diff options
Diffstat (limited to 'src/lua/embed/boot.lua.h')
-rw-r--r-- | src/lua/embed/boot.lua.h | 136 |
1 files changed, 46 insertions, 90 deletions
diff --git a/src/lua/embed/boot.lua.h b/src/lua/embed/boot.lua.h index 99e657b..ca08e87 100644 --- a/src/lua/embed/boot.lua.h +++ b/src/lua/embed/boot.lua.h @@ -12,8 +12,8 @@ jin.config = {} if jin.filesystem.exist("config.lua") then jin.config = require "config" end -jin.config.width = jin.config.width or 576 -jin.config.height = jin.config.height or 448 +jin.config.width = jin.config.width or 580 +jin.config.height = jin.config.height or 450 jin.config.vsync = jin.config.vsync or true jin.config.title = jin.config.title or ("jin v" .. jin.version) jin.config.resizable = jin.config.resizable or false @@ -26,7 +26,7 @@ jin.config.fps = jin.config.fps or 60 jin.graphics.init(jin.config) jin.audio.init() --- TODO: ϵͳģ +-- TODO: Disable some internal lua modules. ------------------------------------------------------------------------- -- Default game loop @@ -66,110 +66,66 @@ function jin.core.run() end ------------------------------------------------------------------------- --- No game handler +-- Boot game ------------------------------------------------------------------------- -jin.core.setHandler = function(handler) - if handler == nil then - return - end - jin.core.onLoad = handler.onLoad - jin.core.onEvent = handler.onEvent - jin.core.onUpdate = handler.onUpdate - jin.core.onDraw = handler.onDraw -end - --- TODO: Ĭͼbase64 -jin.nogame = { - cs = 64, - sw = jin.graphics.getWidth(), - sh = jin.graphics.getHeight(), - cw = 0, - ch = 0, - ww = 6, - ww2 = 6*2, - speed = 4, - t = 0, - onLoad = function() - local nogame = jin.nogame - nogame.cw = nogame.sw / nogame.cs - nogame.ch = nogame.sh / nogame.cs - nogame.t = nogame.ww - 1 - end, - onEvent = function(e) - if e.type == 'Quit' then - jin.core.stop() - end - end, - onUpdate = function(dt) - print(dt) - local nogame = jin.nogame - nogame.t = nogame.t + dt * nogame.speed - if nogame.t > nogame.ww2 then - nogame.t = nogame.t - nogame.ww2 - end - end, - circle = function(x, y, r) - local nogame = jin.nogame - if r % nogame.ww2 > nogame.ww then - return - end - r = math.sin((r/nogame.ww)*math.pi)*nogame.cs/2 - local fact = (x + y) / nogame.ch * nogame.cw - jin.graphics.setColor( - 155 + 100 * math.sin(fact), - 155 + 100 * math.cos(fact), - 155 + 100 * math.sin(fact * fact), - 255 - ) - jin.graphics.circle("fill", x*nogame.cs + nogame.cs/2, y*nogame.cs + nogame.cs/2, r) - end, - onDraw = function() - local nogame = jin.nogame - for y = 0, nogame.ch - 1 do - for x = 0, nogame.cw - 1 do - nogame.circle(x, y, nogame.t+x+y) - end +local function plainLoop() + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "Quit" then + jin.core.stop() + end end + jin.time.sleep(0.001) end -} - -------------------------------------------------------------------------- --- Boot jin -------------------------------------------------------------------------- +end +-- Display error message. local function onError(msg) + local err = "Error:\n" .. msg .. "\n" .. debug.traceback() jin.graphics.reset() jin.graphics.setClearColor(100, 100, 100, 255) jin.graphics.clear() - jin.graphics.print("Error:\n" .. msg .. "\n" .. debug.traceback(), 5, 5) + jin.graphics.print(err, 5, 5) jin.graphics.present() - while jin.core.running() do - for _, e in pairs(jin.event.poll()) do - if e.type == "Quit" then - jin.core.stop() - end - end - jin.time.sleep(0.001) - end - jin.core.quit() + plainLoop() +end + +-- No game screen. +local function noGame() + jin.graphics.reset() + jin.graphics.reset() + jin.graphics.setClearColor(100, 100, 100, 255) + jin.graphics.clear() + jin.graphics.print("No Game", 5, 5) + jin.graphics.present() + plainLoop() end local function boot() if jin.filesystem.exist("main.lua") then - -- Require main game script - xpcall(function() require"main" end, onError) - xpcall(function() jin.core.run() end, onError) + call(function() + require"main" + jin.core.run() + end) else - -- No game - jin.core.setHandler(jin.nogame) - jin.core.run() + noGame() end - jin.graphics.destroy() - jin.audio.destroy() - jin.core.quit() -end +end xpcall(boot, onError) +------------------------------------------------------------------------- +-- Destroy sub-systems +------------------------------------------------------------------------- + +jin.graphics.destroy() +jin.audio.destroy() + +------------------------------------------------------------------------- +-- Quit game +------------------------------------------------------------------------- + +jin.core.quit() + )";
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