diff options
author | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
commit | 6eb915c129fc90c6f4c82ae097dd6ffad5239efc (patch) | |
tree | 7dd2be50edf41f36b60fac84696e731c13afe617 /Client/Assets/Scripts/XUtliPoolLib/IXAIGeneralMgr.cs |
+scripts
Diffstat (limited to 'Client/Assets/Scripts/XUtliPoolLib/IXAIGeneralMgr.cs')
-rw-r--r-- | Client/Assets/Scripts/XUtliPoolLib/IXAIGeneralMgr.cs | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XUtliPoolLib/IXAIGeneralMgr.cs b/Client/Assets/Scripts/XUtliPoolLib/IXAIGeneralMgr.cs new file mode 100644 index 00000000..ac82b8d2 --- /dev/null +++ b/Client/Assets/Scripts/XUtliPoolLib/IXAIGeneralMgr.cs @@ -0,0 +1,152 @@ +using System;
+using UnityEngine;
+
+namespace XUtliPoolLib
+{
+ public interface IXAIGeneralMgr : IXInterface
+ {
+ bool IsHPValue(ulong id, int min, int max);
+
+ bool IsHPValue(Transform transform, int min, int max);
+
+ bool IsMPValue(ulong id, int min, int max);
+
+ bool IsMPValue(Transform transform, int min, int max);
+
+ bool IsValid(ulong id);
+
+ bool IsValid(Transform transform);
+
+ bool HasQTE(ulong id, int QTEState);
+
+ bool HasQTE(GameObject go, int QTEState);
+
+ bool IsAtState(GameObject go, int state);
+
+ bool IsAtState(ulong id, int state);
+
+ bool IsRotate(GameObject go);
+
+ bool IsCastSkill(GameObject go);
+
+ bool IsFighting(ulong id);
+
+ bool IsFighting(Transform transform);
+
+ bool IsWoozy(GameObject go);
+
+ bool IsOppoCastingSkill(ulong id);
+
+ bool IsOppoCastingSkill(Transform transform);
+
+ bool IsHurtOppo(ulong id);
+
+ bool IsHurtOppo(Transform transform);
+
+ bool IsFixedInCd(ulong id);
+
+ bool IsFixedInCd(Transform transform);
+
+ bool IsWander(ulong id);
+
+ bool IsWander(Transform transform);
+
+ bool IsSkillChoosed(ulong id);
+
+ bool IsSkillChoosed(Transform transform);
+
+ bool DetectEnimyInSight(GameObject go);
+
+ bool CastQTESkill(GameObject go);
+
+ bool CastDashSkill(GameObject go);
+
+ bool ResetTargets(GameObject go);
+
+ bool FindTargetByDistance(GameObject go, float distance, bool filterImmortal, float angle, float delta, int targettype);
+
+ bool FindTargetByHitLevel(GameObject go, bool filterImmortal);
+
+ bool FindTargetByHartedList(GameObject go, bool filterImmortal);
+
+ bool FindTargetByNonImmortal(GameObject go);
+
+ bool DoSelectNearest(GameObject go);
+
+ bool DoSelectFarthest(GameObject go);
+
+ bool DoSelectRandomTarget(GameObject go);
+
+ void ClearTarget(ulong id);
+
+ void ClearTarget(Transform transform);
+
+ bool TryCastInstallSkill(GameObject go, GameObject targetgo);
+
+ bool TryCastLearnedSkill(GameObject go, GameObject targetgo);
+
+ bool TryCastPhysicalSkill(GameObject go, GameObject targetgo);
+
+ bool NavToTarget(ulong id, GameObject target);
+
+ bool NavToTarget(GameObject go, GameObject target);
+
+ bool FindNavPath(GameObject go);
+
+ bool ActionMove(GameObject go, Vector3 dir, Vector3 dest, float speed);
+
+ bool ActionNav(ulong id, Vector3 dest);
+
+ bool ActionNav(GameObject go, Vector3 dest);
+
+ bool ActionRotate(GameObject go, float degree, float speed, int type);
+
+ bool RotateToTarget(GameObject go);
+
+ bool SelectSkill(GameObject go, FilterSkillArg skillarg);
+
+ bool DoSelectInOrder(GameObject go);
+
+ bool DoSelectRandom(GameObject go);
+
+ bool DoCastSkill(GameObject go, GameObject targetgo);
+
+ bool SendAIEvent(GameObject go, int msgto, int msgtype, int entitytypeid, string msgarg, float delaytime, Vector3 pos);
+
+ string ReceiveAIEvent(GameObject go, int msgType, bool Deprecate);
+
+ bool IsTargetImmortal(ulong id);
+
+ Transform SelectMoveTargetById(GameObject go, int objectid);
+
+ Transform SelectBuffTarget(GameObject go);
+
+ Transform SelectItemTarget(GameObject go);
+
+ bool SelectTargetBySkillCircle(GameObject go);
+
+ bool ResetHartedList(GameObject go);
+
+ bool CallMonster(GameObject go, CallMonsterData data);
+
+ bool CallScript(GameObject go, string script, float delaytime);
+
+ bool AddBuff(int monsterid, int buffid, int buffid2);
+
+ void RunSubTree(GameObject go, string treename);
+
+ bool PlayFx(GameObject go, string fxname, Vector3 fxpos, float delaytime);
+
+ bool StopCastingSkill(GameObject go);
+
+ bool DetectEnemyInRange(GameObject go, ref DetectEnemyInRangeArg arg);
+
+ bool UpdateNavigation(GameObject go, int dir, int oldDir);
+
+ int GetPlayerProf();
+
+ bool IsPointInMap(Vector3 pos);
+
+ bool AIDoodad(GameObject go, int doodadid, int waveid, Vector3 pos, float randompos, float delaytime);
+ }
+}
|