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authorchai <chaifix@163.com>2021-01-27 16:15:06 +0800
committerchai <chaifix@163.com>2021-01-27 16:15:06 +0800
commit97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (patch)
treed9b1db5908a3a030c529e230386fe01062923b09 /Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetStringToHash.cs
parent1fe4ffba72f56ccc6a89d1896142425c666887d4 (diff)
+behaviour designer
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetStringToHash.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetStringToHash.cs28
1 files changed, 28 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetStringToHash.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetStringToHash.cs
new file mode 100644
index 00000000..a7a9843b
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetStringToHash.cs
@@ -0,0 +1,28 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator
+{
+ [TaskCategory("Basic/Animator")]
+ [TaskDescription("Converts the state name to its corresponding hash code. Returns Success.")]
+ public class GetStringToHash : Action
+ {
+ [Tooltip("The name of the state to convert to a hash code")]
+ public SharedString stateName;
+ [Tooltip("The hash value")]
+ [RequiredField]
+ public SharedInt storeValue;
+
+ public override TaskStatus OnUpdate()
+ {
+ storeValue.Value = Animator.StringToHash(stateName.Value);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ stateName = "";
+ storeValue = 0;
+ }
+ }
+} \ No newline at end of file