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-rw-r--r--src/lua/embed/boot.lua.h175
-rw-r--r--src/lua/embed/embed.h46
-rw-r--r--src/lua/embed/graphics.lua.h46
-rw-r--r--src/lua/embed/scripts/ai.lua.h26
-rw-r--r--src/lua/embed/scripts/boot.lua.h139
-rw-r--r--src/lua/embed/scripts/graphics.lua.h73
-rw-r--r--src/lua/embed/scripts/keyboard.lua.h (renamed from src/lua/embed/keyboard.lua.h)2
-rw-r--r--src/lua/embed/scripts/mouse.lua.h (renamed from src/lua/embed/mouse.lua.h)2
-rw-r--r--src/lua/embed/scripts/net.lua.h (renamed from src/lua/embed/net.lua.h)3
-rw-r--r--src/lua/embed/scripts/path.lua.h (renamed from src/lua/embed/path.lua.h)2
10 files changed, 269 insertions, 245 deletions
diff --git a/src/lua/embed/boot.lua.h b/src/lua/embed/boot.lua.h
deleted file mode 100644
index 99e657b..0000000
--- a/src/lua/embed/boot.lua.h
+++ /dev/null
@@ -1,175 +0,0 @@
-/* boot.lua */
-static const char* boot_lua = R"(
-jin.args[2] = jin.args[2] or '.'
-jin.filesystem.init()
-jin.filesystem.mount(jin.args[2])
-
--------------------------------------------------------------------------
--- Config game
--------------------------------------------------------------------------
-
-jin.config = {}
-if jin.filesystem.exist("config.lua") then
- jin.config = require "config"
-end
-jin.config.width = jin.config.width or 576
-jin.config.height = jin.config.height or 448
-jin.config.vsync = jin.config.vsync or true
-jin.config.title = jin.config.title or ("jin v" .. jin.version)
-jin.config.resizable = jin.config.resizable or false
-jin.config.fullscreen = jin.config.fullscreen or false
-jin.config.fps = jin.config.fps or 60
-
--------------------------------------------------------------------------
--- Initialize sub systems
--------------------------------------------------------------------------
-
-jin.graphics.init(jin.config)
-jin.audio.init()
--- TODO: ϵͳģ
-
--------------------------------------------------------------------------
--- Default game loop
--------------------------------------------------------------------------
-
-local function call(func, ...)
- if func then
- return func(...)
- end
-end
-
-function jin.core.run()
- call(jin.core.onLoad)
- jin.graphics.reset()
- local dt = 0
- local previous = jin.time.second()
- local current = previous
- while jin.core.running() do
- for _, e in pairs(jin.event.poll()) do
- if e.type == "KeyDown" then
- jin.keyboard.set(e.key, true)
- elseif e.type == "KeyUp" then
- jin.keyboard.set(e.key, false)
- end
- call(jin.core.onEvent, e)
- end
- previous = current
- current = jin.time.second()
- dt = current - previous
- call(jin.core.onUpdate, dt)
- jin.graphics.clear()
- call(jin.core.onDraw)
- jin.graphics.present()
- -- Sleep 1 ms
- jin.time.sleep(0.001)
- end
-end
-
--------------------------------------------------------------------------
--- No game handler
--------------------------------------------------------------------------
-
-jin.core.setHandler = function(handler)
- if handler == nil then
- return
- end
- jin.core.onLoad = handler.onLoad
- jin.core.onEvent = handler.onEvent
- jin.core.onUpdate = handler.onUpdate
- jin.core.onDraw = handler.onDraw
-end
-
--- TODO: Ĭͼbase64
-jin.nogame = {
- cs = 64,
- sw = jin.graphics.getWidth(),
- sh = jin.graphics.getHeight(),
- cw = 0,
- ch = 0,
- ww = 6,
- ww2 = 6*2,
- speed = 4,
- t = 0,
- onLoad = function()
- local nogame = jin.nogame
- nogame.cw = nogame.sw / nogame.cs
- nogame.ch = nogame.sh / nogame.cs
- nogame.t = nogame.ww - 1
- end,
- onEvent = function(e)
- if e.type == 'Quit' then
- jin.core.stop()
- end
- end,
- onUpdate = function(dt)
- print(dt)
- local nogame = jin.nogame
- nogame.t = nogame.t + dt * nogame.speed
- if nogame.t > nogame.ww2 then
- nogame.t = nogame.t - nogame.ww2
- end
- end,
- circle = function(x, y, r)
- local nogame = jin.nogame
- if r % nogame.ww2 > nogame.ww then
