diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource')
78 files changed, 2040 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerPause.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerPause.cs new file mode 100644 index 00000000..e0906252 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerPause.cs @@ -0,0 +1,45 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stores the ignore listener pause value of the AudioSource. Returns Success.")]
+ public class GetIgnoreListenerPause : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The ignore listener pause value of the AudioSource")]
+ [RequiredField]
+ public SharedBool storeValue;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = audioSource.ignoreListenerPause;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = false;
+ }
+ }
+}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerPause.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerPause.cs.meta new file mode 100644 index 00000000..aca007cf --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerPause.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: b3bd7bb287fe91747bca60ebe3d53e87
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerVolume.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerVolume.cs new file mode 100644 index 00000000..12885ddf --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerVolume.cs @@ -0,0 +1,45 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stores the ignore listener volume value of the AudioSource. Returns Success.")]
+ public class GetIgnoreListenerVolume : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The ignore listener volume value of the AudioSource")]
+ [RequiredField]
+ public SharedBool storeValue;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = audioSource.ignoreListenerVolume;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = false;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerVolume.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerVolume.cs.meta new file mode 100644 index 00000000..5176b8f8 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetIgnoreListenerVolume.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: c45986918364dfc4e9eca01d2839e2e4
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetLoop.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetLoop.cs new file mode 100644 index 00000000..c1cd0a7d --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetLoop.cs @@ -0,0 +1,45 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stores the loop value of the AudioSource. Returns Success.")]
+ public class GetLoop : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The loop value of the AudioSource")]
+ [RequiredField]
+ public SharedBool storeValue;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = audioSource.loop;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = false;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetLoop.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetLoop.cs.meta new file mode 100644 index 00000000..a5d37f95 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetLoop.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 699b9d0d798a219459c6477d2c21d4ba
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMaxDistance.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMaxDistance.cs new file mode 100644 index 00000000..cf8b9ed3 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMaxDistance.cs @@ -0,0 +1,45 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stores the max distance value of the AudioSource. Returns Success.")]
+ public class GetMaxDistance : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The max distance value of the AudioSource")]
+ [RequiredField]
+ public SharedFloat storeValue;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = audioSource.maxDistance;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMaxDistance.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMaxDistance.cs.meta new file mode 100644 index 00000000..2cb3e832 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMaxDistance.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 3e2b2500d8e2b0c45825c0650f64eae2
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMinDistance.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMinDistance.cs new file mode 100644 index 00000000..6fe9aed3 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMinDistance.cs @@ -0,0 +1,45 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stores the min distance value of the AudioSource. Returns Success.")]
+ public class GetMinDistance : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The min distance value of the AudioSource")]
+ [RequiredField]
+ public SharedFloat storeValue;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = audioSource.minDistance;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMinDistance.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMinDistance.cs.meta new file mode 100644 index 00000000..20401fd0 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMinDistance.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: cad762e82ef22644ca968b4a1c51eaec
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMute.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMute.cs new file mode 100644 index 00000000..f2cee2f2 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMute.cs @@ -0,0 +1,45 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stores the mute value of the AudioSource. Returns Success.")]
+ public class GetMute : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The mute value of the AudioSource")]
+ [RequiredField]
+ public SharedBool storeValue;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = audioSource.mute;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = false;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMute.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMute.cs.meta new file mode 100644 index 00000000..71acfb23 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetMute.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 51df88b2df77e294cb673105b1c36961
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPan.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPan.cs new file mode 100644 index 00000000..7b3776f0 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPan.cs @@ -0,0 +1,47 @@ +#if UNITY_4_6 || UNITY_4_7
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stores the pan value of the AudioSource. Returns Success.")]
+ public class GetPan : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The pan value of the AudioSource")]
+ [RequiredField]
+ public SharedFloat storeValue;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = audioSource.pan;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = 1;
+ }
+ }
+}
+#endif
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPan.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPan.cs.meta new file mode 100644 index 00000000..412a9887 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPan.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 181cebd8ca2b5da47a89cd738e36e4dd
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPanLevel.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPanLevel.cs new file mode 100644 index 00000000..0084d836 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPanLevel.cs @@ -0,0 +1,47 @@ +#if UNITY_4_6 || UNITY_4_7
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stores the pan level value of the AudioSource. Returns Success.")]
