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-rw-r--r--src/lua/modules/ai/je_lua_ai.cpp13
-rw-r--r--src/lua/modules/ai/je_lua_ai.h17
-rw-r--r--src/lua/modules/ai/je_lua_behavior_tree.cpp11
-rw-r--r--src/lua/modules/ai/je_lua_behavior_tree.h14
-rw-r--r--src/lua/modules/ai/je_lua_state_machine.cpp25
-rw-r--r--src/lua/modules/ai/je_lua_state_machine.h14
-rw-r--r--src/lua/modules/audio/je_lua_audio.cpp132
-rw-r--r--src/lua/modules/audio/je_lua_audio.h16
-rw-r--r--src/lua/modules/audio/je_lua_source.cpp114
-rw-r--r--src/lua/modules/audio/je_lua_source.h16
-rw-r--r--src/lua/modules/bit/je_lua_bit.cpp86
-rw-r--r--src/lua/modules/bit/je_lua_bit.h14
-rw-r--r--src/lua/modules/core/je_lua_core.cpp46
-rw-r--r--src/lua/modules/core/je_lua_core.h14
-rw-r--r--src/lua/modules/event/je_lua_event.cpp130
-rw-r--r--src/lua/modules/event/je_lua_event.h14
-rw-r--r--src/lua/modules/filesystem/je_lua_filesystem.cpp140
-rw-r--r--src/lua/modules/filesystem/je_lua_filesystem.h14
-rw-r--r--src/lua/modules/graphics/je_lua_animation.cpp122
-rw-r--r--src/lua/modules/graphics/je_lua_animation.h24
-rw-r--r--src/lua/modules/graphics/je_lua_animator.cpp163
-rw-r--r--src/lua/modules/graphics/je_lua_animator.h23
-rw-r--r--src/lua/modules/graphics/je_lua_bitmap.cpp110
-rw-r--r--src/lua/modules/graphics/je_lua_bitmap.h16
-rw-r--r--src/lua/modules/graphics/je_lua_canvas.cpp63
-rw-r--r--src/lua/modules/graphics/je_lua_canvas.h16
-rw-r--r--src/lua/modules/graphics/je_lua_graphics.cpp1048
-rw-r--r--src/lua/modules/graphics/je_lua_graphics.h14
-rw-r--r--src/lua/modules/graphics/je_lua_page.cpp66
-rw-r--r--src/lua/modules/graphics/je_lua_page.h22
-rw-r--r--src/lua/modules/graphics/je_lua_particle_system.cpp422
-rw-r--r--src/lua/modules/graphics/je_lua_particle_system.h21
-rw-r--r--src/lua/modules/graphics/je_lua_shader.cpp132
-rw-r--r--src/lua/modules/graphics/je_lua_shader.h16
-rw-r--r--src/lua/modules/graphics/je_lua_sprite.cpp66
-rw-r--r--src/lua/modules/graphics/je_lua_sprite.h24
-rw-r--r--src/lua/modules/graphics/je_lua_spritesheet.cpp118
-rw-r--r--src/lua/modules/graphics/je_lua_spritesheet.h21
-rw-r--r--src/lua/modules/graphics/je_lua_text.cpp31
-rw-r--r--src/lua/modules/graphics/je_lua_text.h16
-rw-r--r--src/lua/modules/graphics/je_lua_texture.cpp63
-rw-r--r--src/lua/modules/graphics/je_lua_texture.h16
-rw-r--r--src/lua/modules/graphics/je_lua_texture_font.cpp63
-rw-r--r--src/lua/modules/graphics/je_lua_texture_font.h16
-rw-r--r--src/lua/modules/graphics/je_lua_ttf.cpp63
-rw-r--r--src/lua/modules/graphics/je_lua_ttf.h16
-rw-r--r--src/lua/modules/graphics/je_lua_ttf_data.cpp49
-rw-r--r--src/lua/modules/graphics/je_lua_ttf_data.h21
-rw-r--r--src/lua/modules/je_lua_modules.h19
-rw-r--r--src/lua/modules/joypad/je_lua_joypad.cpp21
-rw-r--r--src/lua/modules/joypad/je_lua_joypad.h14
-rw-r--r--src/lua/modules/keyboard/je_lua_keyboard.cpp17
-rw-r--r--src/lua/modules/keyboard/je_lua_keyboard.h14
-rw-r--r--src/lua/modules/math/je_lua_math.cpp30
-rw-r--r--src/lua/modules/math/je_lua_math.h14
-rw-r--r--src/lua/modules/mouse/je_lua_mouse.cpp42
-rw-r--r--src/lua/modules/mouse/je_lua_mouse.h14
-rw-r--r--src/lua/modules/net/je_lua_buffer.cpp136
-rw-r--r--src/lua/modules/net/je_lua_buffer.h102
-rw-r--r--src/lua/modules/net/je_lua_net.cpp79
-rw-r--r--src/lua/modules/net/je_lua_net.h14
-rw-r--r--src/lua/modules/net/je_lua_socket.cpp123
-rw-r--r--src/lua/modules/net/je_lua_socket.h16
-rw-r--r--src/lua/modules/thread/je_lua_thread.cpp240
-rw-r--r--src/lua/modules/thread/je_lua_thread.h95
-rw-r--r--src/lua/modules/time/je_lua_time.cpp70
-rw-r--r--src/lua/modules/time/je_lua_time.h14
-rw-r--r--src/lua/modules/time/je_lua_timer.cpp132
-rw-r--r--src/lua/modules/time/je_lua_timer.h20
69 files changed, 0 insertions, 4917 deletions
diff --git a/src/lua/modules/ai/je_lua_ai.cpp b/src/lua/modules/ai/je_lua_ai.cpp
deleted file mode 100644
index 4afd625..0000000
--- a/src/lua/modules/ai/je_lua_ai.cpp
+++ /dev/null
@@ -1,13 +0,0 @@
-#include "libjin/jin.h"
-
-using namespace JinEngine::AI;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
-
-
- }
-} \ No newline at end of file
diff --git a/src/lua/modules/ai/je_lua_ai.h b/src/lua/modules/ai/je_lua_ai.h
deleted file mode 100644
index 9e1a8ae..0000000
--- a/src/lua/modules/ai/je_lua_ai.h
+++ /dev/null
@@ -1,17 +0,0 @@
-#ifndef __JE_LUA_AI_H__
-#define __JE_LUA_AI_H__
-
-#include "je_lua_behavior_tree.h"
-#include "je_lua_state_machine.h"
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- int luaopen_ai(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/ai/je_lua_behavior_tree.cpp b/src/lua/modules/ai/je_lua_behavior_tree.cpp
deleted file mode 100644
index 20e8e55..0000000
--- a/src/lua/modules/ai/je_lua_behavior_tree.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
-#include "libjin/jin.h"
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_BehaviorTree = "Texture";
-
- }
-} \ No newline at end of file
diff --git a/src/lua/modules/ai/je_lua_behavior_tree.h b/src/lua/modules/ai/je_lua_behavior_tree.h
deleted file mode 100644
index 083d12b..0000000
--- a/src/lua/modules/ai/je_lua_behavior_tree.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef __JE_LUA_BEHAVIOR_TREE_H__
-#define __JE_LUA_BEHAVIOR_TREE_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_BehaviorTree;
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/ai/je_lua_state_machine.cpp b/src/lua/modules/ai/je_lua_state_machine.cpp
deleted file mode 100644
index 06338b8..0000000
--- a/src/lua/modules/ai/je_lua_state_machine.cpp
+++ /dev/null
@@ -1,25 +0,0 @@
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-
-using namespace JinEngine::AI;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_StateMachine = "StateMachine";
-
- LUA_IMPLEMENT int l_addEnterCallback(lua_State* L)
- {
- //StateMachine* sm;
- //sm->addEnterListener("", [](void* p) -> void{
-
- //
- //});
-
- return 0;
- }
-
- }
-} \ No newline at end of file
diff --git a/src/lua/modules/ai/je_lua_state_machine.h b/src/lua/modules/ai/je_lua_state_machine.h
deleted file mode 100644
index 3c78f75..0000000
--- a/src/lua/modules/ai/je_lua_state_machine.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef __JE_LUA_STATE_MACHINE_H__
-#define __JE_LUA_STATE_MACHINE_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_StateMachine;
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/audio/je_lua_audio.cpp b/src/lua/modules/audio/je_lua_audio.cpp
deleted file mode 100644
index f5ef31f..0000000
--- a/src/lua/modules/audio/je_lua_audio.cpp
+++ /dev/null
@@ -1,132 +0,0 @@
-#include "common/je_lua.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-#include "je_lua_source.h"
-
-using namespace JinEngine::Audio;
-using namespace JinEngine::Audio::SDL;
-using namespace JinEngine::Filesystem;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- typedef SDLAudio Audio;
- typedef SDLSource Source;
-
- struct
- {
- bool initialized = false;
- } context;
-
- LUA_IMPLEMENT int l_init(lua_State* L)
- {
- if (context.initialized)
- {
- // Already initialized.
- luax_pushboolean(L, true);
- return 1;
- }
- Audio::Setting setting;
- setting.samplerate = 44100;
- setting.samples = 44100;
- Audio* audio = Audio::get();
- context.initialized = audio->start(&setting);
- if (!context.initialized)
- {
- luax_error(L, "could not init audio");
- luax_pushboolean(L, false);
- return 1;
- }
- luax_pushboolean(L, true);
- return 1;
- }
-
- LUA_IMPLEMENT int l_play(lua_State* L)
- {
- Audio::get()->play();
- return 0;
- }
-
- LUA_IMPLEMENT int l_stop(lua_State* L)
- {
- Audio::get()->stop();
- return 0;
- }
-
- LUA_IMPLEMENT int l_pause(lua_State* L)
- {
- Audio::get()->pause();
- return 0;
- }
-
- LUA_IMPLEMENT int l_resume(lua_State* L)
- {
- Audio::get()->resume();
- return 0;
- }
-
- LUA_IMPLEMENT int l_setVolume(lua_State* L)
- {
- float volume = luax_checknumber(L, 1);
- Audio::get()->setVolume(volume);
- return 0;
- }
-
- LUA_IMPLEMENT int l_newSource(lua_State* L)
- {
- AssetDatabase* fs = AssetDatabase::get();
- const char* f = luax_checkstring(L, 1);
- Buffer b;
- try
- {
- if (!fs->exists(f))
- throw Exception("No such source file %s.", f);
- fs->read(f, b);
- }
- catch (Exception& e)
- {
- error(L, "Failed to read source file %s", f);
- luax_pushnil(L);
- return 1;
- }
- Source* src = new SDLSource((void*)&b, b.size());
- if (src == nullptr)
- {
- error(L, "Failed to decode source file %s", f);
- luax_pushnil(L);
- return 1;
- }
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Source, new Shared(src));
- return 1;
- }
-
- LUA_IMPLEMENT int l_destroy(lua_State* L)
- {
- Audio* audio = Audio::get();
- audio->quit();
- return 0;
- }
-
- LUA_EXPORT int luaopen_audio(lua_State* L)
- {
- luaopen_Source(L);
-
- luaL_Reg methods[] = {
- { "init", l_init },
- { "play", l_play },
- { "stop", l_stop },
- { "pause", l_pause },
- { "resume", l_resume },
- { "setVolume", l_setVolume },
- { "newSource", l_newSource },
- { "destroy", l_destroy },
- { 0, 0 }
- };
- luax_newlib(L, methods);
- return 1;
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/audio/je_lua_audio.h b/src/lua/modules/audio/je_lua_audio.h
deleted file mode 100644
index 6b4669a..0000000
--- a/src/lua/modules/audio/je_lua_audio.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef __JE_LUA_AUDIO_H__
-#define __JE_LUA_AUDIO_H__
-
-#include "je_lua_audio.h"
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- int luaopen_audio(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/audio/je_lua_source.cpp b/src/lua/modules/audio/je_lua_source.cpp
deleted file mode 100644
index 8c9e247..0000000
--- a/src/lua/modules/audio/je_lua_source.cpp
+++ /dev/null
@@ -1,114 +0,0 @@
-#include "libjin/jin.h"
-#include "common/je_lua.h"
-#include "common/je_lua_common.h"
-
-using namespace JinEngine::Audio;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_Source = "Source";
-
- LUA_IMPLEMENT inline Source* checkSource(lua_State* L)
- {
- LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Source);
- Source* source = luaObj->getObject<Source>();
- return source;
- }
-
- LUA_IMPLEMENT int l_play(lua_State* L)
- {
- Source* source = checkSource(L);
- source->play();
- return 0;
- }
-
- LUA_IMPLEMENT int l_stop(lua_State* L)
- {
- Source* source = checkSource(L);
- source->stop();
- return 0;
- }
-
- LUA_IMPLEMENT int l_pause(lua_State* L)
- {
- Source* source = checkSource(L);
- source->pause();
- return 0;
- }
-
- LUA_IMPLEMENT int l_rewind(lua_State* L)
- {
- Source* source = checkSource(L);
- source->rewind();
- return 0;
- }
-
- LUA_IMPLEMENT int l_resume(lua_State* L)
- {
- Source* source = checkSource(L);
- source->resume();
- return 0;
- }
-
- LUA_IMPLEMENT int l_isStop(lua_State* L)
- {
- Source* source = checkSource(L);
- bool isStop = source->isStopped();
- luax_pushboolean(L, isStop);
- return 1;
- }
-
- LUA_IMPLEMENT int l_isPaused(lua_State* L)
- {
- Source* source = checkSource(L);
- bool isPaused = source->isPaused();
- luax_pushboolean(L, isPaused);
- return 1;
- }
-
- LUA_IMPLEMENT int l_setVolume(lua_State* L)
- {
- Source* source = checkSource(L);
- float volume = luax_checknumber(L, 2);
- source->setVolume(volume);
- return 0;
- }
-
- LUA_IMPLEMENT int l_setLoop(lua_State* L)
- {
- Source* source = checkSource(L);
- bool loop = luax_checkbool(L, 2);
- source->setLoop(loop);
- return 0;
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Source);
- luaObj->release();
- return 0;
- }
-
- LUA_EXPORT void luaopen_Source(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "play", l_play },
- { "stop", l_stop },
- { "pause", l_pause },
- { "resume", l_resume },
- { "rewind", l_rewind },
- { "isStop", l_isStop },
- { "isPaused", l_isPaused },
- { "setVolume", l_setVolume },
- { "setLoop", l_setLoop },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Source, methods);
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/audio/je_lua_source.h b/src/lua/modules/audio/je_lua_source.h
deleted file mode 100644
index f7e6b48..0000000
--- a/src/lua/modules/audio/je_lua_source.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef __JE_LUA_SOURCE_H__
-#define __JE_LUA_SOURCE_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_Source;
-
- void luaopen_Source(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/bit/je_lua_bit.cpp b/src/lua/modules/bit/je_lua_bit.cpp
deleted file mode 100644
index 9484743..0000000
--- a/src/lua/modules/bit/je_lua_bit.cpp
+++ /dev/null
@@ -1,86 +0,0 @@
-#include "common/je_lua_common.h"
-#include "common/je_lua.h"
-#include "libjin/jin.h"
-
-#include <cstdlib>
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- LUA_IMPLEMENT int l_and(lua_State* L)
- {
- int a = luax_checkinteger(L, 1);
- int b = luax_checkinteger(L, 2);
- luax_pushinteger(L, a & b);
- return 1;
- }
-
- LUA_IMPLEMENT int l_or(lua_State* L)
- {
- int a = luax_checkinteger(L, 1);
- int b = luax_checkinteger(L, 2);
- luax_pushinteger(L, a | b);
- return 1;
- }
-
- LUA_IMPLEMENT int l_xor(lua_State* L)
- {
- int a = luax_checkinteger(L, 1);
- int b = luax_checkinteger(L, 2);
- luax_pushinteger(L, a ^ b);
- return 1;
- }
-
- LUA_IMPLEMENT int l_not(lua_State* L)
- {
- int n = luax_checkinteger(L, 1);
- luax_pushinteger(L, ~n);
- return 1;
- }
-
- LUA_IMPLEMENT int l_lshift(lua_State* L)
- {
- int a = luax_checkinteger(L, 1);
- int b = luax_checkinteger(L, 2);
- luax_pushinteger(L, a << b);
- return 1;
- }
-
- LUA_IMPLEMENT int l_rshift(lua_State* L)
- {
- int a = luax_checkinteger(L, 1);
- int b = luax_checkinteger(L, 2);
- luax_pushinteger(L, a >> b);
- return 1;
- }
-
- LUA_IMPLEMENT int l_include(lua_State* L)
- {
- int a = luax_checkinteger(L, 1);
- int b = luax_checkinteger(L, 2);
- luax_pushboolean(L, (a & b) == b);
- return 1;
- }
-
- LUA_EXPORT int luaopen_bit(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "bAnd", l_and },
- { "bOr" , l_or },
- { "bXor", l_xor },
- { "bNot", l_not },
- { "bLs", l_lshift },
- { "bRs", l_rshift },
- { "bInc", l_include },
- { 0, 0 }
- };
-
- luax_newlib(L, methods);
-
- return 1;
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/bit/je_lua_bit.h b/src/lua/modules/bit/je_lua_bit.h
deleted file mode 100644
index 21cf064..0000000
--- a/src/lua/modules/bit/je_lua_bit.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef __JE_LUA_BIT_H__
-#define __JE_LUA_BIT_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- int luaopen_bit(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/core/je_lua_core.cpp b/src/lua/modules/core/je_lua_core.cpp
deleted file mode 100644
index 956ffbe..0000000
--- a/src/lua/modules/core/je_lua_core.cpp
+++ /dev/null
@@ -1,46 +0,0 @@
-#include "common/je_lua_common.h"
-#include "common/je_lua.h"
-#include "libjin/jin.h"
-
-using namespace JinEngine::Game;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- LUA_IMPLEMENT int l_running(lua_State* L)
- {
- static Application* app = Application::get();
- bool running = app->running();
- luax_pushboolean(L, running);
- return 1;
- }
-
- LUA_IMPLEMENT int l_stop(lua_State* L)
- {
- Application::get()->stop();
- return 0;
- }
-
- LUA_IMPLEMENT int l_quit(lua_State* L)
- {
- Application::get()->quit();
- return 0;
- }
-
- LUA_EXPORT int luaopen_core(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "running", l_running },
- { "stop", l_stop },
- { "quit", l_quit },
- { 0, 0 }
- };
- luax_newlib(L, methods);
-
- return 1;
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/core/je_lua_core.h b/src/lua/modules/core/je_lua_core.h
deleted file mode 100644
index 037ac4b..0000000
--- a/src/lua/modules/core/je_lua_core.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef __JE_LUA_CORE_H__
-#define __JE_LUA_CORE_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- int luaopen_core(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/event/je_lua_event.cpp b/src/lua/modules/event/je_lua_event.cpp
deleted file mode 100644
index 8a550d6..0000000
--- a/src/lua/modules/event/je_lua_event.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-/**
-* Event module
-*/
-#include "common/je_lua_common.h"
-#include "common/je_lua.h"
-#include "libjin/jin.h"
-
-using namespace JinEngine;
-using namespace JinEngine::Input;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- /**
- * Load event poll, return a iterator(a table).
