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authorchai <chaifix@163.com>2021-01-27 16:30:19 +0800
committerchai <chaifix@163.com>2021-01-27 16:30:19 +0800
commit6ee18886c8af3858de5e97599b23086823d9f320 (patch)
treeaed86a8c4887586d976410ecd3d14789b2ee3583 /Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/SetFloat.cs
parent97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (diff)
*更新Behaviour Designer版本,在最下版本有BUG
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/SetFloat.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/SetFloat.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/SetFloat.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/SetFloat.cs
index a4c97c32..e9892ece 100644
--- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/SetFloat.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/SetFloat.cs
@@ -1,5 +1,3 @@
-using UnityEngine;
-
namespace BehaviorDesigner.Runtime.Tasks.Basic.Math
{
[TaskCategory("Basic/Math")]