+ public class GetPanLevel : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The pan level value of the AudioSource")]
+ [RequiredField]
+ public SharedFloat storeValue;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = audioSource.panLevel;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = 1;
+ }
+ }
+}
+#endif
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPanLevel.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPanLevel.cs.meta new file mode 100644 index 00000000..3a177668 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPanLevel.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: f00191099bcac3c4fad2922fbc8ede2b
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPitch.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPitch.cs new file mode 100644 index 00000000..21ddf55d --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPitch.cs @@ -0,0 +1,45 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stores the pitch value of the AudioSource. Returns Success.")]
+ public class GetPitch : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The pitch value of the AudioSource")]
+ [RequiredField]
+ public SharedFloat storeValue;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = audioSource.pitch;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPitch.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPitch.cs.meta new file mode 100644 index 00000000..c23193a0 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPitch.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 930fa7881ae9236449d90546f9922656
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPriority.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPriority.cs new file mode 100644 index 00000000..bb519ef0 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPriority.cs @@ -0,0 +1,45 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stores the priority value of the AudioSource. Returns Success.")]
+ public class GetPriority : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The priority value of the AudioSource")]
+ [RequiredField]
+ public SharedInt storeValue;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = audioSource.priority;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPriority.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPriority.cs.meta new file mode 100644 index 00000000..4bf1ba3e --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPriority.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: de856d580ad945e4d846fa52d3d647cc
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetSpread.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetSpread.cs new file mode 100644 index 00000000..a4b28d99 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetSpread.cs @@ -0,0 +1,45 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stores the spread value of the AudioSource. Returns Success.")]
+ public class GetSpread : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The spread value of the AudioSource")]
+ [RequiredField]
+ public SharedFloat storeValue;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = audioSource.spread;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetSpread.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetSpread.cs.meta new file mode 100644 index 00000000..8616ca5f --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetSpread.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: ba6a60eccf688514392e782348b84628
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTime.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTime.cs new file mode 100644 index 00000000..1838133a --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTime.cs @@ -0,0 +1,45 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stores the time value of the AudioSource. Returns Success.")]
+ public class GetTime : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The time value of the AudioSource")]
+ [RequiredField]
+ public SharedFloat storeValue;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = audioSource.time;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTime.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTime.cs.meta new file mode 100644 index 00000000..3d1c547f --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTime.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 600c95fc760afa140bd0a7b98bd5071f
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTimeSamples.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTimeSamples.cs new file mode 100644 index 00000000..367f4b3f --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTimeSamples.cs @@ -0,0 +1,45 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stores the time samples value of the AudioSource. Returns Success.")]
+ public class GetTimeSamples : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The time samples value of the AudioSource")]
+ [RequiredField]
+ public SharedFloat storeValue;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = audioSource.timeSamples;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTimeSamples.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTimeSamples.cs.meta new file mode 100644 index 00000000..40d3ea23 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetTimeSamples.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: af34adc5779f33442909ff32140dcdd4
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetVolume.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetVolume.cs new file mode 100644 index 00000000..4610f4ba --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetVolume.cs @@ -0,0 +1,45 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stores the volume value of the AudioSource. Returns Success.")]
+ public class GetVolume : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The volume value of the AudioSource")]
+ [RequiredField]
+ public SharedFloat storeValue;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = audioSource.volume;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetVolume.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetVolume.cs.meta new file mode 100644 index 00000000..fdb362b6 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetVolume.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: aad3b2c644baeb646b0b33b7317413d4
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/IsPlaying.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/IsPlaying.cs new file mode 100644 index 00000000..7b457902 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/IsPlaying.cs @@ -0,0 +1,39 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Returns Success if the AudioClip is playing, otherwise Failure.")]
+ public class IsPlaying : Conditional
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ return audioSource.isPlaying ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/IsPlaying.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/IsPlaying.cs.meta new file mode 100644 index 00000000..e830c656 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/IsPlaying.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 20fb79d98326b794fb309a291613cab4
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Pause.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Pause.cs new file mode 100644 index 00000000..1d5347ad --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Pause.cs @@ -0,0 +1,41 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Pauses the audio clip. Returns Success.")]