- */
- LUA_IMPLEMENT int l_event_poll(lua_State *L)
- {
- /* table to store events */
- luax_newtable(L);
- static Event e;
- int i = 1;
- poll:
- while (pollEvent(&e))
- {
- /**
- * TODO: ڴСıʱҪtransform
- *
- */
- luax_newtable(L);
- switch (e.type)
- {
- case EventType::QUIT:
- luax_setfieldstring(L, "type", "Quit");
- break;
-
- case EventType::KEY_DOWN:
- case EventType::KEY_UP:
- luax_setfieldstring(L, "type", e.type == EventType::KEY_DOWN ? "KeyDown" : "KeyUp");
- luax_setfieldstring(L, "key", getKeyName(e.key.keysym.sym));
- break;
-
- case EventType::MOUSE_MOTION:
- luax_setfieldstring(L, "type", "MouseMotion");
- luax_setfieldnumber(L, "x", e.motion.x);
- luax_setfieldnumber(L, "y", e.motion.y);
- break;
-
- case EventType::MOUSE_BUTTON_DOWN:
- case EventType::MOUSE_BUTTON_UP:
- luax_setfieldstring(L, "type", e.type == EventType::MOUSE_BUTTON_DOWN ? "MouseButtonDown" : "MouseButtonUp");
- luax_setfieldstring(L, "button", getButtonName(e.button.button));
- luax_setfieldnumber(L, "x", e.button.x);
- luax_setfieldnumber(L, "y", e.button.y);
- break;
-
- case EventType::MOUSE_WHEEL:
- luax_setfieldstring(L, "type", "Wheel");
- if(e.wheel.x == -1)
- luax_setfieldstring(L, "x", "Left");
- else if(e.wheel.x == 1)
- luax_setfieldstring(L, "x", "Right");
- else
- luax_setfieldstring(L, "x", "None");
- if (e.wheel.y == -1)
- luax_setfieldstring(L, "y", "Near");
- else if (e.wheel.y == 1)
- luax_setfieldstring(L, "y", "Far");
- else
- luax_setfieldstring(L, "y", "None");
- break;
-
- case EventType::JOYBUTTONDOWN:
- case EventType::JOYBUTTONUP:
- luax_setfieldstring(L, "type", e.type == EventType::JOYBUTTONDOWN ? "JoyButtonDown" : "JoyButtonUp");
- luax_setfieldinteger(L, "which", e.jbutton.which);
- luax_setfieldstring(L, "button", Input::getJoyButtonName(e.jbutton.button));
- break;
-
- case EventType::JOYAXISMOTION:
- luax_setfieldstring(L, "type", "JoyAxisMotion");
- luax_setfieldinteger(L, "which", e.jaxis.which);
- luax_setfieldfstring(L, "axis", Input::getJoyAxisName(e.jaxis.axis));
- break;
-
- case EventType::JOYBALLMOTION:
- case EventType::JOYHATMOTION:
-
- case EventType::JOYDEVICEADDED:
- case EventType::JOYDEVICEREMOVED:
- luax_setfieldfstring(L, "type", e.type == EventType::JOYDEVICEADDED ? "JoyDeviceAdded" : "JoyDeviceRemoved");
- luax_setfieldinteger(L, "which", e.jdevice.which);
- break;
-
- //https://stackoverflow.com/questions/50022316/what-is-sdl-joystick-and-what-is-sdl-gamecontroller-what-are-the-relationships
- case EventType::CONTROLLERBUTTONDOWN:
- case EventType::CONTROLLERBUTTONUP:
-
-
- case EventType::CONTROLLERAXISMOTION:
-
- default:
- // Ignore oter events and pop up the event table.
- luax_pop(L, 1);
- goto poll;
- break;
- }
- luax_rawseti(L, -2, i++);
- }
- return 1;
- }
-
- /**
- * load event module
- */
- LUA_EXPORT int luaopen_event(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "poll", l_event_poll },
- { 0, 0 }
- };
- luax_newlib(L, methods);
-
- return 1;
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/event/je_lua_event.h b/src/lua/modules/event/je_lua_event.h
deleted file mode 100644
index 7a75459..0000000
--- a/src/lua/modules/event/je_lua_event.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef __JE_LUA_EVENT_H__
-#define __JE_LUA_EVENT_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- int luaopen_event(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/filesystem/je_lua_filesystem.cpp b/src/lua/modules/filesystem/je_lua_filesystem.cpp
deleted file mode 100644
index e73d1ad..0000000
--- a/src/lua/modules/filesystem/je_lua_filesystem.cpp
+++ /dev/null
@@ -1,140 +0,0 @@
-#include "common/je_lua_common.h"
-#include "common/je_lua.h"
-#include "libjin/jin.h"
-#include <string>
-
-using namespace JinEngine::Filesystem;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- LUA_IMPLEMENT struct
- {
- AssetDatabase* fs;
- } context;
-
- LUA_IMPLEMENT int l_init(lua_State* L)
- {
- context.fs = AssetDatabase::get();
- return 0;
- }
-
- LUA_IMPLEMENT int l_mount(lua_State* L)
- {
- const char* path = luax_checkstring(L, 1);
- context.fs->mount(path);
- return 0;
- }
-
- LUA_IMPLEMENT int l_exist(lua_State * L)
- {
- const char* path = luax_checkstring(L, 1);
- int r = context.fs->exists(path);
- luax_pushboolean(L, r);
- return 1;
- }
-
- LUA_IMPLEMENT int l_isDir(lua_State* L)
- {
- const char* path = luax_checkstring(L, 1);
- int r = context.fs->isDir(path);
- luax_pushboolean(L, r);
- return 1;
- }
-
- LUA_IMPLEMENT int l_isFile(lua_State* L)
- {
- const char* path = luax_checkstring(L, 1);
- int r = context.fs->isFile(path);
- luax_pushboolean(L, r);
- return 1;
- }
-
- LUA_IMPLEMENT int loadbuffer(lua_State* L)
- {
- const char* filename = lua_tostring(L, -1);
- Buffer bf;
- context.fs->read(filename, bf);
- luax_loadbuffer(L, (const char*)&bf, bf.size(), filename);
- return 1;
- }
-
- LUA_IMPLEMENT int loader(lua_State* L)
- {
- const char * filename = lua_tostring(L, -1);
-
- std::string tmp(filename);
- tmp += ".lua";
-
- int size = tmp.size();
-
- for (int i = 0; i<size - 4; ++i)
- {
- if (tmp[i] == '.')
- {
- tmp[i] = '/';
- }
- }
-
- if (context.fs->exists(tmp.c_str()))
- {
- lua_pop(L, 1);
- lua_pushstring(L, tmp.c_str());
- return loadbuffer(L);
- }
-
- tmp = filename;
- size = tmp.size();
- for (int i = 0; i<size; ++i)
- {
- if (tmp[i] == '.')
- tmp[i] = '/';
- }
-
- if (context.fs->isDir(tmp.c_str()))
- {
- tmp += "/init.lua";
- if (context.fs->exists(tmp.c_str()))
- {
- lua_pop(L, 1);
- lua_pushstring(L, tmp.c_str());
- return loadbuffer(L);
- }
- }
-
- lua_pushfstring(L, "\n\tno file \"%s\" in jin game directories.\n", (tmp + ".lua").c_str());
- return 1;
- }
-
- LUA_IMPLEMENT int l_read(lua_State* L)
- {
- AssetDatabase* fs = context.fs;
- const char* file = luax_checkstring(L, 1);
- unsigned int len;
- Buffer buffer;
- fs->read(file, buffer);
- luax_pushstring(L, (char*)&buffer);
- luax_pushinteger(L, buffer.size());
- return 2;
- }
-
- LUA_EXPORT int luaopen_filesystem(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "init", l_init },
- { "mount", l_mount },
- { "isDirectory", l_isDir },
- { "isFile", l_isFile },
- { "exist", l_exist },
- { "read", l_read },
- { 0, 0 }
- };
- luax_newlib(L, methods);
- luax_registersearcher(L, loader, 1);
- return 0;
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/filesystem/je_lua_filesystem.h b/src/lua/modules/filesystem/je_lua_filesystem.h
deleted file mode 100644
index 1e1ff23..0000000
--- a/src/lua/modules/filesystem/je_lua_filesystem.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef __JE_LUA_FILESYSTEM_H__
-#define __JE_LUA_FILESYSTEM_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- int luaopen_filesystem(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_animation.cpp b/src/lua/modules/graphics/je_lua_animation.cpp
deleted file mode 100644
index 5cd3b1f..0000000
--- a/src/lua/modules/graphics/je_lua_animation.cpp
+++ /dev/null
@@ -1,122 +0,0 @@
-#include "libjin/jin.h"
-
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-
-#include "je_lua_sprite.h"
-#include "je_lua_canvas.h"
-#include "je_lua_texture.h"
-#include "je_lua_shader.h"
-#include "je_lua_animation.h"
-
-using namespace JinEngine::Math;
-using namespace JinEngine::Graphics;
-using namespace JinEngine::Graphics::Shaders;
-using namespace JinEngine::Graphics::Animations;
-
-namespace JinEngine
-{
- namespace Lua
- {
- const char* Jin_Lua_Animation = "Animation";
-
- LUA_IMPLEMENT inline Animation* checkAnimation(lua_State* L)
- {
- LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Animation);
- return luaObj->getObject<Animation>();
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation);
- p->release();
- return 0;
- }
-
- // addFrame(frame)
- LUA_IMPLEMENT int l_addFrame(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation);
- Animation* animation = luaObj->getObject<Animation>();
- LuaObject* luaSprite = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Sprite);
- Sprite* sprite = luaSprite->getObject<Sprite>();
- animation->addFrame(sprite);
- int i = animation->getFrameCount() - 1;
- luaObj->setDependency((int)AnimationDependency::DEP_SPRITES + i, luaSprite);
- return 0;
- }
-
- // addFrames(frames table)
- LUA_IMPLEMENT int l_addFrames(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation);
- Animation* shrAnimation = luaObj->getObject<Animation>();
- if (!luax_istable(L, 2))
- {
- luax_typerror(L, 2, "sprites table");
- return 1;
- }
- int n = luax_tableidxlen(L, 2);
- for (int i = 1; i <= n; ++i)
- {
- luax_rawgeti(L, 2, i);
- LuaObject* luaSprite = (LuaObject*)luax_checktype(L, -1, Jin_Lua_Sprite);
- Sprite* sprite = luaSprite->getObject<Sprite>();
- shrAnimation->addFrame(sprite);
- int index = shrAnimation->getFrameCount() - 1;
- luaObj->setDependency((int)AnimationDependency::DEP_SPRITES + index, luaSprite);
- }
- return 0;
- }
-
- LUA_IMPLEMENT int l_isLoop(lua_State* L)
- {
- Animation* shrAnimation = checkAnimation(L);
- bool loop = shrAnimation->isLoop();
- luax_pushboolean(L, loop);
- return 1;
- }
-
- LUA_IMPLEMENT int l_getSpeed(lua_State* L)
- {
- Animation* shrAnimation = checkAnimation(L);
- float speed = shrAnimation->getSpeed();
- luax_pushnumber(L, speed);
- return 1;
- }
-
- LUA_IMPLEMENT int l_getFrame(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation);
- Animation* shrAnimation = luaObj->getObject<Animation>();
- int i = luax_checkinteger(L, 2);
- LuaObject* frame = luaObj->getDependency((int)AnimationDependency::DEP_SPRITES + i);
- luax_getobject(L, frame);
- return 1;
- }
-
- LUA_IMPLEMENT int getFrameCount(lua_State* L)
- {
- Animation* shrAnimation = checkAnimation(L);
- int n = shrAnimation->getFrameCount();
- luax_pushinteger(L, n);
- return 1;
- }
-
- LUA_EXPORT void luaopen_Animation(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "addFrame", l_addFrame },
- { "addFrames", l_addFrames },
- { "isLoop", l_isLoop },
- { "getSpeed", l_getSpeed },
- { "getFrameCount", getFrameCount },
- { "getFrame", l_getFrame },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Animation, methods);
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_animation.h b/src/lua/modules/graphics/je_lua_animation.h
deleted file mode 100644
index 1b32ec3..0000000
--- a/src/lua/modules/graphics/je_lua_animation.h
+++ /dev/null
@@ -1,24 +0,0 @@
-#ifndef __JE_LUA_ANIMATION_H__
-#define __JE_LUA_ANIMATION_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_Animation;
-
- ///
- ///
- ///
- enum class AnimationDependency
- {
- DEP_SPRITES = 1 ///< Index from 1
- };
-
- void luaopen_Animation(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_animator.cpp b/src/lua/modules/graphics/je_lua_animator.cpp
deleted file mode 100644
index 94c61b5..0000000
--- a/src/lua/modules/graphics/je_lua_animator.cpp
+++ /dev/null
@@ -1,163 +0,0 @@
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-
-#include "je_lua_sprite.h"
-#include "je_lua_canvas.h"
-#include "je_lua_texture.h"
-#include "je_lua_shader.h"
-#include "je_lua_animator.h"
-#include "je_lua_animation.h"
-
-using namespace JinEngine::Math;
-using namespace JinEngine::Graphics;
-using namespace JinEngine::Graphics::Shaders;
-using namespace JinEngine::Graphics::Animations;
-
-namespace JinEngine
-{
- namespace Lua
- {
- const char* Jin_Lua_Animator = "Animator";
-
- LUA_IMPLEMENT inline Animator* checkAnimator(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animator);
- return luaObj->getObject<Animator>();
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* obj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation);
- obj->release();
- return 0;
- }
-
- LUA_IMPLEMENT int l_update(lua_State* L)
- {
- Animator* animator = checkAnimator(L);
- float dt = luax_checknumber(L, 2);
- animator->update(dt);
- return 0;
- }
-
- LUA_IMPLEMENT int l_play(lua_State* L)
- {
- Animator* animator = checkAnimator(L);
- animator->play();
- return 0;
- }
-
- LUA_IMPLEMENT int l_pause(lua_State* L)
- {
- Animator* animator = checkAnimator(L);
- animator->pause();
- return 0;
- }
-
- LUA_IMPLEMENT int l_resume(lua_State* L)
- {
- Animator* animator = checkAnimator(L);
- animator->resume();
- return 0;
- }
-
- LUA_IMPLEMENT int l_rewind(lua_State* L)
- {
- Animator* animator = checkAnimator(L);
- animator->rewind();
- return 0;