- return
- end
- r = math.sin((r/nogame.ww)*math.pi)*nogame.cs/2
- local fact = (x + y) / nogame.ch * nogame.cw
- jin.graphics.setColor(
- 155 + 100 * math.sin(fact),
- 155 + 100 * math.cos(fact),
- 155 + 100 * math.sin(fact * fact),
- 255
- )
- jin.graphics.circle("fill", x*nogame.cs + nogame.cs/2, y*nogame.cs + nogame.cs/2, r)
- end,
- onDraw = function()
- local nogame = jin.nogame
- for y = 0, nogame.ch - 1 do
- for x = 0, nogame.cw - 1 do
- nogame.circle(x, y, nogame.t+x+y)
- end
- end
- end
-}
-
--------------------------------------------------------------------------
--- Boot jin
--------------------------------------------------------------------------
-
-local function onError(msg)
- jin.graphics.reset()
- jin.graphics.setClearColor(100, 100, 100, 255)
- jin.graphics.clear()
- jin.graphics.print("Error:\n" .. msg .. "\n" .. debug.traceback(), 5, 5)
- jin.graphics.present()
- while jin.core.running() do
- for _, e in pairs(jin.event.poll()) do
- if e.type == "Quit" then
- jin.core.stop()
- end
- end
- jin.time.sleep(0.001)
- end
- jin.core.quit()
-end
-
-local function boot()
- if jin.filesystem.exist("main.lua") then
- -- Require main game script
- xpcall(function() require"main" end, onError)
- xpcall(function() jin.core.run() end, onError)
- else
- -- No game
- jin.core.setHandler(jin.nogame)
- jin.core.run()
- end
- jin.graphics.destroy()
- jin.audio.destroy()
- jin.core.quit()
-end
-
-xpcall(boot, onError)
-
-)"; \ No newline at end of file
diff --git a/src/lua/embed/embed.h b/src/lua/embed/embed.h
index 18373c8..054672c 100644
--- a/src/lua/embed/embed.h
+++ b/src/lua/embed/embed.h
@@ -4,30 +4,26 @@
namespace JinEngine
{
-namespace embed
-{
+ namespace Embed
+ {
-#define embed(L, script, name)\
- if(luax_loadbuffer(L, script, strlen(script), name) == 0)\
- lua_call(L, 0, 0);
+ #define embed(L, script, name)\
+ if(luax_loadbuffer(L, script, strlen(script), name) == 0)\
+ lua_call(L, 0, 0);
- /**
- * embed structure.
- */
- struct jin_Embed
- {
- const char* file, *source;
- };
+ // Embed structure.
+ struct jin_Embed
+ {
+ const char* file, *source;
+ };
- static void boot(lua_State* L)
- {
- // embed scripts
- #include "graphics.lua.h"
- #include "keyboard.lua.h"
- #include "mouse.lua.h"
- #include "boot.lua.h"
+ // Embed scripts.
+ #include "scripts/graphics.lua.h"
+ #include "scripts/keyboard.lua.h"
+ #include "scripts/mouse.lua.h"
+ #include "scripts/boot.lua.h"
- // in order
+ // In order.
const jin_Embed scripts[] = {
{ "graphics.lua", graphics_lua },
{ "keyboard.lua", keyboard_lua },
@@ -36,11 +32,13 @@ namespace embed
{ 0, 0 }
};
- for (int i = 0; scripts[i].file; ++i)
- embed(L, scripts[i].source, scripts[i].file);
- }
+ static void boot(lua_State* L)
+ {
+ for (int i = 0; scripts[i].file; ++i)
+ embed(L, scripts[i].source, scripts[i].file);
+ }
-} // embed
+ } // namespace Embed
} // namespace JinEngine
#endif \ No newline at end of file
diff --git a/src/lua/embed/graphics.lua.h b/src/lua/embed/graphics.lua.h
deleted file mode 100644
index 5fa5dad..0000000
--- a/src/lua/embed/graphics.lua.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/* graphics.lua */
-static const char* graphics_lua = R"(
-jin.graphics = jin.graphics or {}
-
-local default_shader = nil
-local default_shader_source = [[
-#VERTEX_SHADER
-
-Vertex vert(Vertex v)
-{
- return v;
-}
-
-#END_VERTEX_SHADER
-
-#FRAGMENT_SHADER
-
-Color frag(Color col, Texture tex, Vertex v)
-{
- return col * texel(tex, v.uv);
-}
-
-#END_FRAGMENT_SHADER
-]]
-
-local _init = jin.graphics.init
-
-jin.graphics.init = function(setting)
- _init(setting);
- default_shader = jin.graphics.newShader(default_shader_source)
- jin.graphics.useShader(default_shader)
-end
-
-jin.graphics.unuseShader = function()
- jin.graphics.useShader(default_shader)
-end
-
--- Reset all attributes to default value.
