blob: 5ce7edbc281ccace8df71afc6946f8d97cd16b18 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D
{
[TaskCategory("Basic/Rigidbody2D")]
[TaskDescription("Moves the Rigidbody2D to the specified position. Returns Success.")]
public class MovePosition : Action
{
[Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
public SharedGameObject targetGameObject;
[Tooltip("The new position of the Rigidbody")]
public SharedVector2 position;
// cache the rigidbody component
private Rigidbody2D rigidbody2D;
private GameObject prevGameObject;
public override void OnStart()
{
var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
if (currentGameObject != prevGameObject) {
rigidbody2D = currentGameObject.GetComponent<Rigidbody2D>();
prevGameObject = currentGameObject;
}
}
public override TaskStatus OnUpdate()
{
if (rigidbody2D == null) {
Debug.LogWarning("Rigidbody is null");
return TaskStatus.Failure;
}
rigidbody2D.MovePosition(position.Value);
return TaskStatus.Success;
}
public override void OnReset()
{
targetGameObject = null;
position = Vector2.zero;
}
}
}
|