- }
-
- LUA_IMPLEMENT int l_render(lua_State* L)
- {
- Animator* animator = checkAnimator(L);
- float x = luax_checknumber(L, 2);
- float y = luax_checknumber(L, 3);
- float sx = luax_checknumber(L, 4);
- float sy = luax_checknumber(L, 5);
- float r = luax_checknumber(L, 6);
- animator->render(x, y, sx, sy, r);
- return 0;
- }
-
- LUA_IMPLEMENT int l_setAnimation(lua_State* L)
- {
- LuaObject* luaAnimator = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animator);
- Animator* animator = luaAnimator->getObject<Animator>();
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation);
- luaAnimator->setDependency((int)AnimatorDependency::DEP_ANIMATION, luaObj);
- animator->setAnimation(luaObj->getObject<Animation>());
- return 0;
- }
-
- LUA_IMPLEMENT int l_forceToFrame(lua_State* L)
- {
- Animator* shrAnimator = checkAnimator(L);
- int index = luax_checkinteger(L, 2);
- shrAnimator->forceToFrame(index);
- return 0;
- }
-
- LUA_IMPLEMENT int l_setSpeed(lua_State* L)
- {
- Animator* shrAnimator = checkAnimator(L);
- float fps = luax_checknumber(L, 2);
- shrAnimator->setSpeed(fps);
- return 0;
- }
-
- LUA_IMPLEMENT int l_setDefaultSpeed(lua_State* L)
- {
- Animator* shrAnimator = checkAnimator(L);
- shrAnimator->setDefaultSpeed();
- return 0;
- }
-
- LUA_IMPLEMENT int l_setLoop(lua_State* L)
- {
- Animator* shrAnimator = checkAnimator(L);
- bool loop = luax_checkbool(L, 2);
- shrAnimator->setLoop(loop);
- return 0;
- }
-
- LUA_IMPLEMENT int l_setDefaultLoop(lua_State* L)
- {
- Animator* shrAnimator = checkAnimator(L);
- shrAnimator->setDefaultLoop();
- return 0;
- }
-
- LUA_IMPLEMENT int l_getSpeed(lua_State* L)
- {
- Animator* shrAnimator = checkAnimator(L);
- float speed = shrAnimator->getSpeed();
- luax_pushnumber(L, speed);
- return 1;
- }
-
- LUA_EXPORT void luaopen_Animator(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "update", l_update },
- { "play", l_play },
- { "pause", l_pause },
- { "resume", l_resume },
- { "rewind", l_rewind },
- { "render", l_render },
- { "setAnimation", l_setAnimation },
- { "forceToFrame", l_forceToFrame },
- { "setSpeed", l_setSpeed },
- { "setDefaultSpeed", l_setDefaultSpeed },
- { "setLoop", l_setLoop },
- { "setDefaultLoop", l_setDefaultLoop },
- { "getSpeed", l_getSpeed },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Animator, methods);
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_animator.h b/src/lua/modules/graphics/je_lua_animator.h
deleted file mode 100644
index 0292a77..0000000
--- a/src/lua/modules/graphics/je_lua_animator.h
+++ /dev/null
@@ -1,23 +0,0 @@
-#ifndef __JE_LUA_ANIMATOR_H__
-#define __JE_LUA_ANIMATOR_H__
-
-#include "libjin/jin.h"
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_Animator;
-
- enum class AnimatorDependency
- {
- DEP_ANIMATION = 1
- };
-
- void luaopen_Animator(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_bitmap.cpp b/src/lua/modules/graphics/je_lua_bitmap.cpp
deleted file mode 100644
index 553c786..0000000
--- a/src/lua/modules/graphics/je_lua_bitmap.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-#include "common/je_lua_common.h"
-#include "common/je_lua_object.h"
-
-#include "libjin/jin.h"
-#include "je_lua_bitmap.h"
-
-using namespace JinEngine::Graphics;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_Bitmap = "Bitmap";
-
- LUA_IMPLEMENT inline Bitmap* checkBitmap(lua_State* L)
- {
- LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Bitmap);
- return luaObj->getObject<Bitmap>();
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap);
- luaObj->release();
- return 0;
- }
-
- LUA_IMPLEMENT int l_getWidth(lua_State* L)
- {
- Bitmap* bitmap = checkBitmap(L);
- int w = bitmap->getWidth();
- luax_pushinteger(L, w);
- return 1;
- }
-
- LUA_IMPLEMENT int l_getHeight(lua_State* L)
- {
- Bitmap* bitmap = checkBitmap(L);
- int h = bitmap->getHeight();
- luax_pushinteger(L, h);
- return 1;
- }
-
- LUA_IMPLEMENT int l_getSize(lua_State* L)
- {
- Bitmap* bitmap = checkBitmap(L);
- int w = bitmap->getWidth();
- int h = bitmap->getHeight();
- luax_pushinteger(L, w);
- luax_pushinteger(L, h);
- return 2;
- }
-
- LUA_IMPLEMENT int l_getPixel(lua_State* L)
- {
- Bitmap* bitmap = checkBitmap(L);
- int x = luax_checkinteger(L, 2);
- int y = luax_checkinteger(L, 3);
- Color col = bitmap->getPixel(x, y);
- luax_pushinteger(L, col.r);
- luax_pushinteger(L, col.g);
- luax_pushinteger(L, col.b);
- luax_pushinteger(L, col.a);
- return 4;
- }
-
- LUA_IMPLEMENT int l_setPixel(lua_State* L)
- {
- Bitmap* bitmap = checkBitmap(L);
- int x = luax_checkinteger(L, 2);
- int y = luax_checkinteger(L, 3);
- if (!luax_istable(L, 4))
- {
- luax_typerror(L, 4, "table");
- return 1;
- }
- unsigned int r = luax_rawgetnumber(L, 4, 1);
- unsigned int g = luax_rawgetnumber(L, 4, 2);
- unsigned int b = luax_rawgetnumber(L, 4, 3);
- unsigned int a = luax_rawgetnumber(L, 4, 4);
- bitmap->setPixel(Color(r, g, b, a), x, y);
- return 0;
- }
-
- LUA_IMPLEMENT int l_clone(lua_State* L)
- {
- Bitmap* bitmap = checkBitmap(L);
- Bitmap* b = bitmap->clone();
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Bitmap, new Shared(b));
- return 1;
- }
-
- LUA_EXPORT void luaopen_Bitmap(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "getWidth", l_getWidth },
- { "getHeight", l_getHeight },
- { "getSize", l_getSize },
- { "getPixel", l_getPixel },
- { "setPixel", l_setPixel },
- { "clone", l_clone },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Bitmap, methods);
- }
-
- } // namespace Graphics
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_bitmap.h b/src/lua/modules/graphics/je_lua_bitmap.h
deleted file mode 100644
index b463d83..0000000
--- a/src/lua/modules/graphics/je_lua_bitmap.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef __JE_LUA_BITMAP_H__
-#define __JE_LUA_BITMAP_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_Bitmap;
-
- void luaopen_Bitmap(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_canvas.cpp b/src/lua/modules/graphics/je_lua_canvas.cpp
deleted file mode 100644
index 97b3c96..0000000
--- a/src/lua/modules/graphics/je_lua_canvas.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-#include "je_lua_canvas.h"
-
-using namespace JinEngine::Graphics;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_Canvas = "Canvas";
-
- LUA_IMPLEMENT inline Canvas* checkCanvas(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas);
- return luaObj->getObject<Canvas>();
- }
-
- LUA_IMPLEMENT int l_getWidth(lua_State* L)
- {
- Canvas* canvas = checkCanvas(L);
- luax_pushnumber(L, canvas->getWidth());
- return 1;
- }
-
- LUA_IMPLEMENT int l_getHeight(lua_State* L)
- {
- Canvas* canvas = checkCanvas(L);
- luax_pushnumber(L, canvas->getHeight());
- return 1;
- }
-
- LUA_IMPLEMENT int l_getSize(lua_State* L)
- {
- Canvas* canvas = checkCanvas(L);
- luax_pushnumber(L, canvas->getWidth());
- luax_pushnumber(L, canvas->getHeight());
- return 2;
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas);
- luaObj->release();
- return 0;
- }
-
- LUA_EXPORT void luaopen_Canvas(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "getWidth", l_getWidth },
- { "getHeight", l_getHeight },
- { "getSize", l_getSize },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Canvas, methods);
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_canvas.h b/src/lua/modules/graphics/je_lua_canvas.h
deleted file mode 100644
index d1fa885..0000000
--- a/src/lua/modules/graphics/je_lua_canvas.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef __JE_LUA_CANVAS_H__
-#define __JE_LUA_CANVAS_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_Canvas;
-
- void luaopen_Canvas(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_graphics.cpp b/src/lua/modules/graphics/je_lua_graphics.cpp
deleted file mode 100644
index fba77d7..0000000
--- a/src/lua/modules/graphics/je_lua_graphics.cpp
+++ /dev/null
@@ -1,1048 +0,0 @@
-#include <iostream>
-#include <fstream>
-
-#include "libjin/jin.h"
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-
-#include "je_lua_canvas.h"
-#include "je_lua_sprite.h"
-#include "je_lua_spritesheet.h"
-#include "je_lua_bitmap.h"
-#include "je_lua_ttf.h"
-#include "je_lua_ttf_data.h"
-#include "je_lua_texture.h"
-#include "je_lua_shader.h"
-#include "je_lua_text.h"
-#include "je_lua_texture_font.h"
-#include "je_lua_page.h"
-#include "je_lua_sprite.h"
-#include "je_lua_animation.h"
-#include "je_lua_animator.h"
-#include "je_lua_particle_system.h"
-
-using namespace std;
-using namespace JinEngine;
-using namespace JinEngine::Math;
-using namespace JinEngine::Graphics;
-using namespace JinEngine::Graphics::Fonts;
-using namespace JinEngine::Graphics::Shaders;
-using namespace JinEngine::Graphics::Animations;
-using namespace JinEngine::Graphics::Particles;
-using namespace JinEngine::Filesystem;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- #include "../../resources/font.ttf.h"
-
- static struct
- {
- Color curRenderColor;
- Color curClearColor;
- Font* defaultFont = nullptr;
- bool initialized = false;
- } context;
-
- LUA_IMPLEMENT int l_init(lua_State* L)
- {
- if (context.initialized)
- {
- luax_pushboolean(L, true);
- return 1;
- }
-
- Window* wnd = Window::get();
- Window::Setting setting;
- setting.width = luax_getfieldinteger(L, 1, "width");
- setting.height = luax_getfieldinteger(L, 1, "height");
- setting.title = luax_getfieldstring(L, 1, "title");
- setting.icon = luax_getfieldstring(L, 1, "icon");
- setting.vsync = luax_getfieldbool(L, 1, "vsync");
- setting.fullscreen = luax_getfieldbool(L, 1, "fullscreen");
- setting.resizable = luax_getfieldbool(L, 1, "resizable");
- context.initialized = wnd->start(&setting);
- if (!context.initialized)
- {
- luax_pushboolean(L, context.initialized);
- return 1;
- }
-
- /* load default font */
- Bitmap* bitmap = new Bitmap(default_font_bitmap, sizeof(default_font_bitmap));
- TextureFont* tf = new TextureFont(bitmap, Text(Encode::UTF8, default_charset), default_font_split, bitmap->getHeight());
- delete bitmap;
- context.defaultFont = tf;
- gl.setFont(tf);
-
- luax_pushboolean(L, context.initialized);
- return 1;
- }
-
- LUA_IMPLEMENT int l_setTitle(lua_State* L)
- {
- Window* wnd = Window::get();
- const char* title = luax_checkstring(L, 1);
- wnd->setTitle(title);
- return 0;
- }
-
- LUA_IMPLEMENT int l_destroy(lua_State* L)
- {
- Window* wnd = Window::get();
- wnd->quit();
- return 0;
- }
-
- LUA_IMPLEMENT int l_showWindow(lua_State* L)
- {
- Window* wnd = Window::get();
- wnd->show();
- return 0;
- }
-
- LUA_IMPLEMENT int l_hideWindow(lua_State* L)
- {
- Window* wnd = Window::get();
- wnd->hide();
- return 0;
- }
-
- LUA_IMPLEMENT int l_getSize(lua_State* L)
- {
- Window* wnd = Window::get();
- luax_pushnumber(L, wnd->getW());
- luax_pushnumber(L, wnd->getH());
- return 2;
- }
-
- LUA_IMPLEMENT int l_getWidth(lua_State* L)
- {
- Window* wnd = Window::get();
- luax_pushnumber(L, wnd->getW());
- return 1;
- }
-
- LUA_IMPLEMENT int l_getHeight(lua_State* L)
- {
- Window* wnd = Window::get();
- luax_pushnumber(L, wnd->getH());
- return 1;
- }
-
- LUA_IMPLEMENT int l_newBitmap(lua_State* L)
- {
- Bitmap* bitmap = nullptr;
- if (luax_gettop(L) == 2)
- {
- int w = luax_checkinteger(L, 1);
- int h = luax_checkinteger(L, 2);
- bitmap = new Bitmap(w, h);
- }
- else if (luax_gettop(L) == 3)
- {
- int w = luax_checkinteger(L, 1);
- int h = luax_checkinteger(L, 2);
- if (luax_istable(L, 3))
- {
- unsigned int r = luax_rawgetnumber(L, 3, 1);
- unsigned int g = luax_rawgetnumber(L, 3, 2);
- unsigned int b = luax_rawgetnumber(L, 3, 3);
- unsigned int a = luax_rawgetnumber(L, 3, 4);
- bitmap = new Bitmap(w, h, Color(r, g, b, a));
- }
- else if (luax_isfunction(L, 3))
- {
- std::function<Color(int, int, int, int)> drawer = [=](int w, int h, int x, int y)->Color{
- luax_pushvalue(L, 3);
- luax_pushnumber(L, w);
- luax_pushnumber(L, h);
- luax_pushnumber(L, x);
- luax_pushnumber(L, y);
- // Call drawer function.
- luax_call(L, 4, 1);
- // Get result color.
- if (!luax_istable(L, -1))
- luax_error(L, "Return value of bitmap drawer is wrong, should be a color table.");
- Color c;
- c.r = luax_rawgetnumberthenpop(L, -1, 1);
- c.g = luax_rawgetnumberthenpop(L, -1, 2);
- c.b = luax_rawgetnumberthenpop(L, -1, 3);
- c.a = luax_rawgetnumberthenpop(L, -1, 4);
- // Pop return value.
- luax_pop(L, 1);
- return c;
- };
- bitmap = new Bitmap(w, h, drawer);
- }
- else
- {
- luax_typerror(L, 3, "color table or color setter");
- return 1;
- }
- }
- else
- {
- const char* f = luax_checkstring(L, 1);
- AssetDatabase* fs = AssetDatabase::get();
- Buffer b;
- try
- {
- if (!fs->exists(f))
- throw Exception("No such image file %s.", f);
- fs->read(f, b);
- }
- catch (Exception& e)
- {
- error(L, "Failed to read image %s", f);
- luax_pushnil(L);
- return 1;
- }
- bitmap = new Bitmap(&b, b.size());
- if (bitmap == nullptr)
- {
- error(L, "Failed to decode image file %s", f);
- luax_pushnil(L);
- return 1;
- }
- }
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Bitmap, new Shared(bitmap));
- return 1;
- }
-
- /* jin.graphics.newTexture(bitmap) */
- LUA_IMPLEMENT int l_newTexture(lua_State* L)
- {
- Texture* texture = nullptr;
- if (luax_istype(L, 1, Jin_Lua_Bitmap))
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap);
- Bitmap* bitmap = luaObj->getObject<Bitmap>();
- texture = new Texture(bitmap);
- }
- else if (luax_isstring(L, 1))
- {
- const char* path = luax_checkstring(L, 1);
- texture = new Texture(path);
- }
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Texture, new Shared(texture));
- return 1;
- }
-
- LUA_IMPLEMENT int l_newShader(lua_State* L)
- {
- const char* program = luax_checkstring(L, 1);
- Shader* jsl = new Shader(program);
- if (jsl == nullptr)
- {
- error(L, "Failed to compile shader");
- luax_pushnil(L);
- return 1;
- }
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Shader, new Shared(jsl));
- return 1;
- }
-
- LUA_IMPLEMENT int l_newShaderf(lua_State* L)
- {
- const char* path = luax_checkstring(L, 1);
- AssetDatabase* fs = AssetDatabase::get();
- if (!fs->exists(path))
- {
- error(L, "No such shader file \"%s\"", path);
- luax_pushnil(L);
- return 1;
- }
- Buffer b;
- fs->read(path, b);
- Shader* jsl = new Shader((char*)&b);
- if (jsl == nullptr)
- {
- error(L, "Failed to compile shader");
- luax_pushnil(L);
- return 1;
- }
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Shader, new Shared(jsl));
- return 1;
- }
-
- LUA_IMPLEMENT int l_newCanvas(lua_State* L)
- {
- int w = luax_checknumber(L, 1);
- int h = luax_checknumber(L, 2);
- Canvas* cvs = new Canvas(w, h);
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Canvas, new Shared(cvs));
- return 1;
- }
-
- LUA_IMPLEMENT int l_clear(lua_State* L)
- {
- glClear(GL_COLOR_BUFFER_BIT);
- return 0;
- }
-
- LUA_IMPLEMENT int l_setClearColor(lua_State* L)
- {
- if (luax_gettop(L) == 0)
- {
- glClearColor(0, 0, 0, 1);
- return 0;
- }
-
- context.curClearColor.r = luax_checknumber(L, 1);
- context.curClearColor.g = luax_checknumber(L, 2);
- context.curClearColor.b = luax_checknumber(L, 3);
- context.curClearColor.a = luax_checknumber(L, 4);
-
- gl.setClearColor(context.curClearColor.r,
- context.curClearColor.g,
- context.curClearColor.b,
- context.curClearColor.a);
- return 0;
- }
-
- LUA_IMPLEMENT int l_present(lua_State* L)
- {
- Window::get()->swapBuffers();
- return 0;
- }
-
- LUA_IMPLEMENT void l_draw_texture(lua_State* L)
- {
- if (!luax_istype(L, 1, Jin_Lua_Texture))
- return;
- int x = luax_optnumber(L, 2, 0);
- int y = luax_optnumber(L, 3, 0);
- float sx = luax_optnumber(L, 4, 1);
- float sy = luax_optnumber(L, 5, 1);
- float r = luax_optnumber(L, 6, 0);
- float ox = luax_optnumber(L, 7, 0);
- float oy = luax_optnumber(L, 8, 0);
- LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1);
- Texture* tex = luaObj->getObject<Texture>();
- tex->render(x, y, sx, sy, r, ox, oy);
- }
-
- LUA_IMPLEMENT void l_draw_canvas(lua_State* L)
- {
- if (!luax_istype(L, 1, Jin_Lua_Canvas))
- return;
- int x = luax_optnumber(L, 2, 0);
- int y = luax_optnumber(L, 3, 0);
- float sx = luax_optnumber(L, 4, 1);
- float sy = luax_optnumber(L, 5, 1);
- float r = luax_optnumber(L, 6, 0);
- float ox = luax_optnumber(L, 7, 0);
- float oy = luax_optnumber(L, 8, 0);
- LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1);
- Canvas* canvas = luaObj->getObject<Canvas>();
- canvas->render(x, y, sx, sy, r, ox, oy);
- }
-
- /* jin.graphics.draw(text, font, x, y) */
- LUA_IMPLEMENT void l_draw_text(lua_State* L)
- {
- if (!luax_istype(L, 1, Jin_Lua_Text))
- return;
- LuaObject* p = (LuaObject*)luax_toudata(L, 1);
- Text* text = p->getObject<Text>();
- int x = luax_optnumber(L, 3, 0);
- int y = luax_optnumber(L, 4, 0);
- int spacing = luax_optnumber(L, 6, 0);
- Font* font = nullptr;
- LuaObject* p2 = (LuaObject*)luax_toudata(L, 2);
- if (luax_istype(L, 2, Jin_Lua_TextureFont))
- {
- TextureFont* tf = p2->getObject<TextureFont>();
- font = tf;
- }
- else if (luax_istype(L, 2, Jin_Lua_TTF))
- {
- TTF* ttf = p2->getObject<TTF>();
- font = ttf;
- }
- else
- {
- font = context.defaultFont;
- }
- int lineheight = luax_optnumber(L, 5, font->getFontSize());
- font->render(*text, x, y, lineheight, spacing);
- }
-
- /* jin.graphics.draw(page, x, y) */
- LUA_IMPLEMENT void l_draw_page(lua_State* L)
- {
- if (!luax_istype(L, 1, Jin_Lua_Page))
- return;
- int x = luax_optnumber(L, 2, 0);
- int y = luax_optnumber(L, 3, 0);
- LuaObject* p = (LuaObject*)luax_toudata(L, 1);
- Page* page = p->getObject<Page>();
- Font* font = page->font;
- font->render(page, x, y);
- }
-
- LUA_IMPLEMENT void l_draw_sprite(lua_State* L)
- {
- if (!luax_istype(L, 1, Jin_Lua_Sprite))
- return;
- LuaObject* luaSprite = (LuaObject*)luax_toudata(L, 1);
- Sprite* sprite = luaSprite->getObject<Sprite>();
- float x = luax_checknumber(L, 2);
- float y = luax_checknumber(L, 3);
- float sx = luax_checknumber(L, 4);
- float sy = luax_checknumber(L, 5);
- float r = luax_checknumber(L, 6);
- sprite->render(x, y, sx, sy, r);
- }
-
- LUA_IMPLEMENT int l_draw(lua_State* L)
- {
- if (luax_istype(L, 1, Jin_Lua_Texture))
- l_draw_texture(L);
- else if (luax_istype(L, 1, Jin_Lua_Canvas))
- l_draw_canvas(L);
- else if (luax_istype(L, 1, Jin_Lua_Text))
- l_draw_text(L);
- else if (luax_istype(L, 1, Jin_Lua_Page))
- l_draw_page(L);
- else if (luax_istype(L, 1, Jin_Lua_Sprite))
- l_draw_sprite(L);
- else
- {
- luax_typerror(L, 1, "texture or canvas");
- return 1;
- }
- return 0;
- }
-
- // draw(tex, quad, x, y, sx, sy, r, ax, ay)
- LUA_IMPLEMENT int l_drawq(lua_State* L)
- {
- if (!luax_istable(L, 2))
- {
- luax_typerror(L, 2, "table");
- return 1;
- }
- Math::Quad q;
- q.x = luax_rawgetnumber(L, 2, 1);
- q.y = luax_rawgetnumber(L, 2, 2);
- q.w = luax_rawgetnumber(L, 2, 3);
- q.h = luax_rawgetnumber(L, 2, 4);
- luax_pop(L, 4);
- int x = luax_optnumber(L, 3, 0);
- int y = luax_optnumber(L, 4, 0);
- float sx = luax_optnumber(L, 5, 1);
- float sy = luax_optnumber(L, 6, 1);
- float r = luax_optnumber(L, 7, 0);
- float ox = luax_optnumber(L, 8, 0);
- float oy = luax_optnumber(L, 9, 0);
-
- if (luax_istype(L, 1, Jin_Lua_Texture))
- {
- LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1);
- Texture* tex = luaObj->getObject<Texture>();
- tex->render(q, x, y, sx, sy, r, ox, oy);
- }
- else if (luax_istype(L, 1, Jin_Lua_Canvas))
- {
- LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1);
- Canvas* canvas = luaObj->getObject<Canvas>();
- canvas->render(q, x, y, sx, sy, r, ox, oy);
- }
- else
- {
- luax_typerror(L, 1, "texture or canvas");
- }
- }
-
- /* print(string, x, y, lineheight, spacing) */
- /* need set font */
- LUA_IMPLEMENT int l_print(lua_State* L)
- {
- Font* font = gl.getFont();
- if (font == nullptr)
- return 0;
- unsigned length;
- const char* str = luax_checklstring(L, 1, &length);
- Text text(Encode::UTF8, str, length);
- int x = luax_optnumber(L, 2, 0);
- int y = luax_optnumber(L, 3, 0);
- int lineheight = luax_optnumber(L, 4, font->getFontSize());
- int spacing = luax_optnumber(L, 5, 0);
- font->render(text, x, y, lineheight, spacing);
- return 0;
- }
-
- LUA_IMPLEMENT int l_setColor(lua_State* L)
- {
- if (luax_gettop(L) == 0)
- {
- gl.setColor(Color(255, 255, 255, 255));
- return 0;
- }
-
- context.curRenderColor.r = luax_checknumber(L, 1);
- context.curRenderColor.g = luax_checknumber(L, 2);
- context.curRenderColor.b = luax_checknumber(L, 3);
- if (luax_gettop(L) == 4)
- context.curRenderColor.a = luax_checknumber(L, 4);
- else
- context.curRenderColor.a = 255;
- gl.setColor(context.curRenderColor);
- return 0;
- }
-
- LUA_IMPLEMENT int l_getColor(lua_State * L)
- {
- luax_pushnumber(L, context.curRenderColor.r);
- luax_pushnumber(L, context.curRenderColor.g);
- luax_pushnumber(L, context.curRenderColor.b);
- luax_pushnumber(L, context.curRenderColor.a);
- return 4;
- }
-
- LUA_IMPLEMENT int l_bindCanvas(lua_State* L)
- {
- if (luax_gettop(L) == 0)
- {
- // bind to default canvas
- gl.unbindCanvas();
- return 0;
- }
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas);
- Canvas* canvas = luaObj->getObject<Canvas>();
- gl.bindCanvas(canvas);
- return 0;
- }
-
- LUA_IMPLEMENT int l_unbindCanvas(lua_State* L)
- {
- gl.unbindCanvas();
- return 0;
- }
-
- LUA_IMPLEMENT int l_useShader(lua_State* L)
- {
- if (luax_gettop(L) == 0)
- {
- gl.unuseShader();
- return 0;
- }
- if (luax_istype(L, 1, Jin_Lua_Shader))
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader);
- Shader* shader = luaObj->getObject<Shader>();
- gl.useShader(shader);
- }
- else
- {
- luax_typerror(L, 1, "JSL shader");
- }
- return 0;
- }
-
- LUA_IMPLEMENT int l_setBlend(lua_State* L)
- {
-
- return 0;
- }
-
- LUA_IMPLEMENT int l_point(lua_State* L)
- {
- int x = luax_checknumber(L, 1);
- int y = luax_checknumber(L, 2);
- JinEngine::Graphics::point(x, y);
-
- return 0;
- }
-
- LUA_IMPLEMENT int l_line(lua_State* L)
- {
- int x1 = luax_checknumber(L, 1);
- int y1 = luax_checknumber(L, 2);
- int x2 = luax_checknumber(L, 3);
- int y2 = luax_checknumber(L, 4);
- JinEngine::Graphics::line(x1, y1, x2, y2);
-
- return 0;
- }
-
- LUA_IMPLEMENT int l_rect(lua_State* L)
- {
- RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1));
- if (mode != RenderMode::NONE)
- {
- int x = luax_checknumber(L, 2);
- int y = luax_checknumber(L, 3);
- int w = luax_checknumber(L, 4);
- int h = luax_checknumber(L, 5);
- rect(mode, x, y, w, h);
- }
- else
- {
- luax_typerror(L, 1, "'fill' or 'line'");
- return 1;
- }
-
- return 0;
- }
-
- LUA_IMPLEMENT int l_circle(lua_State* L)
- {
- RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1));
- if (mode != RenderMode::NONE)
- {
- int x = luax_checknumber(L, 2);
- int y = luax_checknumber(L, 3);
- float r = luax_checknumber(L, 4);
- circle(mode, x, y, r);
- }
- else
- {
- luax_typerror(L, 1, "'fill' or 'line'");
- return 1;
- }
-
- return 0;
- }
-
- LUA_IMPLEMENT int l_triangle(lua_State* L)
- {
- RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1));
- if (mode != RenderMode::NONE)
- {
- int x = luax_checknumber(L, 2);
- int y = luax_checknumber(L, 3);
-
- int x2 = luax_checknumber(L, 3);
- int y2 = luax_checknumber(L, 4);
-
- int x3 = luax_checknumber(L, 5);
- int y3 = luax_checknumber(L, 6);
-
- triangle(mode, x, y, x2, y2, x3, y3);
- }
- else
- {
- luax_typerror(L, 1, "'fill' or 'line'");
- return 1;
- }
-
- return 0;
- }
-
- LUA_IMPLEMENT int l_polygon(lua_State* L)
- {
- RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1));
- int n = luax_checknumber(L, 2);
- if (mode != RenderMode::NONE)
- {
- if (!luax_istable(L, 3))
- {
- luax_typerror(L, 3, "table");
- return 1;
- }
- int tn = luax_tableidxlen(L, 3);
- if (tn != n * 2)
- {
- LUA_IMPLEMENT char* emsg = \
- "number of polygon vertices doesn't match " \
- "provided n, expect %d numbers but get %d";
- luax_error(L, emsg, n * 2, tn);
- return 1;
- }
- float* p = (float*)alloca(2 * n * sizeof(float));
- for (int i = 1; i <= 2 * n; ++i)
- p[i - 1] = luax_rawgetnumber(L, 3, i);
- polygon(mode, p, n);
- }
- else
- {
- luax_typerror(L, 1, "'fill' or 'line'");
- return 1;
- }
-
- return 0;
- }
-
- LUA_IMPLEMENT int l_newTTFData(lua_State* L)
- {
- TTFData* fd = nullptr;
- {
- const char* path = luax_checkstring(L, 1);
- AssetDatabase* fs = AssetDatabase::get();
- if (!fs->exists(path))
- {
- error(L, "No such font \"%s\"", path);
- luax_pushnil(L);
- return 1;
- }
- Buffer b;
- fs->read(path, b);
- fd = new TTFData(&b, b.size());
- }
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_TTFData, new Shared(fd));
- return 1;
- }
-
- /* newText(str[, encode]) */
- LUA_IMPLEMENT int l_newText(lua_State* L)
- {
- Encode encode = Encode::UTF8;
- if (luax_gettop(L) == 2)
- {
- const char* e = luax_checkstring(L, 2);
- if (strcmp(e, "UTF8") == 0) encode = Encode::UTF8;
- //else if (strcmp(e, "UTF16") == 0) encode = Encode::UTF16;
- else if (strcmp(e, "ASCII") == 0) encode = Encode::ASCII;
- else
- {
- luax_error(L, "wrong text encode %s", e);
- return 0;
- }
- }
- unsigned length;
- const char* data = luax_checklstring(L, 1, &length);
- Text* text = new Text(encode, data, length);
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Text, new Shared(text));
- return 1;
- }
-
- // newSprite(Texture tex, Quad quad, Origin origin)
- // newSprite(Texture tex, Quad quad, Number ox, Number oy)
- // newSprite(Texture tex, Origin origin)
- // newSprite(Texture tex, Number ox, Number oy)
- LUA_IMPLEMENT int l_newSprite(lua_State* L)
- {
- int n = luax_gettop(L);
- LuaObject* objGraphic = nullptr;
- if (luax_istype(L, 1, Jin_Lua_Texture))
- objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture);
- else if (luax_istype(L, 1, Jin_Lua_Canvas))
- objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas);
- Graphic* graphic = objGraphic->getObject<Graphic>();
- if (objGraphic != nullptr)
- {
- if (n == 3 && luax_istable(L, 2))
- {
- Quad quad;
- quad.x = luax_rawgetnumberthenpop(L, 2, 1);
- quad.y = luax_rawgetnumberthenpop(L, 2, 2);
- quad.w = luax_rawgetnumberthenpop(L, 2, 3);
- quad.h = luax_rawgetnumberthenpop(L, 2, 4);
- int o = luax_checkinteger(L, 3);
- Origin origin = static_cast<Origin>(o);
- LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, quad, origin)));
- p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic);
- }
- else if (n == 4)
- {
- Quad quad;
- quad.x = luax_rawgetnumberthenpop(L, 2, 1);
- quad.y = luax_rawgetnumberthenpop(L, 2, 2);
- quad.w = luax_rawgetnumberthenpop(L, 2, 3);
- quad.h = luax_rawgetnumberthenpop(L, 2, 4);
- int ox = luax_checkinteger(L, 3);
- int oy = luax_checkinteger(L, 4);
- LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, quad, ox, oy)));
- p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic);
- }
- else if (n == 2)
- {
- int o = luax_checkinteger(L, 2);
- Origin origin = static_cast<Origin>(o);
- LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, origin)));
- p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic);
- }
- else if (n == 3)
- {
- int ox = luax_checkinteger(L, 2);
- int oy = luax_checkinteger(L, 3);
- LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, ox, oy)));
- p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic);
- }
- else
- {
- luax_error(L, "No matched overloaded functions.");
- return 1;
- }
- }
-
- return 1;
- }
-
- LUA_IMPLEMENT int l_newSpriteSheet(lua_State* L)
- {
- LuaObject* objGraphic = nullptr;
- if (luax_istype(L, 1, Jin_Lua_Texture))
- objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture);
- else if(luax_istype(L, 1, Jin_Lua_Canvas))
- objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas);
- if (objGraphic != nullptr)
- {
- Graphic* graphic = objGraphic->getObject<Graphic>();
- Shared* shrSSheet = new Shared(new SpriteSheet(graphic));
- LuaObject* luaSSheet = luax_newinstance(L, Jin_Lua_SpriteSheet, shrSSheet);
- luaSSheet->setDependency((int)SpriteSheetDependency::DEP_GRAPHIC, objGraphic);
- return 1;
- }
- else
- return 0;
- }
-
- // newAnimation([frames table, loop, speed])
- LUA_IMPLEMENT int l_newAnimation(lua_State* L)
- {
- int argc = luax_gettop(L);
- Animation* animation = new Animation();
- Shared* shrAnimation = new Shared(animation);
- LuaObject* luaAnimation = luax_newinstance(L, Jin_Lua_Animation, shrAnimation);
- if (argc >= 3)
- {
- if (!luax_istable(L, 1))
- {
- luax_typerror(L, 1, "frames table");
- return 1;
- }
- bool loop = luax_checkbool(L, 2);
- float speed = luax_checknumber(L, 3);
- int n = luax_tableidxlen(L, 1);
- for (int i = 1; i <= n; ++i)
- {
- luax_rawgeti(L, 1, i);
- LuaObject* luaSprite = (LuaObject*)luax_checktype(L, -1, Jin_Lua_Sprite);
- animation->addFrame(luaSprite->getObject<Sprite>());
- int index = animation->getFrameCount() - 1;
- luaAnimation->setDependency((int)AnimationDependency::DEP_SPRITES + index, luaSprite);
- }
- animation->setLoop(loop);
- animation->setSpeed(speed);
- }
- luax_pushvalue(L, argc + 1);
- return 1;
- }
-
- // newAnimator([animation])
- LUA_IMPLEMENT int l_newAnimator(lua_State* L)
- {
- int argc = luax_gettop(L);
- Animator* animator = new Animator();
- Shared* shrAniamtor = new Shared(animator);
- if (argc >= 1)
- {
- LuaObject* animation = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation);
- animator->setAnimation(animation->getObject<Animation>());
- LuaObject* luaAnimator = luax_newinstance(L, Jin_Lua_Animator, shrAniamtor);
- luaAnimator->setDependency((int)AnimatorDependency::DEP_ANIMATION, animation);
- return 1;
- }
- LuaObject* luaAnimator = luax_newinstance(L, Jin_Lua_Animator, shrAniamtor);
- return 1;
- }
-
- /* newTextureFont(bitmap, text, color | cellw, cellh) */
- LUA_IMPLEMENT int l_newTextureFont(lua_State* L)
- {
- LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap);
- Bitmap* bitmap = p->getObject<Bitmap>();
- Text* text;
- if (luax_istype(L, 2, Jin_Lua_Text))
- {
- LuaObject* pt = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text);
- text = pt->getObject<Text>();
- }
- else if (luax_isstring(L, 2))
- {
- unsigned len;
- const char* str = luax_checklstring(L, 2, &len);
- text = new Text(Encode::UTF8, str, len);
- }
- else
- {
- luax_typerror(L, 2, "Text or string");
- return 1;
- }
- float cellh = luax_checknumber(L, 4);
- TextureFont* textureFont = nullptr;
- if (luax_istable(L, 3))
- {
- unsigned int r = luax_rawgetnumber(L, 3, 1);
- unsigned int g = luax_rawgetnumber(L, 3, 2);
- unsigned int b = luax_rawgetnumber(L, 3, 3);
- unsigned int a = luax_rawgetnumber(L, 3, 4);
- textureFont = new TextureFont(bitmap, *text, Color(r, g, b, a), cellh);
- }
- else if (luax_isnumber(L, 3))
- {
- float cellw = luax_checknumber(L, 3);
- textureFont = new TextureFont(bitmap, *text, cellw, cellh);
- }
- else
- {
- luax_error(L, "bad arguments #3 to 'newTextureFont', need to be table or number");
- return 0;
- }
- if (luax_isstring(L, 2))
- {
- // Delete temporary text.
- delete text;
- }
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_TextureFont, new Shared(textureFont));
- return 1;
- }
-
- LUA_IMPLEMENT int l_newParticleSystem(lua_State* L)
- {
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_ParticleSystem, new Shared(new ParticleSystem()));
- return 1;
- }
-
- /* setFont(font) */
- LUA_IMPLEMENT int l_setFont(lua_State* L)
- {
- if (luax_istype(L, 1, Jin_Lua_TTF))
- {
- LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTF);
- TTF* ttf = p->getObject<TTF>();
- gl.setFont(ttf);
- }
- else if (luax_istype(L, 1, Jin_Lua_TextureFont))
- {
- LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont);
- TextureFont* tf = p->getObject<TextureFont>();
- gl.setFont(tf);
- }
- return 0;
- }
-
- LUA_IMPLEMENT int l_unsetFont(lua_State* L)
- {
- gl.setFont(context.defaultFont);
- return 0;
- }
-
- LUA_IMPLEMENT int l_clearMatrix(lua_State* L)
- {
- gl.clearMatrix();
- return 0;
- }
-
- LUA_IMPLEMENT int l_pushMatrix(lua_State* L)
- {
- gl.pushMatrix();
- return 0;
- }
-
- LUA_IMPLEMENT int l_popMatrix(lua_State* L)
- {
- gl.popMatrix();
- return 0;
- }
-
- LUA_IMPLEMENT int l_scale(lua_State* L)
- {
- float sx = luax_checknumber(L, 1);
- float sy = luax_checknumber(L, 2);
- gl.scale(sx, sy);
- return 0;
- }
-
- LUA_IMPLEMENT int l_translate(lua_State* L)
- {
- float x = luax_checknumber(L, 1);
- float y = luax_checknumber(L, 2);
- gl.translate(x, y);
- return 0;
- }
-
- LUA_IMPLEMENT int l_rotate(lua_State* L)
- {
- float r = luax_checknumber(L, 1);
- gl.rotate(r);
- return 0;
- }
-
- LUA_EXPORT int luaopen_graphics(lua_State* L)
- {
- luaopen_Bitmap(L);
- luaopen_Texture(L);
- luaopen_Canvas(L);
- luaopen_TTFData(L);
- luaopen_TTF(L);
- luaopen_Text(L);
- luaopen_TextureFont(L);
- luaopen_Page(L);
- luaopen_Shader(L);
- luaopen_Sprite(L);
- luaopen_SpriteSheet(L);
- luaopen_Animation(L);
- luaopen_Animator(L);
- luaopen_ParticleSystem(L);
-
- luaL_Reg methods[] = {
- /* window */
- { "init", l_init },
- { "setTitle", l_setTitle },
- { "getSize", l_getSize },
- { "getWidth", l_getWidth },
- { "getHeight", l_getHeight },
- { "destroy", l_destroy },
- { "hideWindow", l_hideWindow },
- { "showWindow", l_showWindow },
- /* creators */
- { "newBitmap", l_newBitmap },
- { "newTexture", l_newTexture },
- { "newShader", l_newShader },
- { "newShaderf", l_newShaderf },
- { "newCanvas", l_newCanvas },
- { "newTTFData", l_newTTFData },
- { "newText", l_newText },
- { "newTextureFont", l_newTextureFont },
- { "newSprite", l_newSprite },
- { "newSpriteSheet", l_newSpriteSheet },
- { "newAnimation", l_newAnimation },
- { "newAnimator", l_newAnimator },
- { "newParticleSystem", l_newParticleSystem },
- /* render */
- { "setClearColor", l_setClearColor },
- { "clear", l_clear },
- { "draw", l_draw },
- { "print", l_print },
- { "drawq", l_drawq },
- { "setColor", l_setColor },
- { "getColor", l_getColor },
- { "present", l_present },
- /* canvas */
- { "bindCanvas", l_bindCanvas },
- { "unbindCanvas", l_unbindCanvas },
- /* shader */
- { "useShader", l_useShader },
- /* shapes */
- { "point", l_point },
- { "line", l_line },
- { "rect", l_rect },
- { "circle", l_circle },
- { "triangle", l_triangle },
- { "polygon", l_polygon },
- /* font */
- { "setFont", l_setFont },
- { "unsetFont", l_unsetFont },
- /* transform */
- { "pushMatrix", l_pushMatrix },
- { "clearMatrix", l_clearMatrix },
- { "popMatrix", l_popMatrix },
- { "translate", l_translate },
- { "rotate", l_rotate },
- { "scale", l_scale },
- { 0, 0 }
- };
- // Load whole lib.
- luax_newlib(L, methods);
- return 1;
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_graphics.h b/src/lua/modules/graphics/je_lua_graphics.h
deleted file mode 100644
index 02a2c63..0000000
--- a/src/lua/modules/graphics/je_lua_graphics.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef __JE_LUA_GRAPHICS_H__
-#define __JE_LUA_GRAPHICS_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- int luaopen_graphics(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_page.cpp b/src/lua/modules/graphics/je_lua_page.cpp
deleted file mode 100644
index 5a312e2..0000000
--- a/src/lua/modules/graphics/je_lua_page.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-#include <iostream>
-
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-
-using namespace JinEngine::Graphics;
-using namespace JinEngine::Graphics::Fonts;
-using namespace JinEngine::Graphics::Shaders;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_Page = "Page";
-
- Page* getPage(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Page);
- return luaObj->getObject<Page>();
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Page);
- luaObj->release();
- return 0;
- }
-
- LUA_IMPLEMENT int l_getSize(lua_State* L)
- {
- Page* page = getPage(L);
- luax_pushinteger(L, page->size.w);
- luax_pushinteger(L, page->size.h);
- return 2;
- }
-
- LUA_IMPLEMENT int l_getWidth(lua_State* L)
- {
- Page* page = getPage(L);
- luax_pushinteger(L, page->size.w);
- return 1;
- }
-
- LUA_IMPLEMENT int l_getHeight(lua_State* L)
- {
- Page* page = getPage(L);
- luax_pushinteger(L, page->size.h);
- return 1;
- }
-
- LUA_EXPORT void luaopen_Page(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "getSize", l_getSize },
- { "getWidth", l_getWidth },
- { "getHeight", l_getHeight },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Page, methods);
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_page.h b/src/lua/modules/graphics/je_lua_page.h
deleted file mode 100644
index e4a21a3..0000000
--- a/src/lua/modules/graphics/je_lua_page.h
+++ /dev/null
@@ -1,22 +0,0 @@
-#ifndef __JE_LUA_PAGE_H__
-#define __JE_LUA_PAGE_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- enum class PageDependency
- {
- DEP_TTF = 1,
- DEP_TEXTURE_FONT = 2,
- };
-
- extern const char* Jin_Lua_Page;
-
- void luaopen_Page(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_particle_system.cpp b/src/lua/modules/graphics/je_lua_particle_system.cpp
deleted file mode 100644
index 0c42209..0000000
--- a/src/lua/modules/graphics/je_lua_particle_system.cpp
+++ /dev/null
@@ -1,422 +0,0 @@
-#include <vector>
-
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-
-#include "je_lua_sprite.h"
-#include "je_lua_particle_system.h"
-
-using namespace std;
-using namespace JinEngine::Math;
-using namespace JinEngine::Graphics;
-using namespace JinEngine::Graphics::Particles;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_ParticleSystem = "ParticleSystem";
-
- LUA_IMPLEMENT inline ParticleSystem* checkPS(lua_State* L)
- {
- LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem);
- return luaObj->getObject<ParticleSystem>();
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem);
- luaObj->release();
- return 0;
- }
-
- LUA_IMPLEMENT int l_update(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- float dt = luax_checknumber(L, 2);
- ps->update(dt);
- return 0;
- }
-
- LUA_IMPLEMENT int l_render(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- ps->render();
- return 0;
- }
-
- LUA_IMPLEMENT int l_setPosition(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- float x = luax_checknumber(L, 2);
- float y = luax_checknumber(L, 3);
- ps->setPosition(x, y);
- return 0;
- }
-
- LUA_IMPLEMENT int l_setScale(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- float sx = luax_checknumber(L, 2);
- float sy = luax_checknumber(L, 3);
- //ps->setScale(sx, sy);
- return 0;
- }
-
- LUA_IMPLEMENT int l_pause(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- bool b = luax_checkbool(L, 2);
- //ps->pause(b);
- return 0;
- }
-
- LUA_IMPLEMENT int l_clear(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- //ps->clear();
- return 0;
- }
-
- LUA_IMPLEMENT int l_setEmitRate(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- if (luax_gettop(L) >= 3)
- {
- float floor = luax_checknumber(L, 2);
- float ceil = luax_checknumber(L, 3);
- ps->setEmitRate(floor, ceil);
- }
- else if (luax_gettop(L) >= 2)
- {
- float n = luax_checknumber(L, 2);
- ps->setEmitRate(n);
- }
- return 0;
- }
-
- LUA_IMPLEMENT int l_setEmitForce(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- if (luax_gettop(L) >= 3)
- {
- float floor = luax_checknumber(L, 2);
- float ceil = luax_checknumber(L, 3);
- ps->setEmitForce(floor, ceil);
- }
- else if (luax_gettop(L) >= 2)
- {
- float n = luax_checknumber(L, 2);
- ps->setEmitForce(n);
- }
- return 0;
- }
-
- LUA_IMPLEMENT int l_setEmitDirection(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- if (luax_gettop(L) >= 3)
- {
- float floor = luax_checknumber(L, 2);
- float ceil = luax_checknumber(L, 3);
- ps->setEmitDirection(floor, ceil);
- }
- else if (luax_gettop(L) >= 2)
- {
- float n = luax_checknumber(L, 2);
- ps->setEmitDirection(n);
- }
- return 0;
- }
-
- LUA_IMPLEMENT int l_setEmitPosition(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- if (luax_gettop(L) >= 3)
- {
- if (!luax_istable(L, 2))
- {
- luax_typerror(L, 2, "table");
- return 1;
- }
- if (!luax_istable(L, 3))
- {
- luax_typerror(L, 3, "table");
- return 1;
- }
- Vector2<float> floor, ceil;
- floor.x = luax_rawgetnumber(L, 2, 1);
- floor.y = luax_rawgetnumber(L, 2, 2);
- ceil.x = luax_rawgetnumber(L, 3, 1);
- ceil.y = luax_rawgetnumber(L, 3, 2);
- ps->setEmitPosition(floor, ceil);
- }
- else if (luax_gettop(L) >= 2)
- {
- if (!luax_istable(L, 2))
- {
- luax_typerror(L, 2, "table");
- return 1;
- }
- Vector2<float> pos;
- pos.x = luax_rawgetnumber(L, 2, 1);
- pos.y = luax_rawgetnumber(L, 2, 2);
- ps->setEmitPosition(pos);
- }
- return 0;
- }
-
- LUA_IMPLEMENT int l_setParticleLife(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- if (luax_gettop(L) >= 3)
- {
- float floor = luax_checknumber(L, 2);
- float ceil = luax_checknumber(L, 3);
- ps->setParticleLife(floor, ceil);
- }
- else if (luax_gettop(L) >= 2)
- {
- float n = luax_checknumber(L, 2);
- ps->setParticleLife(n);
- }
- return 0;
- }
-
- LUA_IMPLEMENT int l_setParticleLinearAccelaration(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- if (!luax_istable(L, 2))
- {
- luax_typerror(L, 2, "table");
- return 1;
- }
- Vector2<float> ac;
- ac.x = luax_rawgetnumber(L, 2, 1);
- ac.y = luax_rawgetnumber(L, 2, 2);
- ps->setParticleLinearAccelaration(ac);
- return 0;
- }
-
- LUA_IMPLEMENT int l_setParticleRadialAccelaration(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- float ra = luax_checknumber(L, 2);
- ps->setParticleRadialAccelaration(ra);
- return 0;
- }
-
- LUA_IMPLEMENT int l_setParticleAngularSpeed(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- if (luax_gettop(L) >= 3)
- {
- float floor = luax_checknumber(L, 2);
- float ceil = luax_checknumber(L, 3);
- ps->setParticleAngularSpeed(floor, ceil);
- }
- else if (luax_gettop(L) >= 2)
- {
- float n = luax_checknumber(L, 2);
- ps->setParticleAngularSpeed(n);
- }
- return 0;
- }
-
- LUA_IMPLEMENT int l_setParticleSpritesMode(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- int n = luax_checkinteger(L, 2);
- SpriteMode mode = static_cast<SpriteMode>(n);
- ps->setParticleSpritesMode(mode);
- return 0;
- }
-
- LUA_IMPLEMENT int l_addParticleSprite(lua_State* L)
- {
- LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem);
- ParticleSystem* ps = obj->getObject<ParticleSystem>();
- LuaObject* objSpr = luax_checkobject(L, 2, Jin_Lua_Sprite);
- Sprite* spr = objSpr->getObject<Sprite>();
- ps->addParticleSprite(spr);
- int depn = (*obj).getDependenciesCount();
- (*obj).setDependency((int)ParticleSystemDependency::DEP_SPRITES + depn, objSpr);
- return 0;
- }
-
- LUA_IMPLEMENT int l_addParticleSprites(lua_State* L)
- {
- LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem);
- ParticleSystem* ps = obj->getObject<ParticleSystem>();
- if (!luax_istable(L, 2))
- {
- luax_typerror(L, 2, "sprites table");
- return 1;
- }
- int n = luax_tableidxlen(L, 2);
- int depn = (*obj).getDependenciesCount();
- for (int i = 1; i <= n; ++i)
- {
- luax_rawgeti(L, 2, i);
- LuaObject* objSpr = luax_checkobject(L, -1, Jin_Lua_Sprite);
- luax_pop(L, 1);
- Sprite* spr = objSpr->getObject<Sprite>();
- ps->addParticleSprite(spr);
- (*obj).setDependency((int)ParticleSystemDependency::DEP_SPRITES + depn + i - 1, objSpr);
- }
- return 0;
- }
-
- // From 0
- LUA_IMPLEMENT int l_removeParticleSprite(lua_State* L)
- {
- LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem);
- ParticleSystem* ps = obj->getObject<ParticleSystem>();
- int n = luax_checkinteger(L, 2);
- ps->removeParticleSprite(n);
- (*obj).removeDependency((int)ParticleSystemDependency::DEP_SPRITES + n);
- return 0;
- }
-
- LUA_IMPLEMENT int l_enableParticleBlendAdditive(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- bool enable = luax_checkbool(L, 2);
- ps->enableParticleBlendAdditive(enable);
- return 0;
- }
-
- LUA_IMPLEMENT int l_setParticleScale(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- float scale = luax_checknumber(L, 2);
- ps->setParticleScale(scale);
- return 0;
- }
-
- LUA_IMPLEMENT int l_addParticleScalePoint(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- float scale = luax_checknumber(L, 2);
- float t = luax_checknumber(L, 3);
- ps->addParticleScalePoint(scale, t);
- return 0;
- }
-
- LUA_IMPLEMENT int l_removeParticleScalePoint(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- int i = luax_checkinteger(L, 2);
- ps->removeParticleScalePoint(i);
- return 0;
- }
-
- LUA_IMPLEMENT int l_setParticleColor(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- if (!luax_istable(L, 2))
- {
- luax_typerror(L, 2, "color table");
- return 1;
- }
- Color c;
- c.r = luax_rawgetnumber(L, 2, 1);
- c.g = luax_rawgetnumber(L, 2, 2);
- c.b = luax_rawgetnumber(L, 2, 3);
- c.a = luax_rawgetnumber(L, 2, 4);
- ps->setParticleColor(c);
- return 0;
- }
-
- LUA_IMPLEMENT int l_addParticleColorPoint(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- if (!luax_istable(L, 2))
- {
- luax_typerror(L, 2, "color table");
- return 1;
- }
- Color c;
- c.r = luax_rawgetnumber(L, 2, 1);
- c.g = luax_rawgetnumber(L, 2, 2);
- c.b = luax_rawgetnumber(L, 2, 3);
- c.a = luax_rawgetnumber(L, 2, 4);
- float t = luax_checknumber(L, 3);
- ps->addParticleColorPoint(c, t);
- return 0;
- }
-
- LUA_IMPLEMENT int l_removeParticleColorPoint(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- int i = luax_checkinteger(L, 2);
- ps->removeParticleColorPoint(i);
- return 0;
- }
-
- LUA_IMPLEMENT int l_setParticleTransparency(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- float transparency = luax_checknumber(L, 2);
- ps->setParticleTransparency(transparency);
- return 0;
- }
-
- LUA_IMPLEMENT int l_addParticleTransparencyPoint(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- float transparency = luax_checknumber(L, 2);
- float t = luax_checknumber(L, 3);
- ps->addParticleTransparencyPoint(transparency, t);
- return 0;
- }
-
- LUA_IMPLEMENT int l_removeParticleTransparencyPoint(lua_State* L)
- {
- ParticleSystem* ps = checkPS(L);
- int i = luax_checkinteger(L, 2);
- ps->removeParticleTransparencyPoint(i);
- return 0;
- }
-
- LUA_EXPORT void luaopen_ParticleSystem(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "update", l_update },
- { "render", l_render },
- { "setPosition", l_setPosition },
- { "setScale", l_setScale },
- { "pause", l_pause },
- { "clear", l_clear },
- { "setEmitRate", l_setEmitRate },
- { "setEmitForce", l_setEmitForce },
- { "setEmitDirection", l_setEmitDirection },
- { "setEmitPosition", l_setEmitPosition },
- { "setParticleLife", l_setParticleLife },
- { "setParticleLinearAccelaration", l_setParticleLinearAccelaration },
- { "setParticleRadialAccelaration", l_setParticleRadialAccelaration },
- { "setParticleAngularSpeed", l_setParticleAngularSpeed },
- { "setParticleSpritesMode", l_setParticleSpritesMode },
- { "addParticleSprite", l_addParticleSprite },
- { "addParticleSprites", l_addParticleSprites },
- { "removeParticleSprite", l_removeParticleSprite },
- { "enableParticleBlendAdditive", l_enableParticleBlendAdditive },
- { "setParticleScale", l_setParticleScale },
- { "addParticleScalePoint", l_addParticleScalePoint },
- { "removeParticleScalePoint", l_removeParticleScalePoint },
- { "setParticleColor", l_setParticleColor },
