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-rw-r--r--src/libjin/graphics/animations/animator.cpp240
1 files changed, 120 insertions, 120 deletions
diff --git a/src/libjin/graphics/animations/animator.cpp b/src/libjin/graphics/animations/animator.cpp
index 8db3bc2..d3fac8b 100644
--- a/src/libjin/graphics/animations/animator.cpp
+++ b/src/libjin/graphics/animations/animator.cpp
@@ -5,124 +5,124 @@ using namespace JinEngine::Math;
namespace JinEngine
{
- namespace Graphics
- {
- namespace Animations
- {
-
- Animator::Animator()
- : mIndex(0)
- , mTick(0)
- , mIsActive(true)
- {
- }
-
- void Animator::setAnimation(const Animation* anim)
- {
- mAnimation = anim;
- if (mAnimation)
- {
- mSpeed = mAnimation->getSpeed();
- mLoop = mAnimation->isLoop();
- }
- }
-
- void Animator::play()
- {
- mIndex = 0;
- mIsActive = true;
- mTick = 0;
- }
-
- void Animator::pause()
- {
- mIsActive = false;
- }
-
- void Animator::resume()
- {
- mIsActive = true;
- }
-
- void Animator::update(float dt)
- {
- if (!mIsActive || !mAnimation)
- return;
- float interval = 1 / mSpeed;
- mTick += dt;
- uint fc = mAnimation->getFrameCount();
- if (mTick >= interval)
- {
- mIndex += int(mTick / interval);
- mTick = fmod(mTick, interval);
- if (mLoop)
- mIndex %= fc;
- mIndex = clamp<uint>(mIndex, 0, fc - 1);
- }
- }
-
- void Animator::rewind()
- {
- mIndex = 0;
- }
-
- void Animator::render(float x, float y, float sx, float sy, float r) const
- {
- if (!mAnimation)
- return;
- const Sprite* spr = mAnimation->getFrame(mIndex);
- if (spr)
- spr->render(x, y, sx, sy, r);
- }
-
- void Animator::forceToFrame(uint index)
- {
- mIndex = index;
-
- }
-
- void Animator::setSpeed(float speed)
- {
- mSpeed = speed;
- }
-
- void Animator::setDefaultSpeed()
- {
- if(mAnimation != nullptr)
- mSpeed = mAnimation->getSpeed();
- else
- {
- jin_log_error("Animation is null.");
- return;
- }
- }
-
- void Animator::setLoop(bool loop)
- {
- mLoop = loop;
- }
-
- void Animator::setDefaultLoop()
- {
- if(mAnimation != nullptr)
- mLoop = mAnimation->isLoop();
- else
- {
- jin_log_error("Animation is null.");
- return;
- }
- }
-
- float Animator::getSpeed()
- {
- return mSpeed;
- }
-
- uint Animator::getFrameCount()
- {
- return mAnimation->getFrameCount();
- }
-
- }
- }
+ namespace Graphics
+ {
+ namespace Animations
+ {
+
+ Animator::Animator()
+ : mIndex(0)
+ , mTick(0)
+ , mIsActive(true)
+ {
+ }
+
+ void Animator::setAnimation(const Animation* anim)
+ {
+ mAnimation = anim;
+ if (mAnimation)
+ {
+ mSpeed = mAnimation->getSpeed();
+ mLoop = mAnimation->isLoop();
+ }
+ }
+
+ void Animator::play()
+ {
+ mIndex = 0;
+ mIsActive = true;
+ mTick = 0;
+ }
+
+ void Animator::pause()
+ {
+ mIsActive = false;
+ }
+
+ void Animator::resume()
+ {
+ mIsActive = true;
+ }
+
+ void Animator::update(float dt)
+ {
+ if (!mIsActive || !mAnimation)
+ return;
+ float interval = 1 / mSpeed;
+ mTick += dt;
+ uint fc = mAnimation->getFrameCount();
+ if (mTick >= interval)
+ {
+ mIndex += int(mTick / interval);
+ mTick = fmod(mTick, interval);
+ if (mLoop)
+ mIndex %= fc;
+ mIndex = clamp<uint>(mIndex, 0, fc - 1);
+ }
+ }
+
+ void Animator::rewind()
+ {
+ mIndex = 0;
+ }
+
+ void Animator::render(float x, float y, float sx, float sy, float r) const
+ {
+ if (!mAnimation)
+ return;
+ const Sprite* spr = mAnimation->getFrame(mIndex);
+ if (spr)
+ spr->render(x, y, sx, sy, r);
+ }
+
+ void Animator::forceToFrame(uint index)
+ {
+ mIndex = index;
+
+ }
+
+ void Animator::setSpeed(float speed)
+ {
+ mSpeed = speed;
+ }
+
+ void Animator::setDefaultSpeed()
+ {
+ if(mAnimation != nullptr)
+ mSpeed = mAnimation->getSpeed();
+ else
+ {
+ jin_log_error("Animation is null.");
+ return;
+ }
+ }
+
+ void Animator::setLoop(bool loop)
+ {
+ mLoop = loop;
+ }
+
+ void Animator::setDefaultLoop()
+ {
+ if(mAnimation != nullptr)
+ mLoop = mAnimation->isLoop();
+ else
+ {
+ jin_log_error("Animation is null.");
+ return;
+ }
+ }
+
+ float Animator::getSpeed()
+ {
+ return mSpeed;
+ }
+
+ uint Animator::getFrameCount()
+ {
+ return mAnimation->getFrameCount();
+ }
+
+ }
+ }
} \ No newline at end of file