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path: root/src/lua/embed/boot.lua.h
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/* boot.lua */
static const char* boot_lua = R"(
jin.args[2] = jin.args[2] or '.'
jin.filesystem.init()
jin.filesystem.mount(jin.args[2])

-------------------------------------------------------------------------
-- Config game
-------------------------------------------------------------------------

jin.config  = {} 
if jin.filesystem.exist("config.lua") then 
    jin.config = require "config"    
end
jin.config.width      = jin.config.width      or 580 
jin.config.height     = jin.config.height     or 450 
jin.config.vsync      = jin.config.vsync      or true
jin.config.title      = jin.config.title      or ("jin v" .. jin.version)
jin.config.resizable  = jin.config.resizable  or false 
jin.config.fullscreen = jin.config.fullscreen or false
jin.config.fps	      = jin.config.fps		  or 60

-------------------------------------------------------------------------
-- Initialize sub systems
-------------------------------------------------------------------------

jin.graphics.init(jin.config)
jin.audio.init()
-- TODO: Disable some internal lua modules.

-------------------------------------------------------------------------
-- Default game loop
-------------------------------------------------------------------------

local function call(func, ...)
    if func then 
        return func(...)
    end
end

function jin.core.run()
    call(jin.core.onLoad)
    jin.graphics.reset()
    local dt = 0
    local previous = jin.time.second()
	local current = previous
    while jin.core.running() do
        for _, e in pairs(jin.event.poll()) do 
            if e.type == "KeyDown" then 
                jin.keyboard.set(e.key, true) 
            elseif e.type == "KeyUp" then 
                jin.keyboard.set(e.key, false)
            end
            call(jin.core.onEvent, e)
        end
		previous = current
        current = jin.time.second() 
        dt = current - previous
	    call(jin.core.onUpdate, dt)
        jin.graphics.clear()		
		call(jin.core.onDraw)
        jin.graphics.present()
        -- Sleep 1 ms
        jin.time.sleep(0.001)
    end
end

-------------------------------------------------------------------------
-- Boot game
-------------------------------------------------------------------------

local function plainLoop() 
    while jin.core.running() do 
        for _, e in pairs(jin.event.poll()) do 
            if e.type == "Quit" then 
                jin.core.stop()
            end
        end
        jin.time.sleep(0.001)
    end
end

-- Display error message.
local function onError(msg) 
    local err = "Error:\n" .. msg .. "\n" .. debug.traceback()
    jin.graphics.reset()
    jin.graphics.setClearColor(100, 100, 100, 255)
    jin.graphics.clear()
    jin.graphics.print(err, 5, 5) 
    jin.graphics.present()
    plainLoop()
end

-- No game screen.
local function noGame()
    jin.graphics.reset()
    jin.graphics.reset()
    jin.graphics.setClearColor(100, 100, 100, 255)
    jin.graphics.clear()
    jin.graphics.print("No Game", 5, 5) 
    jin.graphics.present()
    plainLoop()
end

local function boot() 
    if jin.filesystem.exist("main.lua") then 
        call(function() 
            require"main" 
            jin.core.run()
        end)
    else
        noGame()
    end
end

xpcall(boot, onError)

-------------------------------------------------------------------------
-- Destroy sub-systems
-------------------------------------------------------------------------

jin.graphics.destroy()
jin.audio.destroy()

-------------------------------------------------------------------------
-- Quit game
-------------------------------------------------------------------------

jin.core.quit()

)";