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authorchai <chaifix@163.com>2021-01-27 16:15:06 +0800
committerchai <chaifix@163.com>2021-01-27 16:15:06 +0800
commit97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (patch)
treed9b1db5908a3a030c529e230386fe01062923b09 /Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs
parent1fe4ffba72f56ccc6a89d1896142425c666887d4 (diff)
+behaviour designer
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs22
1 files changed, 22 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs
new file mode 100644
index 00000000..37945765
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs
@@ -0,0 +1,22 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
+{
+ [TaskCategory("Basic/GameObject")]
+ [TaskDescription("Returns Success if the GameObject is active in the hierarchy, otherwise Failure.")]
+ public class ActiveSelf : Conditional
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+
+ public override TaskStatus OnUpdate()
+ {
+ return GetDefaultGameObject(targetGameObject.Value).activeSelf ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ }
+ }
+} \ No newline at end of file