+ public class Pause : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.Pause();
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Pause.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Pause.cs.meta new file mode 100644 index 00000000..140e52a3 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Pause.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 91db8dd58e79db745acc39f3f52da88e
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Play.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Play.cs new file mode 100644 index 00000000..3e711027 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Play.cs @@ -0,0 +1,41 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Plays the audio clip. Returns Success.")]
+ public class Play : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.Play();
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Play.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Play.cs.meta new file mode 100644 index 00000000..52452b5a --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Play.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 7ac8cfb80c6a44c42b4ac4eef6f29bd5
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs new file mode 100644 index 00000000..7618bd7c --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Plays the audio clip with a delay specified in seconds. Returns Success.")]
+ public class PlayDelayed : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("Delay time specified in seconds")]
+ public SharedFloat delay = 0;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.PlayDelayed(delay.Value);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ delay = 0;
+ }
+ }
+}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs.meta new file mode 100644 index 00000000..fb881a38 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayDelayed.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 0125706a59bb7974eb3d425d3869779a
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs new file mode 100644 index 00000000..1d04f8e0 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs @@ -0,0 +1,47 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Plays an AudioClip, and scales the AudioSource volume by volumeScale. Returns Success.")]
+ public class PlayOneShot : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The clip being played")]
+ public SharedObject clip;
+ [Tooltip("The scale of the volume (0-1)")]
+ public SharedFloat volumeScale = 1;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.PlayOneShot((AudioClip)clip.Value, volumeScale.Value);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ clip = null;
+ volumeScale = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs.meta new file mode 100644 index 00000000..4bc09ae8 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayOneShot.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 112c969d16008464f96ce23aa5b32486
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayScheduled.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayScheduled.cs new file mode 100644 index 00000000..d854790d --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayScheduled.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Plays the audio clip with a delay specified in seconds. Returns Success.")]
+ public class PlayScheduled : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("Time in seconds on the absolute time-line that AudioSettings.dspTime refers to for when the sound should start playing")]
+ public SharedFloat time = 0;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.PlayScheduled(time.Value);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ time = 0;
+ }
+ }
+}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayScheduled.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayScheduled.cs.meta new file mode 100644 index 00000000..8c3e45f7 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/PlayScheduled.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 08d431471ffd8954197b88b698f0d424
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetAudioClip.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetAudioClip.cs new file mode 100644 index 00000000..71941195 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetAudioClip.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the clip value of the AudioSource. Returns Success.")]
+ public class SetAudioClip : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The AudioSource clip")]
+ public AudioClip audioClip;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.clip = audioClip;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ audioClip = null;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetAudioClip.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetAudioClip.cs.meta new file mode 100644 index 00000000..df8eac5c --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetAudioClip.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: f52d9d404f7deab448e4f5c2bb3f7892
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerPause.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerPause.cs new file mode 100644 index 00000000..1b0f14b3 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerPause.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the ignore listener volume value of the AudioSource. Returns Success.")]
+ public class SetIgnoreListenerVolume : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The ignore listener volume value of the AudioSource")]
+ public SharedBool ignoreListenerVolume;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.ignoreListenerVolume = ignoreListenerVolume.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ ignoreListenerVolume = false;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerPause.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerPause.cs.meta new file mode 100644 index 00000000..e6c2790c --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerPause.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: d617db8232463c444a8a3159da109798
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerVolume.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerVolume.cs new file mode 100644 index 00000000..787637b2 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerVolume.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the ignore listener pause value of the AudioSource. Returns Success.")]
+ public class SetIgnoreListenerPause : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The ignore listener pause value of the AudioSource")]
+ public SharedBool ignoreListenerPause;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.ignoreListenerPause = ignoreListenerPause.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ ignoreListenerPause = false;
+ }
+ }
+}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerVolume.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerVolume.cs.meta new file mode 100644 index 00000000..6b86a289 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetIgnoreListenerVolume.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 6f1f5937bfa03484296c0fb5a9ce9b29
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetLoop.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetLoop.cs new file mode 100644 index 00000000..38a47ba3 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetLoop.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the loop value of the AudioSource. Returns Success.")]
