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-rw-r--r--src/libjin/graphics/animations/je_animation.cpp95
-rw-r--r--src/libjin/graphics/animations/je_animation.h41
-rw-r--r--src/libjin/graphics/je_graphics.h2
-rw-r--r--src/libjin/graphics/je_sprite.cpp4
-rw-r--r--src/libjin/graphics/je_sprite_sheet.cpp61
-rw-r--r--src/libjin/graphics/je_sprite_sheet.h14
-rw-r--r--src/libjin/math/je_quad.h4
7 files changed, 207 insertions, 14 deletions
diff --git a/src/libjin/graphics/animations/je_animation.cpp b/src/libjin/graphics/animations/je_animation.cpp
index 4fe673a..028ef56 100644
--- a/src/libjin/graphics/animations/je_animation.cpp
+++ b/src/libjin/graphics/animations/je_animation.cpp
@@ -1,5 +1,8 @@
+#include "../../math/je_vector2.hpp"
#include "je_animation.h"
+using namespace JinEngine::Math;
+
namespace JinEngine
{
namespace Graphics
@@ -7,7 +10,99 @@ namespace JinEngine
namespace Animations
{
+ Animation::Animation()
+ : mIndex(0)
+ , mActive(true)
+ , mLoop(true)
+ , mTick(0)
+ {
+ }
+
+ void Animation::addFrame(const Sprite* frame)
+ {
+ if(frame != nullptr)
+ mFrames.push_back(frame);
+ }
+
+ void Animation::addFrames(const std::vector<Sprite*>& frames)
+ {
+ mFrames.insert(mFrames.end(), frames.begin(), frames.end());
+ }
+
+ void Animation::update(float dt)
+ {
+ if (!mActive)
+ return;
+ mTick += dt;
+ if (mTick >= mSpeed)
+ {
+ mTick -= mSpeed;
+ next();
+ }
+ }
+
+ void Animation::next()
+ {
+ int count = mFrames.size();
+ ++mIndex;
+ if (mLoop)
+ mIndex %= count;
+ mIndex = clamp<uint>(mIndex, 0, count - 1);
+ }
+
+ void Animation::pause()
+ {
+ mActive = false;
+ }
+
+ void Animation::resume()
+ {
+ mActive = true;
+ }
+
+ void Animation::rewind()
+ {
+ mIndex = 0;
+ mTick = 0;
+ }
+
+ void Animation::setSpeed(float speed)
+ {
+ mSpeed = speed;
+ }
+
+ void Animation::setLoop(bool isLoop)
+ {
+ mLoop = isLoop;
+ }
+
+ uint Animation::getCurrentFrameIndex()
+ {
+ return mIndex;
+ }
+
+ const Sprite* Animation::getCurrentFrame()
+ {
+ if (mIndex >= mFrames.size())
+ return nullptr;
+ return mFrames[mIndex];
+ }
+
+ void Animation::setCurrentFrame(uint frame)
+ {
+ mIndex = frame;
+ }
+ void Animation::render(float x, float y, float sx, float sy, float r)
+ {
+ if (mFrames.size() == 0)
+ return;
+ if (without<uint>(mIndex, 0, mFrames.size() - 1))
+ return;
+ const Sprite* spr = getCurrentFrame();
+ if(spr)
+ spr->render(x, y, sx, sy, r);
+ }
}
}
diff --git a/src/libjin/graphics/animations/je_animation.h b/src/libjin/graphics/animations/je_animation.h
index a13a83b..4c2fd64 100644
--- a/src/libjin/graphics/animations/je_animation.h
+++ b/src/libjin/graphics/animations/je_animation.h
@@ -19,15 +19,22 @@ namespace JinEngine
class Animation
{
public:
+ Animation();
+
///
///
///
- void update(float dt);
+ void addFrame(const Sprite* frame);
+
+ ///
+ ///
+ ///
+ void addFrames(const std::vector<Sprite*>& frames);
///
///
///
- void start();
+ void update(float dt);
///
///
@@ -37,7 +44,7 @@ namespace JinEngine
///
///
///
- void stop();
+ void resume();
///
/// Force rewind.
@@ -50,6 +57,11 @@ namespace JinEngine
void setSpeed(float speed);
///
+ ///
+ ///
+ void setLoop(bool isLoop);
+
+ ///
/// Get current frame index.
///
uint getCurrentFrameIndex();
@@ -57,7 +69,7 @@ namespace JinEngine
///
///
///
- Sprite* getCurrentFrame();
+ const Sprite* getCurrentFrame();
///
/// Set current frame index.
@@ -71,17 +83,36 @@ namespace JinEngine
///
void render(float x, float y, float sx, float sy, float r);
+ ///
+ ///
+ ///
+ Animation clone();
+
private:
+
+ void next();
+
///
/// Key frames.
///
- std::vector<Sprite*> mFrames;
+ std::vector<const Sprite*> mFrames;
///
/// Animation playing speed.
