aboutsummaryrefslogtreecommitdiff
path: root/src/libjin/Graphics/particles/je_particle.h
blob: 2d112d14e3f3b3fca09a1f5028647a7442650027 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
#ifndef __JE_PARTICLE_H__
#define __JE_PARTICLE_H__

#include "../../math/je_vector2.hpp"
#include "../je_color.h"

namespace JinEngine
{
    namespace Graphics
    {
        namespace Particles
        {

            class ParticleEmitter;

            ///
            ///
            ///
            struct LifeTimeDef
            {
                bool enableRandom = false;
                union
                {
                    struct
                    {
                        float min, max;
                    } random;
                    float life;
                } life;
            };

            ///
            ///
            ///
            struct SpeedOverTimeDef
            {
                bool enable = false;
                bool enableRandom = false;
                union
                {
                    struct
                    {
                        Math::Vector2<float> startFloor;
                        Math::Vector2<float> startCeil;
                        Math::Vector2<float> endFloor;
                        Math::Vector2<float> endCeil;
                    } random;
                    struct
                    {
                        Math::Vector2<float> start;
                        Math::Vector2<float> end;
                    } speed;
                } speed;
            };

            struct SizeOverTimeDef
            {
                bool enable = false;
                bool enableRandom = false;
                union {
                    struct {
                        float startFloor = 1;
                        float startCeil = 1;
                        float endFloor = 1;
                        float endCeil = 1;
                    } random;
                    struct {
                        float start = 1;
                        float end = 1;
                    } size;
                } size;
            };

            struct ColorOverTimeDef
            {
                bool enable = false;
                Color colorStart = Color::WHITE;
                Color colorEnd = Color::WHITE;
            };

            struct linearAccelarationDef
            {
                Math::Vector2<float> linearAccelaration;
            };

            struct RadialAccelarationDef
            {
                float radialAccelaration;
            };

            ///
            ///
            ///
            struct ParticleDef
            {
            private:
                friend class ParticleEmitter;

            public:
                // Basic definitions.
                LifeTimeDef lifeTimeDef;                     ///< 
                linearAccelarationDef linearAccelarationDef; ///<
                RadialAccelarationDef radialAccelarationDef; ///< 
                // Optional definitions.
                SpeedOverTimeDef speedOverTimeDef;           ///< 
                SizeOverTimeDef sizeOverTimeDef;             ///< 
                ColorOverTimeDef colorOverTimeDef;           ///< 
            };

            ///
            /// A single particle contains various properties of particle, such as position, accelaration, color and 
            /// other attributes changed over time.
            ///
            struct Particle
            {
                ///
                /// Default constructor.
                ///
                Particle() {};
                
                ///
                /// Reset to default.
                ///
                void reset();

                ///
                /// Whole life time.
                ///
                float lifeTime = 0.0f;

                ///
                /// Current life time.
                ///
                float life = 0.0f;

                ///
                /// Current position.
                ///
                Math::Vector2<float> position;

                ///
                /// Emitte direction.
                /// 
                float direction = 0;

                Math::Vector2<float> speed;
                Math::Vector2<float> linearAcceleration;
                float radialAcceleration = 0;

                ///
                /// Size over lifetime.
                ///
                float size = 1;
                float sizeBegin = 1;
                float sizeEnd = 1;

                float rotation = 0;
                float angle = 0;

                ///
                /// Color over lifetime.
                ///
                Color color = Color::WHITE;
                Color colorStart = Color::WHITE;
                Color colorEnd = Color::WHITE;

                ///
                /// Is particle still alive? Alive is equivalent to NOT available in particle pool.
                ///
                bool alive = true;

            };

        } // namespace Particles
    } // namespace Graphics
} // namespace JinEngine

#endif