- { "addParticleColorPoint", l_addParticleColorPoint },
- { "removeParticleColorPoint", l_removeParticleColorPoint },
- { "setParticleTransparency", l_setParticleTransparency },
- { "addParticleTransparencyPoint", l_addParticleTransparencyPoint },
- { "removeParticleTransparencyPoint", l_removeParticleTransparencyPoint },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_ParticleSystem, methods);
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_particle_system.h b/src/lua/modules/graphics/je_lua_particle_system.h
deleted file mode 100644
index b75b569..0000000
--- a/src/lua/modules/graphics/je_lua_particle_system.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#ifndef __JE_LUA_PARTICLESYSTEM_H__
-#define __JE_LUA_PARTICLESYSTEM_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- enum class ParticleSystemDependency
- {
- DEP_SPRITES = 1,
- };
-
- extern const char* Jin_Lua_ParticleSystem;
-
- void luaopen_ParticleSystem(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_shader.cpp b/src/lua/modules/graphics/je_lua_shader.cpp
deleted file mode 100644
index 9505444..0000000
--- a/src/lua/modules/graphics/je_lua_shader.cpp
+++ /dev/null
@@ -1,132 +0,0 @@
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-
-#include "je_lua_shader.h"
-#include "je_lua_canvas.h"
-#include "je_lua_texture.h"
-
-using namespace JinEngine::Graphics;
-using namespace JinEngine::Graphics::Shaders;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_Shader = "Shader";
-
- static inline Shader* checkShader(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader);
- return luaObj->getObject<Shader>();
- }
-
- /**
- * jsl:sendNumber("variable", 0.1)
- */
- LUA_IMPLEMENT int l_sendNumber(lua_State* L)
- {
- Shader* shader = checkShader(L);
- const char* variable = luax_checkstring(L, 2);
- float number = luax_checknumber(L, 3);
- shader->sendFloat(variable, number);
- return 0;
- }
-
- LUA_IMPLEMENT int l_sendTexture(lua_State* L)
- {
- Shader* shader = checkShader(L);
- const char* variable = luax_checkstring(L, 2);
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Texture);
- shader->sendTexture(variable, luaObj->getObject<Texture>());
- return 0;
- }
-
- LUA_IMPLEMENT int l_sendCanvas(lua_State* L)
- {
- Shader* shader = checkShader(L);
- const char* variable = luax_checkstring(L, 2);
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Canvas);
- shader->sendCanvas(variable, luaObj->getObject<Canvas>());
- return 0;
- }
-
- LUA_IMPLEMENT int l_sendVec2(lua_State* L)
- {
- Shader* shader = checkShader(L);
- const char* variable = luax_checkstring(L, 2);
- if (!luax_istable(L, 3))
- {
- luax_typerror(L, 3, "table");
- return 1;
- }
- float x = luax_rawgetnumber(L, 3, 1);
- float y = luax_rawgetnumber(L, 3, 2);
- shader->sendVec2(variable, x, y);
- return 0;
- }
-
- LUA_IMPLEMENT int l_sendVec3(lua_State* L)
- {
- Shader* shader = checkShader(L);
- const char* variable = luax_checkstring(L, 2);
- if (!luax_istable(L, 3))
- {
- luax_typerror(L, 3, "table");
- return 1;
- }
- float x = luax_rawgetnumber(L, 3, 1);
- float y = luax_rawgetnumber(L, 3, 2);
- float z = luax_rawgetnumber(L, 3, 3);
- shader->sendVec3(variable, x, y, z);
- return 0;
- }
-
- LUA_IMPLEMENT int l_sendVec4(lua_State* L)
- {
- Shader* shader = checkShader(L);
- const char* variable = luax_checkstring(L, 2);
- if (!luax_istable(L, 3))
- {
- luax_typerror(L, 3, "table");
- return 1;
- }
- float x = luax_rawgetnumber(L, 3, 1);
- float y = luax_rawgetnumber(L, 3, 2);
- float z = luax_rawgetnumber(L, 3, 3);
- float w = luax_rawgetnumber(L, 3, 4);
- shader->sendVec4(variable, x, y, z, w);
- return 0;
- }
-
- LUA_IMPLEMENT int l_sendColor(lua_State* L)
- {
- return l_sendVec4(L);
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader);
- luaObj->release();
- return 0;
- }
-
- LUA_EXPORT void luaopen_Shader(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "sendNumber", l_sendNumber },
- { "sendTexture", l_sendTexture },
- { "sendCanvas", l_sendCanvas },
- { "sendVec2", l_sendVec2 },
- { "sendVec3", l_sendVec3 },
- { "sendVec4", l_sendVec4 },
- { "sendColor", l_sendColor },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Shader, methods);
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_shader.h b/src/lua/modules/graphics/je_lua_shader.h
deleted file mode 100644
index 5a84372..0000000
--- a/src/lua/modules/graphics/je_lua_shader.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef __JE_LUA_SHDER_H__
-#define __JE_LUA_SHDER_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_Shader;
-
- void luaopen_Shader(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_sprite.cpp b/src/lua/modules/graphics/je_lua_sprite.cpp
deleted file mode 100644
index f1bc6aa..0000000
--- a/src/lua/modules/graphics/je_lua_sprite.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-
-#include "je_lua_sprite.h"
-#include "je_lua_canvas.h"
-#include "je_lua_texture.h"
-#include "je_lua_shader.h"
-
-using namespace JinEngine::Math;
-using namespace JinEngine::Graphics;
-using namespace JinEngine::Graphics::Shaders;
-
-namespace JinEngine
-{
- namespace Lua
- {
- const char* Jin_Lua_Sprite = "Sprite";
-
- LUA_IMPLEMENT inline Sprite* checkSprite(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite);
- return luaObj->getObject<Sprite>();
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite);
- p->release();
- return 0;
- }
-
- LUA_IMPLEMENT int l_render(lua_State* L)
- {
- Sprite* sprite = checkSprite(L);
- float x = luax_checknumber(L, 2);
- float y = luax_checknumber(L, 3);
- float sx = luax_checknumber(L, 4);
- float sy = luax_checknumber(L, 5);
- float r = luax_checknumber(L, 6);
- sprite->render(x, y, sx, sy, r);
- return 0;
- }
-
- LUA_IMPLEMENT int l_getSize(lua_State* L)
- {
- Sprite* sprite = checkSprite(L);
- Vector2<int> size = sprite->getSize();
- luax_pushinteger(L, size.x);
- luax_pushinteger(L, size.y);
- return 1;
- }
-
- LUA_EXPORT void luaopen_Sprite(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "render", l_render },
- { "getSize", l_getSize },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Sprite, methods);
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_sprite.h b/src/lua/modules/graphics/je_lua_sprite.h
deleted file mode 100644
index 02c44bf..0000000
--- a/src/lua/modules/graphics/je_lua_sprite.h
+++ /dev/null
@@ -1,24 +0,0 @@
-#ifndef __JE_LUA_SPRITE_H__
-#define __JE_LUA_SPRITE_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- // Sprite dependency slots.
- enum class SpriteDependency
- {
- DEP_GRAPHIC = 1,
- DEP_SHADER = 2,
- DEP_SPRITESHEET = 3
- };
-
- extern const char* Jin_Lua_Sprite;
-
- void luaopen_Sprite(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_spritesheet.cpp b/src/lua/modules/graphics/je_lua_spritesheet.cpp
deleted file mode 100644
index a1a2c59..0000000
--- a/src/lua/modules/graphics/je_lua_spritesheet.cpp
+++ /dev/null
@@ -1,118 +0,0 @@
-#include <vector>
-
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-#include "je_lua_sprite.h"
-#include "je_lua_spritesheet.h"
-
-using namespace std;
-using namespace JinEngine::Math;
-using namespace JinEngine::Graphics;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_SpriteSheet = "SpriteSheet";
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* luaSSheet = (LuaObject*)luax_checktype(L, 1, Jin_Lua_SpriteSheet);
- luaSSheet->release();
- return 0;
- }
-
- LUA_IMPLEMENT int l_newSprite(lua_State* L)
- {
- LuaObject* luaSSheet = (LuaObject*)luax_checktype(L, 1, Jin_Lua_SpriteSheet);
- SpriteSheet* sheet = luaSSheet->getObject<SpriteSheet>();
- Quad quad;
- quad.x = luax_rawgetnumberthenpop(L, 2, 1);
- quad.y = luax_rawgetnumberthenpop(L, 2, 2);
- quad.w = luax_rawgetnumberthenpop(L, 2, 3);
- quad.h = luax_rawgetnumberthenpop(L, 2, 4);
- Sprite* spr = nullptr;
- if (luax_gettop(L) >= 4)
- {
- float ox = luax_checknumber(L, 3);
- float oy = luax_checknumber(L, 4);
- spr = sheet->createSprite(quad, ox, oy);
- }
- else if (luax_gettop(L) == 3)
- {
- int o = luax_checkinteger(L, 3);
- Origin origin;
- origin = static_cast<Origin>(o);
- spr = sheet->createSprite(quad, origin);
- }
- Shared* shrSprite = new Shared(spr);
- LuaObject* luaSprite = luax_newinstance(L, Jin_Lua_Sprite, shrSprite);
- luaSprite->setDependency((int)SpriteDependency::DEP_SPRITESHEET, luaSSheet);
- return 1;
- }
-
- // {} = newSprites
- LUA_IMPLEMENT int l_newSprites(lua_State* L)
- {
- LuaObject* luaSS = (LuaObject*)luax_checktype(L, 1, Jin_Lua_SpriteSheet);
- SpriteSheet* ss = luaSS->getObject<SpriteSheet>();
- int count = luax_checkinteger(L, 2);
- int r = luax_checkinteger(L, 3);
- int c = luax_checkinteger(L, 4);
- int w = luax_checkinteger(L, 5);
- int h = luax_checkinteger(L, 6);
- vector<Sprite*> sprs;
- int argc = luax_gettop(L);
- if (argc == 6)
- {
- sprs = ss->createSprites(count, r, c, w, h, Origin::TOPLEFT);
- }
- else if (argc >= 8)
- {
- int ox = luax_checkinteger(L, 7);
- int oy = luax_checkinteger(L, 8);
- int offx = luax_optinteger(L, 9, 0);
- int offy = luax_optinteger(L, 10, 0);
- sprs = ss->createSprites(count, r, c, w, h, ox, oy, offx, offy);
- }
- else if (argc >= 7)
- {
- int o = luax_checkinteger(L, 7);
- Origin origin = static_cast<Origin>(o);
- int offx = luax_optinteger(L, 8, 0);
- int offy = luax_optinteger(L, 9, 0);
- sprs = ss->createSprites(count, r, c, w, h, origin, offx, offy);
- }
- else
- {
- luax_error(L, "No matched override function.");
- return 1;
- }
- luax_newtable(L);
- LuaObject* graphic = luaSS->getDependency((int)SpriteSheetDependency::DEP_GRAPHIC);
- for (int i = 0; i < sprs.size(); ++i)
- {
- Sprite* spr = sprs[i];
- Shared* shrSpr = new Shared(spr);
- LuaObject* luaSpr = (LuaObject*)luax_newinstance(L, Jin_Lua_Sprite, shrSpr);
- luaSpr->setDependency((int)SpriteDependency::DEP_GRAPHIC, graphic);
- luax_rawseti(L, -2, i + 1);
- }
- return 1;
- }
-
- LUA_EXPORT void luaopen_SpriteSheet(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "newSprite", l_newSprite },
- { "newSprites", l_newSprites },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_SpriteSheet, methods);
- }
-
- }
-} \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_spritesheet.h b/src/lua/modules/graphics/je_lua_spritesheet.h
deleted file mode 100644
index bcae60b..0000000
--- a/src/lua/modules/graphics/je_lua_spritesheet.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#ifndef __JE_LUA_SPRITE_SHEET_H__
-#define __JE_LUA_SPRITE_SHEET_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- enum class SpriteSheetDependency
- {
- DEP_GRAPHIC = 1
- };
-
- extern const char* Jin_Lua_SpriteSheet;
-
- void luaopen_SpriteSheet(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_text.cpp b/src/lua/modules/graphics/je_lua_text.cpp
deleted file mode 100644
index 0afbceb..0000000
--- a/src/lua/modules/graphics/je_lua_text.cpp
+++ /dev/null
@@ -1,31 +0,0 @@
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-
-using namespace JinEngine::Graphics;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_Text = "Text";
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Text);
- p->release();
- return 0;
- }
-
- LUA_EXPORT void luaopen_Text(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Text, methods);
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_text.h b/src/lua/modules/graphics/je_lua_text.h
deleted file mode 100644
index dfcc9cc..0000000
--- a/src/lua/modules/graphics/je_lua_text.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef __JE_LUA_TEXT_H__
-#define __JE_LUA_TEXT_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_Text;
-
- void luaopen_Text(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_texture.cpp b/src/lua/modules/graphics/je_lua_texture.cpp
deleted file mode 100644
index b03b999..0000000
--- a/src/lua/modules/graphics/je_lua_texture.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-#include "je_lua_texture.h"
-
-using namespace JinEngine::Graphics;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_Texture = "Texture";
-
- LUA_IMPLEMENT inline Texture* checkTexture(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture);
- return luaObj->getObject<Texture>();
- }
-
- LUA_IMPLEMENT int l_getWidth(lua_State* L)
- {
- Texture* shared = checkTexture(L);
- luax_pushnumber(L, shared->getWidth());
- return 1;
- }
-
- LUA_IMPLEMENT int l_getHeight(lua_State *L)
- {
- Texture* shared = checkTexture(L);
- luax_pushnumber(L, shared->getHeight());
- return 1;
- }
-
- LUA_IMPLEMENT int l_getSize(lua_State* L)
- {
- Texture* shared = checkTexture(L);
- luax_pushnumber(L, shared->getWidth());
- luax_pushnumber(L, shared->getHeight());
- return 2;
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture);
- luaObj->release();
- return 0;
- }
-
- LUA_EXPORT void luaopen_Texture(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "getWidth", l_getWidth },
- { "getHeight", l_getHeight },
- { "getSize", l_getSize },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Texture, methods);
- }
-
- }// namespace Lua
-}// namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_texture.h b/src/lua/modules/graphics/je_lua_texture.h
deleted file mode 100644
index c8bb71c..0000000
--- a/src/lua/modules/graphics/je_lua_texture.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef __JE_LUA_TEXTURE_H__
-#define __JE_LUA_TEXTURE_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_Texture;
-
- void luaopen_Texture(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_texture_font.cpp b/src/lua/modules/graphics/je_lua_texture_font.cpp
deleted file mode 100644
index 6cbf7ca..0000000
--- a/src/lua/modules/graphics/je_lua_texture_font.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-
-#include "je_lua_page.h"
-#include "je_lua_text.h"
-
-using namespace JinEngine::Graphics;
-using namespace JinEngine::Graphics::Fonts;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_TextureFont = "TextureFont";
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont);
- luaObj->release();
- return 0;
- }
-
- /* typeset(Text | string, lineheight, spacing) */
- LUA_IMPLEMENT int l_typeset(lua_State* L)
- {
- LuaObject* luaTexFont = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont);
- TextureFont* tf = luaTexFont->getObject<TextureFont>();
- int lineheight = luax_checkinteger(L, 3);
- int spacing = luax_optnumber(L, 4, 0);
- Page* page = nullptr;
- if (luax_isstring(L, 2))
- {
- unsigned length;
- const char* str = luax_checklstring(L, 2, &length);
- Text text(Encode::UTF8, str, length);
- page = tf->typeset(text, lineheight, spacing);
- }
- else if (luax_istype(L, 2, Jin_Lua_Text))
- {
- LuaObject* p2 = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text);
- Text* text = p2->getObject<Text>();
- page = tf->typeset(*text, lineheight, spacing);
- }
- Shared* shrPage = new Shared(page);
- LuaObject* luaPage = luax_newinstance(L, Jin_Lua_Page, shrPage);
- luaPage->setDependency((int)PageDependency::DEP_TEXTURE_FONT, luaTexFont);
- return 1;
- }
-
- LUA_EXPORT void luaopen_TextureFont(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "typeset", l_typeset },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_TextureFont, methods);
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_texture_font.h b/src/lua/modules/graphics/je_lua_texture_font.h
deleted file mode 100644
index d1fffe5..0000000
--- a/src/lua/modules/graphics/je_lua_texture_font.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef __JE_LUA_TEXTURE_FONT_H__
-#define __JE_LUA_TEXTURE_FONT_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_TextureFont;
-
- void luaopen_TextureFont(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_ttf.cpp b/src/lua/modules/graphics/je_lua_ttf.cpp
deleted file mode 100644
index ead46de..0000000
--- a/src/lua/modules/graphics/je_lua_ttf.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-
-#include "je_lua_page.h"
-#include "je_lua_text.h"
-
-using namespace JinEngine::Graphics;
-using namespace JinEngine::Graphics::Fonts;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_TTF = "TTF";
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTF);
- luaObj->release();
- return 0;
- }
-
- /* typeset(Text | string, lineheight, spacing) */
- LUA_IMPLEMENT int l_typeset(lua_State* L)
