
+ public:
+ typedef void(*onLoad)();
+ typedef void(*onEvent)(JinEngine::Input::Event* e);
+ typedef void(*onUpdate)(int dt);
+ typedef void(*onDraw)();
+
+ Application();
+ ~Application() {};
+
+ ///
+ /// Game setting.
+ ///
+ struct Setting : SettingBase
+ {
+ onEvent eventHandler;
+ onUpdate updater;
+ onDraw drawer;
+ onLoad loader;
+ };
+
+ ///
+ /// Main game loop.
+ ///
+ void run();
+
+ ///
+ /// Stop game.
+ ///
+ inline void stop()
+ {
+ _running = false;
+ };
+
+ ///
+ /// Return if game is running.
+ ///
+ /// @return True if game is running, otherwise return false.
+ ///
+ inline bool running()
+ {
+ return _running;
+ };
+
+ private:
+ onEvent _onEvent;
+ onUpdate _onUpdate;
+ onDraw _onDraw;
+ onLoad _onLoad;
+
+ bool _running;
+
+ bool startSystem(const SettingBase* setting);
+ void quitSystem();
+
+ };
+
+ } // namespace Core
} // namespace JinEngine
#endif // jin_game