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authorchai <chaifix@163.com>2021-01-27 16:15:06 +0800
committerchai <chaifix@163.com>2021-01-27 16:15:06 +0800
commit97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (patch)
treed9b1db5908a3a030c529e230386fe01062923b09 /Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs
parent1fe4ffba72f56ccc6a89d1896142425c666887d4 (diff)
+behaviour designer
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs
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index 00000000..61f53469
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+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs
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+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
+{
+ [TaskCategory("Basic/GameObject")]
+ [TaskDescription("Instantiates a new GameObject. Returns Success.")]
+ public class Instantiate : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The position of the new GameObject")]
+ public SharedVector3 position;
+ [Tooltip("The rotation of the new GameObject")]
+ public SharedQuaternion rotation = Quaternion.identity;
+ [SharedRequired]
+ [Tooltip("The instantiated GameObject")]
+ public SharedGameObject storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+ storeResult.Value = GameObject.Instantiate(targetGameObject.Value, position.Value, rotation.Value) as GameObject;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ position = Vector3.zero;
+ rotation = Quaternion.identity;
+ }
+ }
+} \ No newline at end of file