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path: root/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MovePosition.cs
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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MovePosition.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MovePosition.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MovePosition.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MovePosition.cs
index 56623639..5ce7edbc 100644
--- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MovePosition.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/MovePosition.cs
@@ -2,8 +2,8 @@ using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
{
- [TaskCategory("Basic/Rigidbody")]
- [TaskDescription("Moves the Rigidbody to the specified position. Returns Success.")]
+ [TaskCategory("Basic/Rigidbody2D")]
+ [TaskDescription("Moves the Rigidbody2D to the specified position. Returns Success.")]
public class MovePosition : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]