diff options
Diffstat (limited to 'src/libjin/input/event.h')
-rw-r--r-- | src/libjin/input/event.h | 204 |
1 files changed, 102 insertions, 102 deletions
diff --git a/src/libjin/input/event.h b/src/libjin/input/event.h index f13f1d4..b23974c 100644 --- a/src/libjin/input/event.h +++ b/src/libjin/input/event.h @@ -5,115 +5,115 @@ namespace JinEngine { - namespace Input - { - #if jin_input == jin_input_sdl - #include "SDL.h" - - typedef SDL_Event Event; - typedef SDL_Keycode Key; - typedef SDL_MouseWheelEvent Wheel; + namespace Input + { + #if jin_input == jin_input_sdl + #include "SDL.h" + + typedef SDL_Event Event; + typedef SDL_Keycode Key; + typedef SDL_MouseWheelEvent Wheel; - /// - /// - /// - enum EventType { - QUIT = SDL_QUIT, - /* keyboard events */ - KEY_DOWN = SDL_KEYDOWN, - KEY_UP = SDL_KEYUP, - /* mouse events */ - MOUSE_MOTION = SDL_MOUSEMOTION, - MOUSE_BUTTON_DOWN = SDL_MOUSEBUTTONDOWN, - MOUSE_BUTTON_UP = SDL_MOUSEBUTTONUP, - MOUSE_WHEEL = SDL_MOUSEWHEEL, - /* joypad events */ - JOYBUTTONDOWN = SDL_JOYBUTTONDOWN, - JOYBUTTONUP = SDL_JOYBUTTONUP, - JOYAXISMOTION = SDL_JOYAXISMOTION, - JOYBALLMOTION = SDL_JOYBALLMOTION, - JOYHATMOTION = SDL_JOYHATMOTION, - JOYDEVICEADDED = SDL_JOYDEVICEADDED, - JOYDEVICEREMOVED = SDL_JOYDEVICEREMOVED, - CONTROLLERBUTTONDOWN = SDL_CONTROLLERBUTTONDOWN, - CONTROLLERBUTTONUP = SDL_CONTROLLERBUTTONUP, - CONTROLLERAXISMOTION = SDL_CONTROLLERAXISMOTION, - /* window evnets */ - WINDOW_EVENT = SDL_WINDOWEVENT, - }; + /// + /// + /// + enum EventType { + QUIT = SDL_QUIT, + /* keyboard events */ + KEY_DOWN = SDL_KEYDOWN, + KEY_UP = SDL_KEYUP, + /* mouse events */ + MOUSE_MOTION = SDL_MOUSEMOTION, + MOUSE_BUTTON_DOWN = SDL_MOUSEBUTTONDOWN, + MOUSE_BUTTON_UP = SDL_MOUSEBUTTONUP, + MOUSE_WHEEL = SDL_MOUSEWHEEL, + /* joypad events */ + JOYBUTTONDOWN = SDL_JOYBUTTONDOWN, + JOYBUTTONUP = SDL_JOYBUTTONUP, + JOYAXISMOTION = SDL_JOYAXISMOTION, + JOYBALLMOTION = SDL_JOYBALLMOTION, + JOYHATMOTION = SDL_JOYHATMOTION, + JOYDEVICEADDED = SDL_JOYDEVICEADDED, + JOYDEVICEREMOVED = SDL_JOYDEVICEREMOVED, + CONTROLLERBUTTONDOWN = SDL_CONTROLLERBUTTONDOWN, + CONTROLLERBUTTONUP = SDL_CONTROLLERBUTTONUP, + CONTROLLERAXISMOTION = SDL_CONTROLLERAXISMOTION, + /* window evnets */ + WINDOW_EVENT = SDL_WINDOWEVENT, + }; - /// - /// - /// - enum WindowEvent { - WINDOW_SHOWN = SDL_WINDOWEVENT_SHOWN , - WINDOW_HIDDEN = SDL_WINDOWEVENT_HIDDEN , - WINDOW_EXPOSED = SDL_WINDOWEVENT_EXPOSED , - WINDOW_MOVED = SDL_WINDOWEVENT_MOVED , - WINDOW_RESIZED = SDL_WINDOWEVENT_RESIZED , - WINDOW_SIZE_CAHNGE = SDL_WINDOWEVENT_SIZE_CHANGED , - WINDOW_MINIMIZED = SDL_WINDOWEVENT_MINIMIZED , - WINDOW_MAXIMIZED = SDL_WINDOWEVENT_MAXIMIZED , - WINDOW_RESTORED = SDL_WINDOWEVENT_RESTORED , - WINDOW_ENTER = SDL_WINDOWEVENT_ENTER , - WINDOW_LEAVE = SDL_WINDOWEVENT_LEAVE , - WINDOW_FOCUS_GAINED = SDL_WINDOWEVENT_FOCUS_GAINED, - WINDOW_FOCUS_LOST = SDL_WINDOWEVENT_FOCUS_LOST , - WINDOW_CLOSE = SDL_WINDOWEVENT_CLOSE , - WINDOW_TAKE_FOCUS = SDL_WINDOWEVENT_TAKE_FOCUS , - WINDOW_HIT_TEST = SDL_WINDOWEVENT_HIT_TEST , - }; + /// + /// + /// + enum WindowEvent { + WINDOW_SHOWN = SDL_WINDOWEVENT_SHOWN , + WINDOW_HIDDEN = SDL_WINDOWEVENT_HIDDEN , + WINDOW_EXPOSED = SDL_WINDOWEVENT_EXPOSED , + WINDOW_MOVED = SDL_WINDOWEVENT_MOVED , + WINDOW_RESIZED = SDL_WINDOWEVENT_RESIZED , + WINDOW_SIZE_CAHNGE = SDL_WINDOWEVENT_SIZE_CHANGED , + WINDOW_MINIMIZED = SDL_WINDOWEVENT_MINIMIZED , + WINDOW_MAXIMIZED = SDL_WINDOWEVENT_MAXIMIZED , + WINDOW_RESTORED = SDL_WINDOWEVENT_RESTORED , + WINDOW_ENTER = SDL_WINDOWEVENT_ENTER , + WINDOW_LEAVE = SDL_WINDOWEVENT_LEAVE , + WINDOW_FOCUS_GAINED = SDL_WINDOWEVENT_FOCUS_GAINED, + WINDOW_FOCUS_LOST = SDL_WINDOWEVENT_FOCUS_LOST , + WINDOW_CLOSE = SDL_WINDOWEVENT_CLOSE , + WINDOW_TAKE_FOCUS = SDL_WINDOWEVENT_TAKE_FOCUS , + WINDOW_HIT_TEST = SDL_WINDOWEVENT_HIT_TEST , + }; - /// - /// - /// - inline int pollEvent(Event* e) - { - return SDL_PollEvent(e); - } + /// + /// + /// + inline int pollEvent(Event* e) + { + return SDL_PollEvent(e); + } - /// - /// - /// - inline const char* getKeyName(Key key) - { - return SDL_GetKeyName(key); - } + /// + /// + /// + inline const char* getKeyName(Key key) + { + return SDL_GetKeyName(key); + } - /// - /// - /// - inline const char* getButtonName(int button) - { - switch (button) - { - case 1: return "Left"; - case 2: return "Middle"; - case 3: return "Right"; - case 4: return "WheelUp"; - case 5: return "WheelDown"; - default: return "?"; - } - } + /// + /// + /// + inline const char* getButtonName(int button) + { + switch (button) + { + case 1: return "Left"; + case 2: return "Middle"; + case 3: return "Right"; + case 4: return "WheelUp"; + case 5: return "WheelDown"; + default: return "?"; + } + } - /* - inline const char* getWheelName(Wheel wheel) - { - if (wheel.x() == -1) - return "left"; - else if (wheel.x() == 1) - return "right"; - else if (wheel.y() == -1) - return "near"; - else if (wheel.y() == 1) - return "far"; - else - return "none"; - } - */ + /* + inline const char* getWheelName(Wheel wheel) + { + if (wheel.x() == -1) + return "left"; + else if (wheel.x() == 1) + return "right"; + else if (wheel.y() == -1) + return "near"; + else if (wheel.y() == 1) + return "far"; + else + return "none"; + } + */ - #endif // jin_input == jin_input_sdl - } // namespace Input + #endif // jin_input == jin_input_sdl + } // namespace Input } // namespace JinEngine #endif // defined(jin_input) |