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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs
new file mode 100644
index 00000000..87819e46
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs
@@ -0,0 +1,33 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
+{
+ [TaskCategory("Basic/GameObject")]
+ [TaskDescription("Sends a message to the target GameObject. Returns Success.")]
+ public class SendMessage : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The message to send")]
+ public SharedString message;
+ [Tooltip("The value to send")]
+ public SharedGenericVariable value;
+
+ public override TaskStatus OnUpdate()
+ {
+ if (value.Value != null) {
+ GetDefaultGameObject(targetGameObject.Value).SendMessage(message.Value, value.Value.value.GetValue());
+ } else {
+ GetDefaultGameObject(targetGameObject.Value).SendMessage(message.Value);
+ }
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ message = "";
+ }
+ }
+} \ No newline at end of file