diff options
author | chai <chaifix@163.com> | 2021-01-25 15:22:28 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-25 15:22:28 +0800 |
commit | 310103405588040c7bc777c802273556343cae92 (patch) | |
tree | 5cda90bd1db21fd1d98e9c1d048a60f3cc18d68a | |
parent | 6eb915c129fc90c6f4c82ae097dd6ffad5239efc (diff) |
*comment
-rw-r--r-- | Client/Assets/Scripts/XMainClient/XObject.cs | 2 | ||||
-rw-r--r-- | Client/Assets/Scripts/XMainClient/XStateDefine.cs | 1 | ||||
-rw-r--r-- | Client/Assets/Scripts/XScript.cs | 1 | ||||
-rw-r--r-- | Client/Assets/Scripts/XUtliPoolLib/XSkillData.cs | 1 |
4 files changed, 5 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/XObject.cs b/Client/Assets/Scripts/XMainClient/XObject.cs index 28f4bd7e..4dfc105f 100644 --- a/Client/Assets/Scripts/XMainClient/XObject.cs +++ b/Client/Assets/Scripts/XMainClient/XObject.cs @@ -7,6 +7,8 @@ namespace XMainClient {
internal class XObject
{
+
+ //c 所有组件
public List<XComponent> Components
{
get
diff --git a/Client/Assets/Scripts/XMainClient/XStateDefine.cs b/Client/Assets/Scripts/XMainClient/XStateDefine.cs index 0b2df414..5629bb04 100644 --- a/Client/Assets/Scripts/XMainClient/XStateDefine.cs +++ b/Client/Assets/Scripts/XMainClient/XStateDefine.cs @@ -2,6 +2,7 @@ namespace XMainClient
{
+ //c 角色的所有状态
internal enum XStateDefine
{
XState_Idle,
diff --git a/Client/Assets/Scripts/XScript.cs b/Client/Assets/Scripts/XScript.cs index 95851b75..434c6315 100644 --- a/Client/Assets/Scripts/XScript.cs +++ b/Client/Assets/Scripts/XScript.cs @@ -1,6 +1,7 @@ using UnityEngine;
using XUtliPoolLib;
+//c 游戏逻辑入口,会在里面处理XObject, XComponents的Update
public class XScript : MonoBehaviour
{
void Awake()
diff --git a/Client/Assets/Scripts/XUtliPoolLib/XSkillData.cs b/Client/Assets/Scripts/XUtliPoolLib/XSkillData.cs index be8deb5e..ebb712d0 100644 --- a/Client/Assets/Scripts/XUtliPoolLib/XSkillData.cs +++ b/Client/Assets/Scripts/XUtliPoolLib/XSkillData.cs @@ -6,6 +6,7 @@ using UnityEngine; namespace XUtliPoolLib
{
+ //c! 技能数据,对应animator的参数,用来切换状态
[Serializable]
public class XSkillData
{
|