-jin.graphics.reset = function()
- jin.graphics.setColor(255, 255, 255, 255)
- jin.graphics.setClearColor(0, 0, 0, 255)
- jin.graphics.clear()
- jin.graphics.unsetFont()
-end
-
-)";
diff --git a/src/lua/embed/scripts/ai.lua.h b/src/lua/embed/scripts/ai.lua.h
new file mode 100644
index 0000000..a69da84
--- /dev/null
+++ b/src/lua/embed/scripts/ai.lua.h
@@ -0,0 +1,26 @@
+/* graphics.lua */
+static const char* ai_lua = R"(
+jin.ai = jin.ai or {}
+
+local ja = jin.ai
+
+ja.StateMachineType = {
+ STEPWISE = 1,
+ ITERATIVE = 2,
+}
+
+
+
+)";
+
+
+//local sp = jin.graphics.newSprite()
+//local sm = jin.ai.newStateMachine(jin.StateMachineMode.STEPWISE, sp)
+//sm:addState("run")
+//sm:addEnterCallback("run", function(spr)
+// spr:setRun()
+//end)
+//
+//function jin.core.onUpdate(dt)
+// sm:update()
+//end
diff --git a/src/lua/embed/scripts/boot.lua.h b/src/lua/embed/scripts/boot.lua.h
new file mode 100644
index 0000000..af81c16
--- /dev/null
+++ b/src/lua/embed/scripts/boot.lua.h
@@ -0,0 +1,139 @@
+/* boot.lua */
+static const char* boot_lua = R"(
+local cwd = jin.args['cwd'] or '.'
+jin.filesystem.init()
+jin.filesystem.mount(cwd)
+
+-------------------------------------------------------------------------
+-- Config game
+-------------------------------------------------------------------------
+
+jin.config = {}
+if jin.filesystem.exist("config.lua") then
+ xpcall(function()jin.config = require "config" end, function()end)
+end
+jin.config.width = jin.config.width or 580
+jin.config.height = jin.config.height or 450
+jin.config.vsync = jin.config.vsync or true
+jin.config.title = jin.config.title or ("jin v" .. jin.version)
+jin.config.resizable = jin.config.resizable or false
+jin.config.fullscreen = jin.config.fullscreen or false
+jin.config.fps = jin.config.fps or 60
+jin.config.icon = jin.config.icon or ""
+
+-------------------------------------------------------------------------
+-- Default game loop
+-------------------------------------------------------------------------
+
+local function call(func, ...)
+ if func then
+ return func(...)
+ end
+end
+
+local step = jin.time.step
+jin.time.step = nil
+
+function jin.core.run()
+ jin.graphics.reset()
+ call(jin.core.onLoad)
+ local dt = 0
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "KeyDown" then
+ jin.keyboard.set(e.key, true)
+ elseif e.type == "KeyUp" then
+ jin.keyboard.set(e.key, false)
+ end
+ call(jin.core.onEvent, e)
+ end
+ step()
+ dt = jin.time.getDelta()
+ call(jin.core.onUpdate)
+ jin.graphics.clear()
+ call(jin.core.onDraw)
+ jin.graphics.present()
+ jin.time.sleep(0.001)
+ end
+end
+
+-------------------------------------------------------------------------
+-- Boot game
+-------------------------------------------------------------------------
+
+-- Display error message.
+local function onError(msg)
+ jin.audio.destroy()
+ jin.graphics.showWindow()
+ local err = "Error:\n" .. msg .. "\n" .. debug.traceback()
+ jin.graphics.reset()
+ jin.graphics.setClearColor(100, 100, 100, 255)
+ jin.graphics.clear()
+ jin.graphics.print(err, 5, 5)
+ jin.graphics.present()
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "Quit" then
+ jin.core.stop()
+ end
+ end
+ jin.time.sleep(0.001)
+ end
+end
+
+-- No game screen.
