diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs new file mode 100644 index 00000000..1d04f8e0 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs @@ -0,0 +1,47 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Plays an AudioClip, and scales the AudioSource volume by volumeScale. Returns Success.")]
+ public class PlayOneShot : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The clip being played")]
+ public SharedObject clip;
+ [Tooltip("The scale of the volume (0-1)")]
+ public SharedFloat volumeScale = 1;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.PlayOneShot((AudioClip)clip.Value, volumeScale.Value);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ clip = null;
+ volumeScale = 1;
+ }
+ }
+}
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