diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs new file mode 100644 index 00000000..37945765 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveSelf.cs @@ -0,0 +1,22 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
+{
+ [TaskCategory("Basic/GameObject")]
+ [TaskDescription("Returns Success if the GameObject is active in the hierarchy, otherwise Failure.")]
+ public class ActiveSelf : Conditional
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+
+ public override TaskStatus OnUpdate()
+ {
+ return GetDefaultGameObject(targetGameObject.Value).activeSelf ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ }
+ }
+}
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