+local function noGame()
+ jin.graphics.showWindow()
+ jin.graphics.reset()
+ jin.graphics.setClearColor(100, 100, 100, 255)
+ jin.graphics.clear()
+ jin.graphics.print("No Game", 5, 5)
+ jin.graphics.present()
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "Quit" then
+ jin.core.stop()
+ end
+ end
+ jin.time.sleep(0.001)
+ end
+end
+
+local function boot()
+ if jin.filesystem.exist("main.lua") then
+ call(function()
+ require"main"
+ jin.core.run()
+ end)
+ else
+ noGame()
+ end
+end
+
+-------------------------------------------------------------------------
+-- Initialize sub systems
+-------------------------------------------------------------------------
+
+jin.audio.init()
+jin.graphics.init(jin.config)
+
+-------------------------------------------------------------------------
+-- Boot game
+-------------------------------------------------------------------------
+
+xpcall(boot, onError)
+
+-------------------------------------------------------------------------
+-- Destroy sub-systems
+-------------------------------------------------------------------------
+
+jin.graphics.destroy()
+jin.audio.destroy()
+
+-------------------------------------------------------------------------
+-- Quit game
+-------------------------------------------------------------------------
+
+jin.core.quit()
+
+)"; \ No newline at end of file
diff --git a/src/lua/embed/scripts/graphics.lua.h b/src/lua/embed/scripts/graphics.lua.h
new file mode 100644
index 0000000..e1079b9
--- /dev/null
+++ b/src/lua/embed/scripts/graphics.lua.h
@@ -0,0 +1,73 @@
+/* graphics.lua */
+static const char* graphics_lua = R"(
+jin.graphics = jin.graphics or {}
+
+local jg = jin.graphics
+
+jg.RenderMode = {
+ FILL = 1,
+ LINE = 2,
+}
+
+jg.SpriteOrigin = {
+ TOPLEFT = 0,
+ TOPCENTER = 1,
+ TOPRIGHT = 2,
+ MIDDLELEFT = 3,
+ MIDDLECENTER = 4,
+ MIDDLERIGHT = 5,
+ BOTTOMLEFT = 6,
+ BOTTOMCENTER = 7,
+ BOTTOMRIGHT = 8
+}
+
+local default_shader = nil
+local default_shader_source = [[
+#VERTEX_SHADER
+
+Vertex vert(Vertex v)
+{
+ return v;
+}
+
+#END_VERTEX_SHADER
+
+#FRAGMENT_SHADER
+
+Color frag(Color col, Texture tex, Vertex v)
+{
+ return col * texel(tex, v.uv);
+}
+
+#END_FRAGMENT_SHADER
+]]
+
+local _init = jg.init
+local initialized = false
+
+jg.init = function(setting)
+ if initialized then
+ return initialized
+ end
+ initialized = _init(setting)
+ if initialized then
+ default_shader = jg.newShader(default_shader_source)
+ jg.useShader(default_shader)
+ end
+ return initialized
+end
+
+jg.unuseShader = function()
+ jg.useShader(default_shader)
+end
+
+-- Reset all attributes to default value.
+jg.reset = function()
+ jg.setColor(255, 255, 255, 255)
+ jg.setClearColor(0, 0, 0, 255)
+ jg.clear()
+ jg.unsetFont()
+ jg.unuseShader()
+end
+
+)"; \ No newline at end of file
diff --git a/src/lua/embed/keyboard.lua.h b/src/lua/embed/scripts/keyboard.lua.h
index ee8428f..e989928 100644
--- a/src/lua/embed/keyboard.lua.h
+++ b/src/lua/embed/scripts/keyboard.lua.h
@@ -2,6 +2,8 @@
static const char* keyboard_lua = R"(
jin.keyboard = jin.keyboard or {}
+local jk = jin.keyboard
+
local keys = {}
function jin.keyboard.isPressed(k)
diff --git a/src/lua/embed/mouse.lua.h b/src/lua/embed/scripts/mouse.lua.h
index 3c222f3..ca070a3 100644
--- a/src/lua/embed/mouse.lua.h
+++ b/src/lua/embed/scripts/mouse.lua.h
@@ -1,6 +1,8 @@
static const char* mouse_lua = R"(
jin.mouse = jin.mouse or {}
+local jm = jin.mouse
+
local button = {}
function jin.mouse.isDown(btn)
diff --git a/src/lua/embed/net.lua.h b/src/lua/embed/scripts/net.lua.h
index 4d89dc7..a986ce6 100644
--- a/src/lua/embed/net.lua.h
+++ b/src/lua/embed/scripts/net.lua.h
@@ -1,4 +1,7 @@
/* net.lua */
static const char* net_lua = R"(
jin.net = jin.net or {}
+
+local jn = jin.net
+
)"; \ No newline at end of file
diff --git a/src/lua/embed/path.lua.h b/src/lua/embed/scripts/path.lua.h
index 648adf8..f7e1ec3 100644
--- a/src/lua/embed/path.lua.h
+++ b/src/lua/embed/scripts/path.lua.h
@@ -2,6 +2,8 @@
static const char* path_lua = R"(
jin.path = jin.path or {}
+local jp = jin.path
+
-- game root directory
jin._root = nil