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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/SetIsEnabled.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/SetIsEnabled.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/SetIsEnabled.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/SetIsEnabled.cs
new file mode 100644
index 00000000..535355fd
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/SetIsEnabled.cs
@@ -0,0 +1,34 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityBehaviour
+{
+ [TaskCategory("Basic/Behaviour")]
+ [TaskDescription("Enables/Disables the object. Returns Success.")]
+ public class SetIsEnabled : Action
+ {
+ [Tooltip("The Object to use")]
+ public SharedObject specifiedObject;
+ [Tooltip("The enabled/disabled state")]
+ public SharedBool enabled;
+
+ public override TaskStatus OnUpdate()
+ {
+ if (specifiedObject == null && !(specifiedObject.Value is UnityEngine.Behaviour)) {
+ Debug.LogWarning("SpecifiedObject is null or not a subclass of UnityEngine.Behaviour");
+ return TaskStatus.Failure;
+ }
+
+ (specifiedObject.Value as Behaviour).enabled = enabled.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ if (specifiedObject != null) {
+ specifiedObject.Value = null;
+ }
+ enabled = false;
+ }
+ }
+} \ No newline at end of file