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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.Math
{
[TaskCategory("Basic/Math")]
[TaskDescription("Performs a math operation on two bools: AND, OR, NAND, or XOR.")]
public class BoolOperator : Action
{
public enum Operation
{
AND,
OR,
NAND,
XOR
}
[Tooltip("The operation to perform")]
public Operation operation;
[Tooltip("The first bool")]
public SharedBool bool1;
[Tooltip("The second bool")]
public SharedBool bool2;
[Tooltip("The variable to store the result")]
public SharedBool storeResult;
public override TaskStatus OnUpdate()
{
switch (operation) {
case Operation.AND:
storeResult.Value = bool1.Value && bool2.Value;
break;
case Operation.OR:
storeResult.Value = bool1.Value || bool2.Value;
break;
case Operation.NAND:
storeResult.Value = !(bool1.Value && bool2.Value);
break;
case Operation.XOR:
storeResult.Value = bool1.Value ^ bool2.Value;
break;
}
return TaskStatus.Success;
}
public override void OnReset()
{
operation = Operation.AND;
bool1.Value = false;
bool2.Value = false;
storeResult.Value = false;
}
}
}
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