diff options
Diffstat (limited to 'src/lua')
-rw-r--r-- | src/lua/embed/boot.lua.h | 26 | ||||
-rw-r--r-- | src/lua/modules/graphics/je_lua_shader.cpp | 20 |
2 files changed, 22 insertions, 24 deletions
diff --git a/src/lua/embed/boot.lua.h b/src/lua/embed/boot.lua.h index ca08e87..390cb47 100644 --- a/src/lua/embed/boot.lua.h +++ b/src/lua/embed/boot.lua.h @@ -21,14 +21,6 @@ jin.config.fullscreen = jin.config.fullscreen or false jin.config.fps = jin.config.fps or 60 ------------------------------------------------------------------------- --- Initialize sub systems -------------------------------------------------------------------------- - -jin.graphics.init(jin.config) -jin.audio.init() --- TODO: Disable some internal lua modules. - -------------------------------------------------------------------------- -- Default game loop ------------------------------------------------------------------------- @@ -82,6 +74,7 @@ end -- Display error message. local function onError(msg) + jin.graphics.init(jin.config) local err = "Error:\n" .. msg .. "\n" .. debug.traceback() jin.graphics.reset() jin.graphics.setClearColor(100, 100, 100, 255) @@ -94,21 +87,26 @@ end -- No game screen. local function noGame() jin.graphics.reset() - jin.graphics.reset() - jin.graphics.setClearColor(100, 100, 100, 255) jin.graphics.clear() jin.graphics.print("No Game", 5, 5) jin.graphics.present() plainLoop() end +------------------------------------------------------------------------- +-- Initialize sub systems +------------------------------------------------------------------------- + +-- TODO: Disable some internal lua modules. + local function boot() if jin.filesystem.exist("main.lua") then - call(function() - require"main" - jin.core.run() - end) + call(function() require"main" end) + jin.graphics.init(jin.config) + jin.audio.init() + call(jin.core.run) else + jin.graphics.init(jin.config) noGame() end end diff --git a/src/lua/modules/graphics/je_lua_shader.cpp b/src/lua/modules/graphics/je_lua_shader.cpp index d61f477..c15e37a 100644 --- a/src/lua/modules/graphics/je_lua_shader.cpp +++ b/src/lua/modules/graphics/je_lua_shader.cpp @@ -9,19 +9,19 @@ namespace JinEngine { namespace Lua { - - typedef Ref<Shader>& ShaderRef; + + typedef Ref<Shader>& ShaderRef; static inline ShaderRef checkShader(lua_State* L) { Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER); - return proxy->getRef<Shader>(); + return proxy->getRef<Shader>(); } /** * jsl:sendNumber("variable", 0.1) */ - LUA_IMPLEMENT int l_sendNumber (lua_State* L) + LUA_IMPLEMENT int l_sendNumber(lua_State* L) { ShaderRef ref = checkShader(L); const char* variable = luax_checkstring(L, 2); @@ -30,7 +30,7 @@ namespace JinEngine return 0; } - LUA_IMPLEMENT int l_sendTexture (lua_State* L) + LUA_IMPLEMENT int l_sendTexture(lua_State* L) { ShaderRef ref = checkShader(L); const char* variable = luax_checkstring(L, 2); @@ -40,7 +40,7 @@ namespace JinEngine return 0; } - LUA_IMPLEMENT int l_sendCanvas (lua_State* L) + LUA_IMPLEMENT int l_sendCanvas(lua_State* L) { ShaderRef ref = checkShader(L); const char* variable = luax_checkstring(L, 2); @@ -50,7 +50,7 @@ namespace JinEngine return 0; } - LUA_IMPLEMENT int l_sendVec2 (lua_State* L) + LUA_IMPLEMENT int l_sendVec2(lua_State* L) { ShaderRef ref = checkShader(L); const char* variable = luax_checkstring(L, 2); @@ -65,7 +65,7 @@ namespace JinEngine return 0; } - LUA_IMPLEMENT int l_sendVec3 (lua_State* L) + LUA_IMPLEMENT int l_sendVec3(lua_State* L) { ShaderRef ref = checkShader(L); const char* variable = luax_checkstring(L, 2); @@ -81,7 +81,7 @@ namespace JinEngine return 0; } - LUA_IMPLEMENT int l_sendVec4 (lua_State* L) + LUA_IMPLEMENT int l_sendVec4(lua_State* L) { ShaderRef ref = checkShader(L); const char* variable = luax_checkstring(L, 2); @@ -98,7 +98,7 @@ namespace JinEngine return 0; } - LUA_IMPLEMENT int l_sendColor (lua_State* L) + LUA_IMPLEMENT int l_sendColor(lua_State* L) { return l_sendVec4(L); } |