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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/BoolOperator.cs53
1 files changed, 53 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/BoolOperator.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/BoolOperator.cs
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+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/BoolOperator.cs
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+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.Math
+{
+ [TaskCategory("Basic/Math")]
+ [TaskDescription("Performs a math operation on two bools: AND, OR, NAND, or XOR.")]
+ public class BoolOperator : Action
+ {
+ public enum Operation
+ {
+ AND,
+ OR,
+ NAND,
+ XOR
+ }
+
+ [Tooltip("The operation to perform")]
+ public Operation operation;
+ [Tooltip("The first bool")]
+ public SharedBool bool1;
+ [Tooltip("The second bool")]
+ public SharedBool bool2;
+ [Tooltip("The variable to store the result")]
+ public SharedBool storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+ switch (operation) {
+ case Operation.AND:
+ storeResult.Value = bool1.Value && bool2.Value;
+ break;
+ case Operation.OR:
+ storeResult.Value = bool1.Value || bool2.Value;
+ break;
+ case Operation.NAND:
+ storeResult.Value = !(bool1.Value && bool2.Value);
+ break;
+ case Operation.XOR:
+ storeResult.Value = bool1.Value ^ bool2.Value;
+ break;
+ }
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ operation = Operation.AND;
+ bool1.Value = false;
+ bool2.Value = false;
+ storeResult.Value = false;
+ }
+ }
+} \ No newline at end of file