///
float mSpeed;
+ ///
+ ///
+ ///
+ float mTick;
+
+ uint mIndex;
+
+ float mLoop;
+
+ bool mActive;
+
};
} // namespace Animations
diff --git a/src/libjin/graphics/je_graphics.h b/src/libjin/graphics/je_graphics.h
index 979d8f4..d7824c5 100644
--- a/src/libjin/graphics/je_graphics.h
+++ b/src/libjin/graphics/je_graphics.h
@@ -21,6 +21,8 @@
#include "particles/je_particle_system.h"
+#include "animations/je_animation.h"
+
//struct Stats
//{
// int drawCalls;
diff --git a/src/libjin/graphics/je_sprite.cpp b/src/libjin/graphics/je_sprite.cpp
index b45fdf3..a82be79 100644
--- a/src/libjin/graphics/je_sprite.cpp
+++ b/src/libjin/graphics/je_sprite.cpp
@@ -62,7 +62,7 @@ namespace JinEngine
switch (origin)
{
case TopLeft:
- org->set(1, t);
+ org->set(l, t);
break;
case TopCenter:
org->set(r / 2.f, t);
@@ -71,7 +71,7 @@ namespace JinEngine
org->set(r, t);
break;
case MiddleLeft:
- org->set(1, b / 2.f);
+ org->set(l, b / 2.f);
break;
case MiddleCenter:
org->set(r / 2.f, b / 2.f);
diff --git a/src/libjin/graphics/je_sprite_sheet.cpp b/src/libjin/graphics/je_sprite_sheet.cpp
index 936eeab..73d3e81 100644
--- a/src/libjin/graphics/je_sprite_sheet.cpp
+++ b/src/libjin/graphics/je_sprite_sheet.cpp
@@ -1,5 +1,13 @@
+#include <vector>
+
+#include "../math/je_quad.h"
+
#include "je_sprite_sheet.h"
+using namespace std;
+
+using namespace JinEngine::Math;
+
namespace JinEngine
{
namespace Graphics
@@ -10,13 +18,54 @@ namespace JinEngine
{
}
- Sprite* SpriteSheet::createSprite(const Math::Quad& quad)
+ Sprite* SpriteSheet::createSprite(const Math::Quad& quad, Sprite::Origin origin)
+ {
+ Sprite* spr = new Sprite(mGraphic, quad, origin);
+ return spr;
+ }
+
+ Sprite* SpriteSheet::createSprite(const Math::Quad& quad, float ox, float oy)
+ {
+ Sprite* spr = new Sprite(mGraphic, quad, ox, oy);
+ return spr;
+ }
+
+ std::vector<Sprite*> SpriteSheet::createSprites(uint row, uint colum, uint w, uint h, Sprite::Origin origin)
+ {
+ vector<Sprite*> sprites;
+ for (int r = 0; r < row; ++r)
+ {
+ for (int c = 0; c < colum; ++c)
+ {
+ Quad quad;
+ quad.x = (r * colum + c) * w;
+ quad.y = r * h;
+ quad.w = w;
+ quad.h = h;
+ Sprite* spr = new Sprite(mGraphic, quad, origin);
+ sprites.push_back(spr);
+ }
+ }
+ return sprites;
+ }
+
+ vector<Sprite*> SpriteSheet::createSprites(uint row, uint colum, uint w, uint h, float ox, float oy)
{
- //Sprite* spr = new Sprite();
- //spr->setGraphic(mGraphic);
- //spr->setQuad(quad.x, quad.y, quad.w, quad.h);
- //return spr;
- return nullptr;
+ vector<Sprite*> sprites;
+ for (int r = 0; r < row; ++r)
+ {
+ for (int c = 0; c < colum; ++c)
+ {
+ Quad quad;
+ quad.x = (r * colum + c) * w;
+ quad.y = r * h;
+ quad.w = w;
+ quad.h = h;
+ Sprite* spr = new Sprite(mGraphic, quad, ox, oy);
+ sprites.push_back(spr);
+ }
+ }
+ return sprites;
}
}
diff --git a/src/libjin/graphics/je_sprite_sheet.h b/src/libjin/graphics/je_sprite_sheet.h
index 8c56c51..a3db946 100644
--- a/src/libjin/graphics/je_sprite_sheet.h
+++ b/src/libjin/graphics/je_sprite_sheet.h
@@ -18,7 +18,19 @@ namespace JinEngine
///
/// Create a new sprite in sheet.
///
- Sprite* createSprite(const Math::Quad& quad);
+ Sprite* createSprite(const Math::Quad& quad, Sprite::Origin origin);
+
+ ///
+ /// Create a new sprite in sheet.
+ ///
+ Sprite* createSprite(const Math::Quad& quad, float ox, float oy);
+
+ ///
+ ///
+ ///
+ std::vector<Sprite*> createSprites(uint row, uint colum, uint w, uint h, Sprite::Origin origin);
+
+ std::vector<Sprite*> createSprites(uint row, uint colum, uint w, uint h, float ox, float oy);
SpriteSheet(const Graphic* graphic);
diff --git a/src/libjin/math/je_quad.h b/src/libjin/math/je_quad.h
index 74cd294..fd5e7a1 100644
--- a/src/libjin/math/je_quad.h
+++ b/src/libjin/math/je_quad.h
@@ -11,6 +11,10 @@ namespace JinEngine
///
struct Quad
{
+ Quad()
+ : x(0), y(0), w(0), h(0)
+ {
+ }
Quad(float _x, float _y, float _w, float _h)
: x(_x), y(_y), w(_w), h(_h)
{