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authorchai <chaifix@163.com>2021-01-27 16:15:06 +0800
committerchai <chaifix@163.com>2021-01-27 16:15:06 +0800
commit97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (patch)
treed9b1db5908a3a030c529e230386fe01062923b09 /Client/Assets/Behavior Designer/Runtime/EntryTask.cs
parent1fe4ffba72f56ccc6a89d1896142425c666887d4 (diff)
+behaviour designer
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/EntryTask.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/EntryTask.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/EntryTask.cs b/Client/Assets/Behavior Designer/Runtime/EntryTask.cs
new file mode 100644
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+++ b/Client/Assets/Behavior Designer/Runtime/EntryTask.cs
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+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks
+{
+ // The entry task is a task that is used for display purposes within Behavior Designer to indicate the root of the tree. It is not a real task and
+ // cannot be used within the behavior tree.
+ [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=23")]
+ [TaskIcon("{SkinColor}EntryIcon.png")]
+ public class EntryTask : ParentTask
+ {
+ public override int MaxChildren()
+ {
+ return 1;
+ }
+ }
+} \ No newline at end of file