- {
- LuaObject* luaTTF = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTF);
- TTF* ttf = luaTTF->getObject<TTF>();
- int lineheight = luax_optnumber(L, 3, ttf->getFontSize());
- int spacing = luax_optnumber(L, 4, 0);
- Page* page = nullptr;
- if (luax_isstring(L, 2))
- {
- unsigned length;
- const char* str = luax_checklstring(L, 2, &length);
- Text text(Encode::UTF8, str, length);
- page = ttf->typeset(text, lineheight, spacing);
- }
- else if (luax_istype(L, 2, Jin_Lua_Text))
- {
- LuaObject* luaText = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text);
- Text* text = luaText->getObject<Text>();
- page = ttf->typeset(*text, lineheight, spacing);
- }
- Shared* refPage = new Shared(page);
- LuaObject* luaPage = luax_newinstance(L, Jin_Lua_Page, refPage);
- luaPage->setDependency((int)PageDependency::DEP_TTF, luaTTF);
- return 1;
- }
-
- LUA_EXPORT void luaopen_TTF(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "typeset", l_typeset },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_TTF, methods);
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_ttf.h b/src/lua/modules/graphics/je_lua_ttf.h
deleted file mode 100644
index bfe503d..0000000
--- a/src/lua/modules/graphics/je_lua_ttf.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef __JE_LUA_TTF_H__
-#define __JE_LUA_TTF_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_TTF;
-
- void luaopen_TTF(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_ttf_data.cpp b/src/lua/modules/graphics/je_lua_ttf_data.cpp
deleted file mode 100644
index e251ac8..0000000
--- a/src/lua/modules/graphics/je_lua_ttf_data.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-
-#include "je_lua_ttf.h"
-#include "je_lua_ttf_data.h"
-
-using namespace JinEngine::Graphics;
-using namespace JinEngine::Graphics::Fonts;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_TTFData = "TTFData";
-
- LUA_IMPLEMENT int l_newTTF(lua_State* L)
- {
- LuaObject* luaTTFData = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTFData);
- int fontsize = luax_checkinteger(L, 2);
- TTFData* fontData = luaTTFData->getObject<TTFData>();
- TTF* font = fontData->createTTF(fontsize);
- Shared* shrTTF = new Shared(font);
- LuaObject* luaTTF = luax_newinstance(L, Jin_Lua_TTF, shrTTF);
- luaTTF->setDependency((int)TTFDependency::DEP_TTFDATA, luaTTFData);
- return 1;
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTFData);
- p->release();
- return 0;
- }
-
- LUA_EXPORT void luaopen_TTFData(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "newTTF", l_newTTF },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_TTFData, methods);
-
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/graphics/je_lua_ttf_data.h b/src/lua/modules/graphics/je_lua_ttf_data.h
deleted file mode 100644
index 1fd832d..0000000
--- a/src/lua/modules/graphics/je_lua_ttf_data.h
+++ /dev/null
@@ -1,21 +0,0 @@
-#ifndef __JE_LUA_TTFDATA_H__
-#define __JE_LUA_TTFDATA_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- enum class TTFDependency
- {
- DEP_TTFDATA = 1,
- };
-
- extern const char* Jin_Lua_TTFData;
-
- void luaopen_TTFData(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/je_lua_modules.h b/src/lua/modules/je_lua_modules.h
deleted file mode 100644
index afe0a82..0000000
--- a/src/lua/modules/je_lua_modules.h
+++ /dev/null
@@ -1,19 +0,0 @@
-#ifndef __JE_LUA_MODULES_H__
-#define __JE_LUA_MODULES_H__
-
-#include "ai/je_lua_ai.h"
-#include "audio/je_lua_audio.h"
-#include "bit/je_lua_bit.h"
-#include "core/je_lua_core.h"
-#include "event/je_lua_event.h"
-#include "filesystem/je_lua_filesystem.h"
-#include "graphics/je_lua_graphics.h"
-#include "joypad/je_lua_joypad.h"
-#include "keyboard/je_lua_keyboard.h"
-#include "math/je_lua_math.h"
-#include "mouse/je_lua_mouse.h"
-#include "net/je_lua_net.h"
-#include "thread/je_lua_thread.h"
-#include "time/je_lua_time.h"
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/joypad/je_lua_joypad.cpp b/src/lua/modules/joypad/je_lua_joypad.cpp
deleted file mode 100644
index a3623ae..0000000
--- a/src/lua/modules/joypad/je_lua_joypad.cpp
+++ /dev/null
@@ -1,21 +0,0 @@
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- LUA_EXPORT int luaopen_joypad(lua_State* L)
- {
- luaL_Reg methods[] = {
- { 0, 0 }
- };
- luax_newlib(L, methods);
-
- return 1;
- }
- /*SDL_JoystickGetButton*/
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/joypad/je_lua_joypad.h b/src/lua/modules/joypad/je_lua_joypad.h
deleted file mode 100644
index ec0e20f..0000000
--- a/src/lua/modules/joypad/je_lua_joypad.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef __JE_LUA_JOYPAD_H__
-#define __JE_LUA_JOYPAD_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- int luaopen_joypad(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/keyboard/je_lua_keyboard.cpp b/src/lua/modules/keyboard/je_lua_keyboard.cpp
deleted file mode 100644
index 93a62bd..0000000
--- a/src/lua/modules/keyboard/je_lua_keyboard.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-#include "common/je_lua_common.h"
-#include "common/je_lua_object.h"
-
-namespace JinEngine
-{
- namespace Lua
- {
- //https://wiki.libsdl.org/SDL_Keycode
-
- LUA_EXPORT int luaopen_keyboard(lua_State* L)
- {
- luax_newlib(L, 0);
- return 1;
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/keyboard/je_lua_keyboard.h b/src/lua/modules/keyboard/je_lua_keyboard.h
deleted file mode 100644
index bf00f83..0000000
--- a/src/lua/modules/keyboard/je_lua_keyboard.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef __JE_LUA_KEYBOARD_H__
-#define __JE_LUA_KEYBOARD_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- int luaopen_keyboard(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/math/je_lua_math.cpp b/src/lua/modules/math/je_lua_math.cpp
deleted file mode 100644
index 5b320ff..0000000
--- a/src/lua/modules/math/je_lua_math.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-#include "common/je_lua_common.h"
-#include "common/je_lua_object.h"
-#include "libjin/jin.h"
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- LUA_IMPLEMENT int l_mod(lua_State* L)
- {
- int n = luax_checkinteger(L, 1);
- int m = luax_checkinteger(L, 2);
- int mod = n % m;
- luax_pushinteger(L, mod);
- return 1;
- }
-
- LUA_EXPORT int luaopen_math(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "mod", l_mod },
- { 0, 0 }
- };
- luax_newlib(L, methods);
- return 1;
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/math/je_lua_math.h b/src/lua/modules/math/je_lua_math.h
deleted file mode 100644
index 2e7010c..0000000
--- a/src/lua/modules/math/je_lua_math.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef __JE_LUA_MATH_H__
-#define __JE_LUA_MATH_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- int luaopen_math(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/mouse/je_lua_mouse.cpp b/src/lua/modules/mouse/je_lua_mouse.cpp
deleted file mode 100644
index 222f596..0000000
--- a/src/lua/modules/mouse/je_lua_mouse.cpp
+++ /dev/null
@@ -1,42 +0,0 @@
-#include "common/je_lua_common.h"
-#include "common/je_lua_object.h"
-#include "libjin/jin.h"
-
-using namespace JinEngine::Input;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- LUA_IMPLEMENT int l_pos(lua_State* L)
- {
- static Mouse* mouse = Mouse::get();
- int x, y;
- mouse->getState(&x, &y);
- luax_pushnumber(L, x);
- luax_pushnumber(L, y);
- return 2;
- }
-
- LUA_IMPLEMENT int l_setVisible(lua_State* L)
- {
- bool visible = luax_checkbool(L, 1);
- Mouse* mouse = Mouse::get();
- mouse->setVisible(visible);
- return 0;
- }
-
- LUA_EXPORT int luaopen_mouse(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "getPosition", l_pos },
- { "setVisible", l_setVisible },
- { 0, 0 }
- };
- luax_newlib(L, methods);
- return 1;
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/mouse/je_lua_mouse.h b/src/lua/modules/mouse/je_lua_mouse.h
deleted file mode 100644
index 09738f5..0000000
--- a/src/lua/modules/mouse/je_lua_mouse.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef __JE_LUA_MOUSE_H__
-#define __JE_LUA_MOUSE_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- int luaopen_mouse(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/net/je_lua_buffer.cpp b/src/lua/modules/net/je_lua_buffer.cpp
deleted file mode 100644
index 10e7143..0000000
--- a/src/lua/modules/net/je_lua_buffer.cpp
+++ /dev/null
@@ -1,136 +0,0 @@
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-#include "je_lua_buffer.h"
-
-using namespace JinEngine::Lua::Net;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_Buffer = "Buffer";
-
- static inline Net::Buffer* checkNetBuffer(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Buffer);
- return luaObj->getObject<Net::Buffer>();
- }
-
- // net.Buffer:append(value) -> value_length
- LUA_IMPLEMENT int l_append(lua_State* L)
- {
- Buffer* buffer = checkNetBuffer(L);
- const int vp = 2;
- if (luax_isintegerstrict(L, vp))
- {
- int n = luax_checkinteger(L, vp);
- int size = sizeof(n);
- buffer->append(&n, size);
- luax_pushinteger(L, size);
- return 1;
- }
- else if (luax_isfloatstrict(L, vp))
- {
- float n = luax_checknumber(L, vp);
- int size = sizeof(n);
- buffer->append(&n, size);
- luax_pushinteger(L, size);
- return 1;
- }
- else if (luax_isbooleanstrict(L, vp))
- {
- bool n = luax_checkbool(L, vp);
- int size = sizeof(n);
- buffer->append(&n, size);
- luax_pushinteger(L, size);
- return 1;
- }
- else if (luax_isstringstrict(L, vp))
- {
- const char* str = luax_checkstring(L, vp);
- int size = strlen(str) + 1;
- buffer->append(str, size);
- luax_pushinteger(L, size);
- return 1;
- }
- else
- {
- luax_typerror(L, vp, "number, bool or string");
- return 0;
- }
- }
-
- // net.Buffer:grabString(offset) -> string, length
- LUA_IMPLEMENT int l_grabString(lua_State* L)
- {
- Buffer* buffer = checkNetBuffer(L);
- int offset = luax_checkinteger(L, 2);
- unsigned int len;
- char* data = buffer->grabString(&len, offset);
- Array<char> str;
- str.bind(data, len);
- luax_pushstring(L, &str);
- luax_pushinteger(L, str.count());
- return 2;
- }
-
- // net.Buffer:grabInteger(offset) -> integer, length
- LUA_IMPLEMENT int l_grabInteger(lua_State* L)
- {
- Buffer* buffer = checkNetBuffer(L);
- int offset = luax_checkinteger(L, 2);
- int len;
- int integer = buffer->grabInteger(&len, offset);
- luax_pushinteger(L, integer);
- luax_pushinteger(L, len);
- return 2;
- }
-
- LUA_IMPLEMENT int l_grabFloat(lua_State* L)
- {
- Buffer* buffer = checkNetBuffer(L);
- int offset = luax_checkinteger(L, 2);
- int len;
- float floatv = buffer->grabFloat(&len, offset);
- luax_pushnumber(L, floatv);
- luax_pushinteger(L, len);
- return 2;
- }
-
- LUA_IMPLEMENT int l_grabBoolean(lua_State* L)
- {
- Buffer* buffer = checkNetBuffer(L);
- int offset = luax_checkinteger(L, 2);
- int len;
- bool boolean = buffer->grabBoolean(&len, offset);
- luax_pushboolean(L, boolean);
- luax_pushinteger(L, len);
- return 2;
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Buffer);
- luaObj->release();
- return 0;
- }
-
- LUA_EXPORT void luaopen_Buffer(lua_State* L)
- {
- luaL_Reg netbuffer_function[] = {
- { "__gc", l_gc },
- { "append", l_append },
- { "grabString", l_grabString },
- { "grabInteger", l_grabInteger },
- { "grabBoolean", l_grabBoolean },
- { "grabFloat", l_grabFloat },
- { 0, 0 }
- };
-
- luax_newtype(L, Jin_Lua_Buffer, netbuffer_function);
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/net/je_lua_buffer.h b/src/lua/modules/net/je_lua_buffer.h
deleted file mode 100644
index 974e23a..0000000
--- a/src/lua/modules/net/je_lua_buffer.h
+++ /dev/null
@@ -1,102 +0,0 @@
-#ifndef __JIN_LUA_NET_NETBUFFER_H
-#define __JIN_LUA_NET_NETBUFFER_H
-
-#include <cstring>
-#include <cstdlib>
-#include "common/je_lua_common.h"
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_Buffer;
-
- void luaopen_Buffer(lua_State* L);
-
- namespace Net
- {
-
- class Buffer : public Object
- {
- public:
- Buffer(size_t s = 0)
- : size(s)
- {
- buffer = new char[size];
- memset(buffer, 0, size);
- }
-
- Buffer(const char* data, size_t s)
- : size(s)
- {
- buffer = new char[size];
- memcpy(buffer, data, size);
- }
-
- ~Buffer()
- {
- if (buffer != nullptr)
- {
- delete[] buffer;
- buffer = nullptr;
- size = 0;
- }
- }
-
- void append(const void* data, size_t s)
- {
- if (data == nullptr)
- return;
- char* buf = buffer;
- buffer = new char[size + s];
- memcpy(buffer, buf, size);
- memcpy(buffer + size, data, s);
- delete[] buf;
- size += s;
- return;
- }
-
- /* grab and create a string */
- char* grabString(unsigned int* length, int offset = 0)
- {
- int l = offset;
- for (; l < size; ++l)
- {
- if (buffer[l] == 0)
- break;
- }
- *length = l - offset + 1;
- char* str = (char*)malloc(*length);
- memcpy(str, buffer + offset, *length);
- return str;
- }
-
- int grabInteger(int* length, int offset = 0)
- {
- *length = sizeof(int);
- return *((int*)(buffer + offset));
- }
-
- float grabFloat(int* length, int offset = 0)
- {
- *length = sizeof(float);
- return *((float*)(buffer + offset));
- }
-
- bool grabBoolean(int* length, int offset = 0)
- {
- *length = sizeof(bool);
- return *((bool*)(buffer + offset));
- }
-
- char* buffer;
- size_t size;
-
- };
-
- } // namespace Net
- } // namespace Lua
-} // namespace JinEngine
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/net/je_lua_net.cpp b/src/lua/modules/net/je_lua_net.cpp
deleted file mode 100644
index fad6fc5..0000000
--- a/src/lua/modules/net/je_lua_net.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-#include "common/je_lua_object.h"
-#include "libjin/jin.h"
-#include "common/je_lua_common.h"
-
-#include "je_lua_buffer.h"
-#include "je_lua_socket.h"
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- using namespace JinEngine::Lua::Net;
- using namespace JinEngine::Net;
-
- LUA_IMPLEMENT int l_initNetwork(lua_State* L)
- {
- JinEngine::Net::NetManager::get()->start();
- return 1;
- }
-
- LUA_IMPLEMENT int l_Socket(lua_State* L)
- {
- SocketInformation info = { 0 };
- {
- const char* socketType = luax_checkstring(L, 1);
- if (strcmp(socketType, "TCP") == 0)
- info.type = SocketType::TCP;
- else if (strcmp(socketType, "UDP") == 0)
- info.type = SocketType::UDP;
- else
- {
- luax_error(L, "jin.net.Socket() first paramter wrong, must be TCP or UDP");
- return 0;
- }
- // type, port
- if (luax_gettop(L) == 2)
- {
- info.port = luax_checkinteger(L, 2);
- }
- // type, address, port
- else if (luax_gettop(L) == 3)
- {
- if (luax_isstringstrict(L, 2))
- info.address = tk_strtohl(luax_checkstring(L, 2));
- else if (luax_isintegerstrict(L, 2))
- info.address = luax_checkinteger(L, 2);
- info.port = luax_checkinteger(L, 3);
- }
- }
- Socket* socket = new Socket(info);
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Socket, new Shared(socket));
- return 1;
- }
-
- LUA_IMPLEMENT int l_Buffer(lua_State* L)
- {
- int size = luax_checkinteger(L, 1);
- Net::Buffer* buffer = new Net::Buffer(size);
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(buffer));
- return 1;
- }
-
- LUA_EXPORT int luaopen_net(lua_State* L)
- {
- luaopen_Socket(L);
- luaopen_Buffer(L);
- luaL_Reg methods[] = {
- { "init", l_initNetwork },
- { "newSocket", l_Socket },
- { "newBuffer", l_Buffer },
- { 0, 0 }
- };
- luax_newlib(L, methods);
- return 1;
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/net/je_lua_net.h b/src/lua/modules/net/je_lua_net.h
deleted file mode 100644
index 1542791..0000000
--- a/src/lua/modules/net/je_lua_net.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef __JE_LUA_NET_H__
-#define __JE_LUA_NET_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- int luaopen_net(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/net/je_lua_socket.cpp b/src/lua/modules/net/je_lua_socket.cpp
deleted file mode 100644
index d6cfe91..0000000
--- a/src/lua/modules/net/je_lua_socket.cpp
+++ /dev/null
@@ -1,123 +0,0 @@
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-#include "je_lua_buffer.h"
-
-using namespace JinEngine::Net;
-using namespace JinEngine::Lua::Net;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_Socket = "Socket";
-
- const int BUFFER_SIZE = 1024;
-
- LUA_IMPLEMENT inline Socket* checkSocket(lua_State* L, int pos = 1)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, pos, Jin_Lua_Socket);