+ public class SetLoop : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The loop value of the AudioSource")]
+ public SharedBool loop;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.loop = loop.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ loop = false;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetLoop.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetLoop.cs.meta new file mode 100644 index 00000000..d8e3cc04 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetLoop.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 50536bd6b5fa6924bb7217dd3b6e3f45
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs new file mode 100644 index 00000000..17487708 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the max distance value of the AudioSource. Returns Success.")]
+ public class SetMaxDistance : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The max distance value of the AudioSource")]
+ public SharedFloat maxDistance;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.maxDistance = maxDistance.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ maxDistance = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs.meta new file mode 100644 index 00000000..2d67b172 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: b0c75cf2afc289c4a8962f71b5e17dd1
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMinDistance.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMinDistance.cs new file mode 100644 index 00000000..f693e4a8 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMinDistance.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the min distance value of the AudioSource. Returns Success.")]
+ public class SetMinDistance : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The min distance value of the AudioSource")]
+ public SharedFloat minDistance;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.minDistance = minDistance.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ minDistance = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMinDistance.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMinDistance.cs.meta new file mode 100644 index 00000000..6e87631a --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMinDistance.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: ccb3beba9296fc54d8427cd646af4f4e
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMute.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMute.cs new file mode 100644 index 00000000..0d45e2df --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMute.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the mute value of the AudioSource. Returns Success.")]
+ public class SetMute : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The mute value of the AudioSource")]
+ public SharedBool mute;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.mute = mute.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ mute = false;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMute.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMute.cs.meta new file mode 100644 index 00000000..7296e828 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMute.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: ec553c7ad9360a24fb7ce3bf3bc48c97
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPan.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPan.cs new file mode 100644 index 00000000..bd6d1853 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPan.cs @@ -0,0 +1,46 @@ +#if UNITY_4_6 || UNITY_4_7
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the pan value of the AudioSource. Returns Success.")]
+ public class SetPan : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The pan value of the AudioSource")]
+ public SharedFloat pan;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.pan = pan.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ pan = 1;
+ }
+ }
+}
+#endif
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPan.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPan.cs.meta new file mode 100644 index 00000000..5ee56ec2 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPan.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: ed66670f171cea24c9208fff10bfc43d
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPanLevel.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPanLevel.cs new file mode 100644 index 00000000..b1f24307 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPanLevel.cs @@ -0,0 +1,46 @@ +#if UNITY_4_6 || UNITY_4_7
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the pan level value of the AudioSource. Returns Success.")]
+ public class SetPanLevel : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The pan level value of the AudioSource")]
+ public SharedFloat panLevel;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.panLevel = panLevel.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ panLevel = 1;
+ }
+ }
+}
+#endif
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPanLevel.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPanLevel.cs.meta new file mode 100644 index 00000000..ca4e90f7 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPanLevel.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 219609a4a0818d746a7828dc968c31a9
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPitch.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPitch.cs new file mode 100644 index 00000000..9a6de27f --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPitch.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the pitch value of the AudioSource. Returns Success.")]
+ public class SetPitch : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The pitch value of the AudioSource")]
+ public SharedFloat pitch;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.pitch = pitch.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ pitch = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPitch.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPitch.cs.meta new file mode 100644 index 00000000..71a8ff21 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPitch.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 3c7615ddc4e92fd41b72de06f039f9e1
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPriority.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPriority.cs new file mode 100644 index 00000000..1a1532ea --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPriority.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the priority value of the AudioSource. Returns Success.")]
+ public class SetPriority : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The priority value of the AudioSource")]
+ public SharedInt priority;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.priority = priority.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ priority = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPriority.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPriority.cs.meta new file mode 100644 index 00000000..0a8e4128 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetPriority.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 4fc15622e17101f4b95be39910433c8a
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetRolloffMode.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetRolloffMode.cs new file mode 100644 index 00000000..0b142108 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetRolloffMode.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the rolloff mode of the AudioSource. Returns Success.")]
