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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
{
[TaskCategory("Basic/GameObject")]
[TaskDescription("Sends a message to the target GameObject. Returns Success.")]
public class SendMessage : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("The message to send")]
public SharedString message;
[Tooltip("The value to send")]
public SharedGenericVariable value;
public override TaskStatus OnUpdate()
{
if (value.Value != null) {
GetDefaultGameObject(targetGameObject.Value).SendMessage(message.Value, value.Value.value.GetValue());
} else {
GetDefaultGameObject(targetGameObject.Value).SendMessage(message.Value);
}
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
message = "";
}
}
}
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