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using UnityEngine;
using System.Collections.Generic;
namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
{
[TaskCategory("Basic/SharedVariable")]
[TaskDescription("Sets the SharedGameObjectList values from the GameObjects. Returns Success.")]
public class SharedGameObjectsToGameObjectList : Action
{
[Tooltip("The GameObjects value")]
public SharedGameObject[] gameObjects;
[RequiredField]
[Tooltip("The SharedTransformList to set")]
public SharedGameObjectList storedGameObjectList;
public override void OnAwake()
{
storedGameObjectList.Value = new List<GameObject>();
}
public override TaskStatus OnUpdate()
{
if (gameObjects == null || gameObjects.Length == 0) {
return TaskStatus.Failure;
}
storedGameObjectList.Value.Clear();
for (int i = 0; i < gameObjects.Length; ++i) {
storedGameObjectList.Value.Add(gameObjects[i].Value);
}
return TaskStatus.Success;
}
public override void OnReset()
{
gameObjects = null;
storedGameObjectList = null;
}
}
}
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