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authorchai <chaifix@163.com>2021-01-27 16:15:06 +0800
committerchai <chaifix@163.com>2021-01-27 16:15:06 +0800
commit97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (patch)
treed9b1db5908a3a030c529e230386fe01062923b09 /Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs
parent1fe4ffba72f56ccc6a89d1896142425c666887d4 (diff)
+behaviour designer
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs57
1 files changed, 57 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs b/Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs
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index 00000000..570aefb0
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs
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+using UnityEngine;
+using System;
+using System.Reflection;
+
+namespace BehaviorDesigner.Runtime.Tasks
+{
+ [TaskDescription("Sets the property to the value specified. Returns success if the property was set.")]
+ [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=150")]
+ [TaskCategory("Reflection")]
+ [TaskIcon("{SkinColor}ReflectionIcon.png")]
+ public class SetPropertyValue : Action
+ {
+ [Tooltip("The GameObject to set the property on")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The component to set the property on")]
+ public SharedString componentName;
+ [Tooltip("The name of the property")]
+ public SharedString propertyName;
+ [Tooltip("The value to set")]
+ public SharedVariable propertyValue;
+
+ public override TaskStatus OnUpdate()
+ {
+ if (propertyValue == null) {
+ //Debug.LogWarning("Unable to get field - field value is null");
+ return TaskStatus.Failure;
+ }
+
+ var type = TaskUtility.GetTypeWithinAssembly(componentName.Value);
+ if (type == null) {
+ //Debug.LogWarning("Unable to set property - type is null");
+ return TaskStatus.Failure;
+ }
+
+ var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type);
+ if (component == null) {
+ //Debug.LogWarning("Unable to set the property with component " + componentName.Value);
+ return TaskStatus.Failure;
+ }
+
+ // If you are receiving a compiler error on the Windows Store platform see this topic:
+ // http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=46
+ var property = component.GetType().GetProperty(propertyName.Value);
+ property.SetValue(component, propertyValue.GetValue(), null);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ componentName = null;
+ propertyName = null;
+ propertyValue = null;
+ }
+ }
+} \ No newline at end of file