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authorchai <chaifix@163.com>2021-01-27 18:44:29 +0800
committerchai <chaifix@163.com>2021-01-27 18:44:29 +0800
commit929a152e580cce9bd5aff7fba49a550f70933ef6 (patch)
tree1ac741ff07a1f1a5df56fca5240df3db6266fe14 /Client/Assets/Scripts/XMainClient/AI/AINodeFactory.cs
parent6ee18886c8af3858de5e97599b23086823d9f320 (diff)
Diffstat (limited to 'Client/Assets/Scripts/XMainClient/AI/AINodeFactory.cs')
-rw-r--r--Client/Assets/Scripts/XMainClient/AI/AINodeFactory.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/AI/AINodeFactory.cs b/Client/Assets/Scripts/XMainClient/AI/AINodeFactory.cs
index 525f4e19..6a0dd813 100644
--- a/Client/Assets/Scripts/XMainClient/AI/AINodeFactory.cs
+++ b/Client/Assets/Scripts/XMainClient/AI/AINodeFactory.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Xml;
using XUtliPoolLib;
+using UnityEngine;
namespace XMainClient
{
@@ -9,8 +10,10 @@ namespace XMainClient
{
private static Dictionary<string, AIRunTimeNodeBase> _node_dic = new Dictionary<string, AIRunTimeNodeBase>();
+ //c 根据名称加载对应的AI action
public static AIRunTimeNodeBase CreateAINodeByName(string nodeName, XmlElement xmlNode)
{
+ Debug.Log("Behaviour Designer Load: " + nodeName);
bool flag = nodeName == "Selector";
AIRunTimeNodeBase result;
if (flag)