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path: root/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/FloatClamp.cs
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using UnityEngine;

namespace BehaviorDesigner.Runtime.Tasks.Basic.Math
{
    [TaskCategory("Basic/Math")]
    [TaskDescription("Clamps the float between two values.")]
    public class FloatClamp : Action
    {
        [Tooltip("The float to clamp")]
        public SharedFloat floatVariable;
        [Tooltip("The maximum value of the float")]
        public SharedFloat minValue;
        [Tooltip("The maximum value of the float")]
        public SharedFloat maxValue;

        public override TaskStatus OnUpdate()
        {
            floatVariable.Value = Mathf.Clamp(floatVariable.Value, minValue.Value, maxValue.Value);
            return TaskStatus.Success;
        }

        public override void OnReset()
        {
            floatVariable = minValue = maxValue = 0;
        }
    }
}