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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/GetIsEnabled.cs35
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/GetIsEnabled.cs.meta8
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs29
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs.meta8
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/SetIsEnabled.cs34
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/SetIsEnabled.cs.meta8
6 files changed, 122 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/GetIsEnabled.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/GetIsEnabled.cs
new file mode 100644
index 00000000..c34c4133
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/GetIsEnabled.cs
@@ -0,0 +1,35 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityBehaviour
+{
+ [TaskCategory("Basic/Behaviour")]
+ [TaskDescription("Stores the enabled state of the object. Returns Success.")]
+ public class GetIsEnabled : Action
+ {
+ [Tooltip("The Object to use")]
+ public SharedObject specifiedObject;
+ [Tooltip("The enabled/disabled state")]
+ [RequiredField]
+ public SharedBool storeValue;
+
+ public override TaskStatus OnUpdate()
+ {
+ if (specifiedObject == null && !(specifiedObject.Value is UnityEngine.Behaviour)) {
+ Debug.LogWarning("SpecifiedObject is null or not a subclass of UnityEngine.Behaviour");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = (specifiedObject.Value as Behaviour).enabled;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ if (specifiedObject != null) {
+ specifiedObject.Value = null;
+ }
+ storeValue = false;
+ }
+ }
+} \ No newline at end of file
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/GetIsEnabled.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/GetIsEnabled.cs.meta
new file mode 100644
index 00000000..55e67554
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/GetIsEnabled.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: ad6519dede06d7b46b95e54bb60be281
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs
new file mode 100644
index 00000000..78fb031f
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs
@@ -0,0 +1,29 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityBehaviour
+{
+ [TaskCategory("Basic/Behaviour")]
+ [TaskDescription("Returns Success if the object is enabled, otherwise Failure.")]
+ public class IsEnabled : Conditional
+ {
+ [Tooltip("The Object to use")]
+ public SharedObject specifiedObject;
+
+ public override TaskStatus OnUpdate()
+ {
+ if (specifiedObject == null && !(specifiedObject.Value is UnityEngine.Behaviour)) {
+ Debug.LogWarning("SpecifiedObject is null or not a subclass of UnityEngine.Behaviour");
+ return TaskStatus.Failure;
+ }
+
+ return (specifiedObject.Value as Behaviour).enabled ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ if (specifiedObject != null) {
+ specifiedObject.Value = null;
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs.meta
new file mode 100644
index 00000000..f66d6058
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 32f61cbdb8bdf1e44bf418ca21681bc3
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/SetIsEnabled.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/SetIsEnabled.cs
new file mode 100644
index 00000000..535355fd
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/SetIsEnabled.cs
@@ -0,0 +1,34 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityBehaviour
+{
+ [TaskCategory("Basic/Behaviour")]
+ [TaskDescription("Enables/Disables the object. Returns Success.")]
+ public class SetIsEnabled : Action
+ {
+ [Tooltip("The Object to use")]
+ public SharedObject specifiedObject;
+ [Tooltip("The enabled/disabled state")]
+ public SharedBool enabled;
+
+ public override TaskStatus OnUpdate()
+ {
+ if (specifiedObject == null && !(specifiedObject.Value is UnityEngine.Behaviour)) {
+ Debug.LogWarning("SpecifiedObject is null or not a subclass of UnityEngine.Behaviour");
+ return TaskStatus.Failure;
+ }
+
+ (specifiedObject.Value as Behaviour).enabled = enabled.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ if (specifiedObject != null) {
+ specifiedObject.Value = null;
+ }
+ enabled = false;
+ }
+ }
+} \ No newline at end of file
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/SetIsEnabled.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/SetIsEnabled.cs.meta
new file mode 100644
index 00000000..623d440c
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/SetIsEnabled.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: cf7703ff7e9055e4f811a5b95bf18930
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData: