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authorchai <chaifix@163.com>2021-01-27 16:15:06 +0800
committerchai <chaifix@163.com>2021-01-27 16:15:06 +0800
commit97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (patch)
treed9b1db5908a3a030c529e230386fe01062923b09 /Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SharedGameObjectsToGameObjectList.cs
parent1fe4ffba72f56ccc6a89d1896142425c666887d4 (diff)
+behaviour designer
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SharedGameObjectsToGameObjectList.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SharedGameObjectsToGameObjectList.cs41
1 files changed, 41 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SharedGameObjectsToGameObjectList.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SharedGameObjectsToGameObjectList.cs
new file mode 100644
index 00000000..5849ac45
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SharedGameObjectsToGameObjectList.cs
@@ -0,0 +1,41 @@
+using UnityEngine;
+using System.Collections.Generic;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
+{
+ [TaskCategory("Basic/SharedVariable")]
+ [TaskDescription("Sets the SharedGameObjectList values from the GameObjects. Returns Success.")]
+ public class SharedGameObjectsToGameObjectList : Action
+ {
+ [Tooltip("The GameObjects value")]
+ public SharedGameObject[] gameObjects;
+ [RequiredField]
+ [Tooltip("The SharedTransformList to set")]
+ public SharedGameObjectList storedGameObjectList;
+
+ public override void OnAwake()
+ {
+ storedGameObjectList.Value = new List<GameObject>();
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (gameObjects == null || gameObjects.Length == 0) {
+ return TaskStatus.Failure;
+ }
+
+ storedGameObjectList.Value.Clear();
+ for (int i = 0; i < gameObjects.Length; ++i) {
+ storedGameObjectList.Value.Add(gameObjects[i].Value);
+ }
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ gameObjects = null;
+ storedGameObjectList = null;
+ }
+ }
+} \ No newline at end of file