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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/FloatClamp.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/FloatClamp.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/FloatClamp.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/FloatClamp.cs
new file mode 100644
index 00000000..89f406b9
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/FloatClamp.cs
@@ -0,0 +1,27 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.Math
+{
+ [TaskCategory("Basic/Math")]
+ [TaskDescription("Clamps the float between two values.")]
+ public class FloatClamp : Action
+ {
+ [Tooltip("The float to clamp")]
+ public SharedFloat floatVariable;
+ [Tooltip("The maximum value of the float")]
+ public SharedFloat minValue;
+ [Tooltip("The maximum value of the float")]
+ public SharedFloat maxValue;
+
+ public override TaskStatus OnUpdate()
+ {
+ floatVariable.Value = Mathf.Clamp(floatVariable.Value, minValue.Value, maxValue.Value);
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ floatVariable = minValue = maxValue = 0;
+ }
+ }
+} \ No newline at end of file