+ public class SetRolloffMode : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The rolloff mode of the AudioSource")]
+ public AudioRolloffMode rolloffMode;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.rolloffMode = rolloffMode;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ rolloffMode = AudioRolloffMode.Logarithmic;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetRolloffMode.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetRolloffMode.cs.meta new file mode 100644 index 00000000..0d7fe458 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetRolloffMode.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: ef88d71b5b7e0a84d98bde6405eb294d
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledEndTime.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledEndTime.cs new file mode 100644 index 00000000..b214f713 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledEndTime.cs @@ -0,0 +1,45 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Changes the time at which a sound that has already been scheduled to play will end. Notice that depending on the " +
+ "timing not all rescheduling requests can be fulfilled. Returns Success.")]
+ public class SetScheduledEndTime : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("Time in seconds")]
+ public SharedFloat time = 0;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.SetScheduledEndTime(time.Value);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ time = 0;
+ }
+ }
+}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledEndTime.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledEndTime.cs.meta new file mode 100644 index 00000000..3f0af6c4 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledEndTime.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 8867d64aa9a2add4f913b8b5faa9d1ce
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs new file mode 100644 index 00000000..4c5b890c --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Changes the time at which a sound that has already been scheduled to play will start. Returns Success.")]
+ public class SetScheduledStartTime : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("Time in seconds")]
+ public SharedFloat time = 0;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.SetScheduledStartTime(time.Value);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ time = 0;
+ }
+ }
+}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs.meta new file mode 100644 index 00000000..4dbd7c6a --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: cf64b74120564064a8d9c622ccc7115a
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetSpread.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetSpread.cs new file mode 100644 index 00000000..f4657fcd --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetSpread.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the spread value of the AudioSource. Returns Success.")]
+ public class SetSpread : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The spread value of the AudioSource")]
+ public SharedFloat spread;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.spread = spread.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ spread = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetSpread.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetSpread.cs.meta new file mode 100644 index 00000000..89329407 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetSpread.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: f6d964d5fdf24bf449d3f59de1864dd8
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetTime.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetTime.cs new file mode 100644 index 00000000..637789e8 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetTime.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the time value of the AudioSource. Returns Success.")]
+ public class SetTime : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The time value of the AudioSource")]
+ public SharedFloat time;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.time = time.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ time = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetTime.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetTime.cs.meta new file mode 100644 index 00000000..bc128b7a --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetTime.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: 3173ce3fda9d60f48b159759f8981f89
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVelocityUpdateMode.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVelocityUpdateMode.cs new file mode 100644 index 00000000..53dddaa0 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVelocityUpdateMode.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the rolloff mode of the AudioSource. Returns Success.")]
+ public class SetVelocityUpdateMode : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The velocity update mode of the AudioSource")]
+ public AudioVelocityUpdateMode velocityUpdateMode;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.velocityUpdateMode = velocityUpdateMode;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ velocityUpdateMode = AudioVelocityUpdateMode.Auto;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVelocityUpdateMode.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVelocityUpdateMode.cs.meta new file mode 100644 index 00000000..606e6903 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVelocityUpdateMode.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: c26ea6b22d3fa7843a73e5088376996c
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVolume.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVolume.cs new file mode 100644 index 00000000..80ee7189 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVolume.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Sets the volume value of the AudioSource. Returns Success.")]
+ public class SetVolume : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The volume value of the AudioSource")]
+ public SharedFloat volume;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.volume = volume.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ volume = 1;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVolume.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVolume.cs.meta new file mode 100644 index 00000000..16176d79 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetVolume.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: edfc39045c7af164fb340d21762e4d79
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Stop.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Stop.cs new file mode 100644 index 00000000..f351635c --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Stop.cs @@ -0,0 +1,41 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stops playing the audio clip. Returns Success.")]
+ public class Stop : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ audioSource.Stop();
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ }
+ }
+}
\ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Stop.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Stop.cs.meta new file mode 100644 index 00000000..66ee21a5 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/Stop.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2
+guid: bd4cec1e9e81e664d8e7782bd02bcade
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
|