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authorchai <chaifix@163.com>2021-01-25 15:22:28 +0800
committerchai <chaifix@163.com>2021-01-25 15:22:28 +0800
commit310103405588040c7bc777c802273556343cae92 (patch)
tree5cda90bd1db21fd1d98e9c1d048a60f3cc18d68a
parent6eb915c129fc90c6f4c82ae097dd6ffad5239efc (diff)
*comment
-rw-r--r--Client/Assets/Scripts/XMainClient/XObject.cs2
-rw-r--r--Client/Assets/Scripts/XMainClient/XStateDefine.cs1
-rw-r--r--Client/Assets/Scripts/XScript.cs1
-rw-r--r--Client/Assets/Scripts/XUtliPoolLib/XSkillData.cs1
4 files changed, 5 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/XObject.cs b/Client/Assets/Scripts/XMainClient/XObject.cs
index 28f4bd7e..4dfc105f 100644
--- a/Client/Assets/Scripts/XMainClient/XObject.cs
+++ b/Client/Assets/Scripts/XMainClient/XObject.cs
@@ -7,6 +7,8 @@ namespace XMainClient
{
internal class XObject
{
+
+ //c 所有组件
public List<XComponent> Components
{
get
diff --git a/Client/Assets/Scripts/XMainClient/XStateDefine.cs b/Client/Assets/Scripts/XMainClient/XStateDefine.cs
index 0b2df414..5629bb04 100644
--- a/Client/Assets/Scripts/XMainClient/XStateDefine.cs
+++ b/Client/Assets/Scripts/XMainClient/XStateDefine.cs
@@ -2,6 +2,7 @@
namespace XMainClient
{
+ //c 角色的所有状态
internal enum XStateDefine
{
XState_Idle,
diff --git a/Client/Assets/Scripts/XScript.cs b/Client/Assets/Scripts/XScript.cs
index 95851b75..434c6315 100644
--- a/Client/Assets/Scripts/XScript.cs
+++ b/Client/Assets/Scripts/XScript.cs
@@ -1,6 +1,7 @@
using UnityEngine;
using XUtliPoolLib;
+//c 游戏逻辑入口,会在里面处理XObject, XComponents的Update
public class XScript : MonoBehaviour
{
void Awake()
diff --git a/Client/Assets/Scripts/XUtliPoolLib/XSkillData.cs b/Client/Assets/Scripts/XUtliPoolLib/XSkillData.cs
index be8deb5e..ebb712d0 100644
--- a/Client/Assets/Scripts/XUtliPoolLib/XSkillData.cs
+++ b/Client/Assets/Scripts/XUtliPoolLib/XSkillData.cs
@@ -6,6 +6,7 @@ using UnityEngine;
namespace XUtliPoolLib
{
+ //c! 技能数据,对应animator的参数,用来切换状态
[Serializable]
public class XSkillData
{