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authorchai <chaifix@163.com>2021-01-27 16:15:06 +0800
committerchai <chaifix@163.com>2021-01-27 16:15:06 +0800
commit97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (patch)
treed9b1db5908a3a030c529e230386fe01062923b09 /Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D
parent1fe4ffba72f56ccc6a89d1896142425c666887d4 (diff)
+behaviour designer
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetCenter.cs47
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetCenter.cs.meta8
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs45
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs.meta8
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetCenter.cs46
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetCenter.cs.meta8
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetRadius.cs44
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetRadius.cs.meta8
8 files changed, 214 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetCenter.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetCenter.cs
new file mode 100644
index 00000000..0dd214d3
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetCenter.cs
@@ -0,0 +1,47 @@
+#if UNITY_4_6 || UNITY_4_7
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCircleCollider2D
+{
+ [TaskCategory("Basic/CircleCollider2D")]
+ [TaskDescription("Stores the center of the CircleCollider2D. Returns Success.")]
+ public class GetCenter : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The center of the CircleCollider2D")]
+ [RequiredField]
+ public SharedVector2 storeValue;
+
+ private CircleCollider2D circleCollider2D;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ circleCollider2D = currentGameObject.GetComponent<CircleCollider2D>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (circleCollider2D == null) {
+ Debug.LogWarning("CircleCollider2D is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = circleCollider2D.center;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = Vector2.zero;
+ }
+ }
+}
+#endif \ No newline at end of file
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetCenter.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetCenter.cs.meta
new file mode 100644
index 00000000..3224c185
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetCenter.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f0b09bbd9fd4fbc44ba06b19dbb4cdd7
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs
new file mode 100644
index 00000000..a0940ef5
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs
@@ -0,0 +1,45 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCircleCollider2D
+{
+ [TaskCategory("Basic/CircleCollider2D")]
+ [TaskDescription("Stores the radius of the CircleCollider2D. Returns Success.")]
+ public class GetRadius : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The radius of the CircleCollider2D")]
+ [RequiredField]
+ public SharedFloat storeValue;
+
+ private CircleCollider2D circleCollider2D;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ circleCollider2D = currentGameObject.GetComponent<CircleCollider2D>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (circleCollider2D == null) {
+ Debug.LogWarning("CircleCollider2D is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = circleCollider2D.radius;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = 0;
+ }
+ }
+}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs.meta
new file mode 100644
index 00000000..17b98088
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5301adcc69414e44681c1d4dc7ecde58
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetCenter.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetCenter.cs
new file mode 100644
index 00000000..41d5101c
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetCenter.cs
@@ -0,0 +1,46 @@
+#if UNITY_4_6 || UNITY_4_7
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCircleCollider2D
+{
+ [TaskCategory("Basic/CircleCollider2D")]
+ [TaskDescription("Sets the center of the CircleCollider2D. Returns Success.")]
+ public class SetCenter : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The center of the CircleCollider2D")]
+ public SharedVector2 center;
+
+ private CircleCollider2D circleCollider2D;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ circleCollider2D = currentGameObject.GetComponent<CircleCollider2D>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (circleCollider2D == null) {
+ Debug.LogWarning("CircleCollider2D is null");
+ return TaskStatus.Failure;
+ }
+
+ circleCollider2D.center = center.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ center = Vector2.zero;
+ }
+ }
+}
+#endif \ No newline at end of file
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetCenter.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetCenter.cs.meta
new file mode 100644
index 00000000..9d3181d3
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetCenter.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 476937be0338dbf4c80b2a74a5d3ed8c
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetRadius.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetRadius.cs
new file mode 100644
index 00000000..44b51f3c
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetRadius.cs
@@ -0,0 +1,44 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCircleCollider2D
+{
+ [TaskCategory("Basic/CircleCollider2D")]
+ [TaskDescription("Sets the radius of the CircleCollider2D. Returns Success.")]
+ public class SetRadius : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The radius of the CircleCollider2D")]
+ public SharedFloat radius;
+
+ private CircleCollider2D circleCollider2D;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ circleCollider2D = currentGameObject.GetComponent<CircleCollider2D>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (circleCollider2D == null) {
+ Debug.LogWarning("CircleCollider2D is null");
+ return TaskStatus.Failure;
+ }
+
+ circleCollider2D.radius = radius.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ radius = 0;
+ }
+ }
+}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetRadius.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetRadius.cs.meta
new file mode 100644
index 00000000..51ed0fe3
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/SetRadius.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a9f837093c996864d95d92cae654a8ba
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData: