diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs new file mode 100644 index 00000000..61f53469 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Instantiate.cs @@ -0,0 +1,33 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
+{
+ [TaskCategory("Basic/GameObject")]
+ [TaskDescription("Instantiates a new GameObject. Returns Success.")]
+ public class Instantiate : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The position of the new GameObject")]
+ public SharedVector3 position;
+ [Tooltip("The rotation of the new GameObject")]
+ public SharedQuaternion rotation = Quaternion.identity;
+ [SharedRequired]
+ [Tooltip("The instantiated GameObject")]
+ public SharedGameObject storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+ storeResult.Value = GameObject.Instantiate(targetGameObject.Value, position.Value, rotation.Value) as GameObject;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ position = Vector3.zero;
+ rotation = Quaternion.identity;
+ }
+ }
+}
\ No newline at end of file |