- return luaObj->getObject<Socket>();
- }
-
- LUA_IMPLEMENT inline Buffer* checkNetBuffer(lua_State* L, int pos = 1)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, pos, Jin_Lua_Buffer);
- return luaObj->getObject<Buffer>();
- }
-
- // return net.Socket
- LUA_IMPLEMENT int l_accept(lua_State* L)
- {
- Socket* socket = checkSocket(L);
- Socket* client = socket->accept();
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Socket, new Shared(client));
- return 1;
- }
-
- // return net.Buffer
- LUA_IMPLEMENT int l_receive(lua_State* L)
- {
- Socket* socket = checkSocket(L);
- char buffer[BUFFER_SIZE] = {0};
- int size = socket->receive(buffer, BUFFER_SIZE);
- Net::Buffer* netBuffer = new Net::Buffer(buffer, size);
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(netBuffer));
- return 1;
- }
-
- // Socket:receiveFrom(address, port)
- LUA_IMPLEMENT int l_receiveFrom(lua_State* L)
- {
- Socket* socket = checkSocket(L);
- int address = luax_checkinteger(L, 2);
- int port = luax_checkinteger(L, 3);
- char buffer[BUFFER_SIZE];
- int size = socket->receiveFrom(buffer, BUFFER_SIZE, address, port);
- Net::Buffer* netBuffer = new Net::Buffer(buffer, size);
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Buffer, new Shared(netBuffer));
- return 1;
- }
-
- // Socket:send(net.Buffer) -> data_length
- LUA_IMPLEMENT int l_send(lua_State* L)
- {
- Socket* socket = checkSocket(L);
- Buffer* buffer = checkNetBuffer(L, 2);
- int len = socket->send(buffer->buffer, buffer->size);
- luax_pushinteger(L, len);
- return 1;
- }
-
- // Socket:sendTo(address, port, net.Buffer)
- LUA_IMPLEMENT int l_sendTo(lua_State* L)
- {
- Socket* socket = checkSocket(L);
- int address = luax_checkinteger(L, 2);
- int port = luax_checkinteger(L, 3);
- Buffer* buffer = checkNetBuffer(L, 4);
- socket->sendTo(buffer->buffer, buffer->size, address, port);
- return 0;
- }
-
- LUA_IMPLEMENT int l_close(lua_State* L)
- {
- Socket* socket = checkSocket(L);
- socket->close();
- return 0;
- }
-
- LUA_IMPLEMENT int l_configBlocking(lua_State* L)
- {
- Socket* socket = checkSocket(L);
- bool blocking = luax_checkbool(L, 2);
- socket->configureBlocking(blocking);
- return 0;
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Socket);
- luaObj->release();
- return 0;
- }
-
- LUA_EXPORT void luaopen_Socket(lua_State* L)
- {
- luaL_Reg socket_function[] = {
- { "__gc", l_gc },
- { "accept", l_accept },
- { "receive", l_receive },
- { "receiveFrom", l_receiveFrom },
- { "send", l_send },
- { "sendTo", l_sendTo },
- { "close", l_close },
- { "configBlocking", l_configBlocking },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Socket, socket_function);
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/net/je_lua_socket.h b/src/lua/modules/net/je_lua_socket.h
deleted file mode 100644
index b33fac6..0000000
--- a/src/lua/modules/net/je_lua_socket.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef __JE_LUA_SOCKET_H__
-#define __JE_LUA_SOCKET_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_Socket;
-
- void luaopen_Socket(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/thread/je_lua_thread.cpp b/src/lua/modules/thread/je_lua_thread.cpp
deleted file mode 100644
index a9d7f3b..0000000
--- a/src/lua/modules/thread/je_lua_thread.cpp
+++ /dev/null
@@ -1,240 +0,0 @@
-#include "common/je_lua_object.h"
-
-#include "libjin/jin.h"
-#include "lua/je_lua_jin.h"
-#include "common/je_lua_common.h"
-#include "je_lua_thread.h"
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_Thread = "Thread";
-
- int luaopen_thread(lua_State* L);
-
- static inline Thread* checkThread(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Thread);
- return luaObj->getObject<Thread>();
- }
-
- LUA_IMPLEMENT int threadRunner(void* t)
- {
- Shared* shared = (Shared*)t;
- Thread* thread = shared->getObject<Thread>();
- lua_State* L = lua_open();
- luax_openlibs(L);
- open(L);
- luax_getglobal(L, MODULE_NAME);
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Thread, shared);
- luax_setfield(L, -2, "_curThread");
- luax_dostring(L, thread->code.c_str());
- luax_close(L);
- return 0;
- }
-
- LUA_IMPLEMENT int l_thread_gc(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Thread);
- luaObj->release();
- return 0;
- }
-
- LUA_IMPLEMENT int l_start(lua_State* L)
- {
- Thread* shared = checkThread(L);
- bool result = shared->start(&shared);
- luax_pushboolean(L, result);
- return 1;
- }
-
- LUA_IMPLEMENT int l_wait(lua_State* L)
- {
- Thread* shared = checkThread(L);
- shared->wait();
- return 0;
- }
-
- LUA_IMPLEMENT int l_send(lua_State* L)
- {
- Thread* shared = checkThread(L);
- int slot = luax_checkinteger(L, 2);
- const int vp = 3;
- if (luax_isnumberstrict(L, vp))
- {
- float real = luax_checknumber(L, vp);
- shared->send(slot, real);
- }
- else if (luax_isbooleanstrict(L, vp))
- {
- bool bol = luax_checkbool(L, vp);
- shared->send(slot, bol);
- }
- else if (luax_isstringstrict(L, vp))
- {
- const char* str = luax_checkstring(L, vp);
- shared->send(slot, str);
- }
- else if (luax_isuserdata(L, vp))
- {
- LuaObject* luaObj = (LuaObject*)luax_touserdata(L, vp);
- shared->send(slot, luaObj);
- }/*
- else if (luax_islightuserdata(L, vp))
- {
- void* p = luax_tolightuserdata(L, vp);
- shared->send(slot, p);
- }*/
- return 0;
- }
-
- LUA_IMPLEMENT int l_receive(lua_State* L)
- {
- Thread* shared = checkThread(L);
- int slot = luax_checkinteger(L, 2);
- bool result = shared->receive(slot);
- luax_pushboolean(L, result);
- return 1;
- }
-
- LUA_IMPLEMENT int l_fetch(lua_State* L)
- {
- Thread* shared = checkThread(L);
- int slot = luax_checkinteger(L, 2);
- Thread::Variant v = shared->fetch(slot);
- switch (v.type)
- {
- case Thread::Variant::INTERGER:
- luax_pushinteger(L, v.integer);
- break;
-
- case Thread::Variant::BOOLEAN:
- luax_pushboolean(L, v.boolean);
- break;
-
- case Thread::Variant::CSTRING:
- luax_pushstring(L, v.cstring);
- break;
-
- case Thread::Variant::REAL:
- luax_pushnumber(L, v.real);
- break;
-
- case Thread::Variant::POINTER:
- LuaObject* p = (LuaObject*)v.pointer;
- // Create lua object from other lua_State.
- LuaObject* luaObj = luax_copyinstance(L, p);
- break;
-
- }
- return 1;
- }
-
- LUA_IMPLEMENT int l_demand(lua_State* L)
- {
- Thread* shared = checkThread(L);
- int slot = luax_checkinteger(L, 2);
- Thread::Variant v = shared->demand(slot);
- switch (v.type)
- {
- case Thread::Variant::INTERGER:
- luax_pushinteger(L, v.integer);
- break;
-
- case Thread::Variant::BOOLEAN:
- luax_pushboolean(L, v.boolean);
- break;
-
- case Thread::Variant::CSTRING:
- luax_pushstring(L, v.cstring);
- break;
-
- case Thread::Variant::REAL:
- luax_pushnumber(L, v.real);
- break;
-
- case Thread::Variant::POINTER:
- LuaObject* p = (LuaObject*)v.pointer;
- // Create lua object from other lua_State.
- LuaObject* luaObj = luax_copyinstance(L, p);
- break;
-
- }
- return 1;
- }
-
- LUA_IMPLEMENT int l_remove(lua_State* L)
- {
- Thread* shared = checkThread(L);
- int slot = luax_checkinteger(L, 2);
- shared->remove(slot);
- return 0;
- }
-
- LUA_IMPLEMENT int l_getName(lua_State* L)
- {
- Thread* shared = checkThread(L);
- const char* name = shared->getName();
- luax_pushstring(L, name);
- return 1;
- }
-
- LUA_IMPLEMENT int l_isRunning(lua_State* L)
- {
- Thread* shared = checkThread(L);
- bool running = shared->isRunning();
- luax_pushboolean(L, running);
- return 1;
- }
-
- LUA_IMPLEMENT int luaopen_Thread(lua_State* L)
- {
- luaL_Reg thread_function[] = {
- { "__gc", l_thread_gc },
- { "start", l_start },
- { "wait", l_wait },
- { "send", l_send },
- { "receive", l_receive },
- { "fetch", l_fetch },
- { "demand", l_demand },
- { "remove", l_remove },
- { "getName", l_getName },
- { "isRunning", l_isRunning },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Thread, thread_function);
- return 0;
- }
-
- LUA_IMPLEMENT int l_newThread(lua_State* L)
- {
- const char* name = luax_checkstring(L, 1);
- const char* code = luax_checkstring(L, 2);
- Thread* thread = new Thread(name, code, threadRunner);
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Thread, new Shared(thread));
- return 1;
- }
-
- LUA_IMPLEMENT int l_getThread(lua_State* L)
- {
- luax_getglobal(L, MODULE_NAME);
- luax_getfield(L, -1, "_curThread");
- return 1;
- }
-
- LUA_EXPORT int luaopen_thread(lua_State* L)
- {
- luaopen_Thread(L);
- luaL_Reg methods[] = {
- { "newThread", l_newThread },
- { "getThread", l_getThread },
- { 0, 0 }
- };
- luax_newlib(L, methods);
- return 1;
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/thread/je_lua_thread.h b/src/lua/modules/thread/je_lua_thread.h
deleted file mode 100644
index acb4c49..0000000
--- a/src/lua/modules/thread/je_lua_thread.h
+++ /dev/null
@@ -1,95 +0,0 @@
-#include "libjin/jin.h"
-#include "common/je_lua_common.h"
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_Thread;
-
- class Thread : public Object
- {
- public:
- typedef JinEngine::Threads::Thread::Variant Variant;
- typedef JinEngine::Threads::Thread::ThreadRunner ThreadRunner;
-
- Thread(std::string _name, std::string _code, ThreadRunner runner)
- : name(_name)
- , code(_code)
- {
- thread = new JinEngine::Threads::Thread(_name, runner);
- }
-
- ~Thread()
- {
- delete thread;
- }
-
- bool start(void* p)
- {
- return thread->start(p);
- }
-
- void wait()
- {
- thread->wait();
- }
-
- void send(int slot, const Variant& value)
- {
- thread->send(slot, value);
- }
-
- bool receive(int slot)
- {
- return thread->receive(slot);
- }
-
- Variant fetch(int slot)
- {
- return thread->fetch(slot);
- }
-
- Variant demand(int slot)
- {
- return thread->demand(slot);
- }
-
- void remove(int slot)
- {
- thread->remove(slot);
- }
-
- const char* getName()
- {
- return name.c_str();
- }
-
- bool isRunning()
- {
- return thread->isRunning();
- }
-
- void lock()
- {
- thread->lock();
- }
-
- void unlock()
- {
- thread->unlock();
- }
-
- const std::string name;
- const std::string code;
-
- private:
- JinEngine::Threads::Thread* thread;
-
- };
-
- int luaopen_thread(lua_State* L);
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/time/je_lua_time.cpp b/src/lua/modules/time/je_lua_time.cpp
deleted file mode 100644
index cd49978..0000000
--- a/src/lua/modules/time/je_lua_time.cpp
+++ /dev/null
@@ -1,70 +0,0 @@
-#include "SDL2/SDL.h"
-#include "common/je_lua_common.h"
-#include "common/je_lua_object.h"
-#include "libjin/jin.h"
-
-#include "je_lua_timer.h"
-
-using namespace JinEngine::Time;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- static struct
- {
- float previous;
- float current;
- } context;
-
- LUA_IMPLEMENT int l_sec(lua_State* L)
- {
- luax_pushnumber(L, getSecond());
- return 1;
- }
-
- LUA_IMPLEMENT int l_sleep(lua_State* L)
- {
- double sec = luax_checknumber(L, 1);
- sleep(sec * 1000.0f);
- return 0;
- }
-
- LUA_IMPLEMENT int l_newTimer(lua_State* L)
- {
- Shared* shrTimer = new Shared(new Timer());
- luax_newinstance(L, Jin_Lua_Timer, shrTimer);
- return 1;
- }
-
- LUA_IMPLEMENT int l_getDelta(lua_State* L)
- {
- luax_pushnumber(L, context.current - context.previous);
- return 1;
- }
-
- LUA_IMPLEMENT int l_step(lua_State* L)
- {
- context.previous = context.current;
- context.current = getSecond();
- return 0;
- }
-
- LUA_EXPORT int luaopen_time(lua_State* L)
- {
- luaopen_Timer(L);
- luaL_Reg methods[] = {
- { "second", l_sec },
- { "sleep", l_sleep },
- { "newTimer", l_newTimer },
- { "step", l_step },
- { "getDelta", l_getDelta },
- { 0, 0 },
- };
- luax_newlib(L, methods);
- return 1;
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file
diff --git a/src/lua/modules/time/je_lua_time.h b/src/lua/modules/time/je_lua_time.h
deleted file mode 100644
index 3c75221..0000000
--- a/src/lua/modules/time/je_lua_time.h
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef __JE_LUA_TIME_H__
-#define __JE_LUA_TIME_H__
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- int luaopen_time(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file
diff --git a/src/lua/modules/time/je_lua_timer.cpp b/src/lua/modules/time/je_lua_timer.cpp
deleted file mode 100644
index e30baab..0000000
--- a/src/lua/modules/time/je_lua_timer.cpp
+++ /dev/null
@@ -1,132 +0,0 @@
-#include "common/je_lua_callback.h"
-#include "common/je_lua_common.h"
-#include "je_lua_timer.h"
-
-using namespace JinEngine::Time;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_Timer = "Timer";
-
- const char* Jin_Lua_Handler = "Handler";
-
- static Timer::TimerCallback timerCallback = [](void* data)->void
- {
- LuaCallback* func = static_cast<LuaCallback*>(data);
- func->call();
- };
-
- static Timer::FinishCallback finishCallback = [](void* data)->void
- {
- LuaCallback* func = static_cast<LuaCallback*>(data);
- delete func;
- };
-
- LUA_IMPLEMENT inline Timer* checkTimer(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer);
- return luaObj->getObject<Timer>();
- }
-
- // timer:every(time, callback, parameter)
- LUA_IMPLEMENT int l_every(lua_State* L)
- {
- int n = luax_gettop(L);
- Timer* shared = checkTimer(L);
- float s = luax_checknumber(L, 2);
- LuaCallback* func = new LuaCallback(L);
- func->setFunc(3);
- for(int i = 4; i <= n; ++i)
- func->pushParam(i);
- Timer::Handler* handler = shared->every(s, timerCallback, func, finishCallback);
- Shared* shrHandler = new Shared(handler);
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Handler, shrHandler);
- return 1;
- }
-
- // timer:after(time, callback, parameter)
- LUA_IMPLEMENT int l_after(lua_State* L)
- {
- int n = luax_gettop(L);
- Timer* shared = checkTimer(L);
- float s = luax_checknumber(L, 2);
- LuaCallback* func = new LuaCallback(L);
- func->setFunc(3);
- for (int i = 4; i <= n; ++i)
- func->pushParam(i);
- Timer::Handler* handler = shared->after(s, timerCallback, func, finishCallback);
- Shared* shrHandler = new Shared(handler);
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Handler, shrHandler);
- return 1;
- }
-
- // timer:repeat(time, callback, parameter)
- LUA_IMPLEMENT int l_repeat(lua_State* L)
- {
- int n = luax_gettop(L);
- Timer* shared = checkTimer(L);
- float s = luax_checknumber(L, 2);
- int count = luax_checkinteger(L, 3);
- LuaCallback* func = new LuaCallback(L);
- func->setFunc(4);
- for (int i = 5; i <= n; ++i)
- func->pushParam(i);
- Timer::Handler* handler = shared->repeat(s, count, timerCallback, func, finishCallback);
- Shared* shrHandler = new Shared(handler);
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Handler, shrHandler);
- return 1;
- }
-
- LUA_IMPLEMENT int l_update(lua_State* L)
- {
- Timer* shared = checkTimer(L);
- float s = luax_checknumber(L, 2);
- shared->update(s);
- return 0;
- }
-
- LUA_IMPLEMENT int l_cancel(lua_State* L)
- {
- LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer);
- Timer* timer = p->getObject<Timer>();
- LuaObject* ph = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Handler);
- Timer::Handler* handler = ph->getObject<Timer::Handler>();
- timer->cancel(handler);
- return 0;
- }
-
- LUA_IMPLEMENT int l_cancelAll(lua_State* L)
- {
- LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer);
- Timer* timer = p->getObject<Timer>();
- timer->cancelAll();
- return 0;
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Timer);
- p->release();
- return 0;
- }
-
- LUA_EXPORT void luaopen_Timer(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "every", l_every },
- { "after", l_after },
- { "duplicate", l_repeat },
- { "update", l_update },
- { "cancel", l_cancel },
- { "cancelAll", l_cancelAll },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Timer, methods);
- }
-
- }
-} \ No newline at end of file
diff --git a/src/lua/modules/time/je_lua_timer.h b/src/lua/modules/time/je_lua_timer.h
deleted file mode 100644
index 35ec15d..0000000
--- a/src/lua/modules/time/je_lua_timer.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#ifndef __JE_LUA_TIMER_H__
-#define __JE_LUA_TIMER_H__
-
-#include "libjin/jin.h"
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- extern const char* Jin_Lua_Timer;
-
- extern const char* Jin_Lua_Handler;
-
- void luaopen_Timer(lua_State* L);
-
- }
-}
-
-#endif \ No newline at end of file