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-rw-r--r--src/lua/embed/boot.lua.h136
1 files changed, 46 insertions, 90 deletions
diff --git a/src/lua/embed/boot.lua.h b/src/lua/embed/boot.lua.h
index 99e657b..ca08e87 100644
--- a/src/lua/embed/boot.lua.h
+++ b/src/lua/embed/boot.lua.h
@@ -12,8 +12,8 @@ jin.config = {}
if jin.filesystem.exist("config.lua") then
jin.config = require "config"
end
-jin.config.width = jin.config.width or 576
-jin.config.height = jin.config.height or 448
+jin.config.width = jin.config.width or 580
+jin.config.height = jin.config.height or 450
jin.config.vsync = jin.config.vsync or true
jin.config.title = jin.config.title or ("jin v" .. jin.version)
jin.config.resizable = jin.config.resizable or false
@@ -26,7 +26,7 @@ jin.config.fps = jin.config.fps or 60
jin.graphics.init(jin.config)
jin.audio.init()
--- TODO: ϵͳģ
+-- TODO: Disable some internal lua modules.
-------------------------------------------------------------------------
-- Default game loop
@@ -66,110 +66,66 @@ function jin.core.run()
end
-------------------------------------------------------------------------
--- No game handler
+-- Boot game
-------------------------------------------------------------------------
-jin.core.setHandler = function(handler)
- if handler == nil then
- return
- end
- jin.core.onLoad = handler.onLoad
- jin.core.onEvent = handler.onEvent
- jin.core.onUpdate = handler.onUpdate
- jin.core.onDraw = handler.onDraw
-end
-
--- TODO: Ĭͼbase64
-jin.nogame = {
- cs = 64,
- sw = jin.graphics.getWidth(),
- sh = jin.graphics.getHeight(),
- cw = 0,
- ch = 0,
- ww = 6,
- ww2 = 6*2,
- speed = 4,
- t = 0,
- onLoad = function()
- local nogame = jin.nogame
- nogame.cw = nogame.sw / nogame.cs
- nogame.ch = nogame.sh / nogame.cs
- nogame.t = nogame.ww - 1
- end,
- onEvent = function(e)
- if e.type == 'Quit' then
- jin.core.stop()
- end
- end,
- onUpdate = function(dt)
- print(dt)
- local nogame = jin.nogame
- nogame.t = nogame.t + dt * nogame.speed
- if nogame.t > nogame.ww2 then
- nogame.t = nogame.t - nogame.ww2
- end
- end,
- circle = function(x, y, r)
- local nogame = jin.nogame
- if r % nogame.ww2 > nogame.ww then
- return
- end
- r = math.sin((r/nogame.ww)*math.pi)*nogame.cs/2
- local fact = (x + y) / nogame.ch * nogame.cw
- jin.graphics.setColor(
- 155 + 100 * math.sin(fact),
- 155 + 100 * math.cos(fact),
- 155 + 100 * math.sin(fact * fact),
- 255
- )
- jin.graphics.circle("fill", x*nogame.cs + nogame.cs/2, y*nogame.cs + nogame.cs/2, r)
- end,
- onDraw = function()
- local nogame = jin.nogame
- for y = 0, nogame.ch - 1 do
- for x = 0, nogame.cw - 1 do
- nogame.circle(x, y, nogame.t+x+y)
- end
+local function plainLoop()
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "Quit" then
+ jin.core.stop()
+ end
end
+ jin.time.sleep(0.001)
end
-}
-
--------------------------------------------------------------------------
--- Boot jin
--------------------------------------------------------------------------
+end
+-- Display error message.
local function onError(msg)
+ local err = "Error:\n" .. msg .. "\n" .. debug.traceback()
jin.graphics.reset()
jin.graphics.setClearColor(100, 100, 100, 255)
jin.graphics.clear()
- jin.graphics.print("Error:\n" .. msg .. "\n" .. debug.traceback(), 5, 5)
+ jin.graphics.print(err, 5, 5)
jin.graphics.present()
- while jin.core.running() do
- for _, e in pairs(jin.event.poll()) do
- if e.type == "Quit" then
- jin.core.stop()
- end
- end
- jin.time.sleep(0.001)
- end
- jin.core.quit()
+ plainLoop()
+end
+
+-- No game screen.
+local function noGame()
+ jin.graphics.reset()
+ jin.graphics.reset()
+ jin.graphics.setClearColor(100, 100, 100, 255)
+ jin.graphics.clear()
+ jin.graphics.print("No Game", 5, 5)
+ jin.graphics.present()
+ plainLoop()
end
local function boot()
if jin.filesystem.exist("main.lua") then
- -- Require main game script
- xpcall(function() require"main" end, onError)
- xpcall(function() jin.core.run() end, onError)
+ call(function()
+ require"main"
+ jin.core.run()
+ end)
else
- -- No game
- jin.core.setHandler(jin.nogame)
- jin.core.run()
+ noGame()
end
- jin.graphics.destroy()
- jin.audio.destroy()
- jin.core.quit()
-end
+end
xpcall(boot, onError)
+-------------------------------------------------------------------------
+-- Destroy sub-systems
+-------------------------------------------------------------------------
+
+jin.graphics.destroy()
+jin.audio.destroy()
+
+-------------------------------------------------------------------------
+-- Quit game
+-------------------------------------------------------------------------
+
+jin.core.quit()
+
)"; \ No newline at end of file