diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObject.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObject.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObject.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObject.cs new file mode 100644 index 00000000..fda37a7e --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObject.cs @@ -0,0 +1,30 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
+{
+ [TaskCategory("Basic/SharedVariable")]
+ [TaskDescription("Returns success if the variable value is equal to the compareTo value.")]
+ public class CompareSharedGameObject : Conditional
+ {
+ [Tooltip("The first variable to compare")]
+ public SharedGameObject variable;
+ [Tooltip("The variable to compare to")]
+ public SharedGameObject compareTo;
+
+ public override TaskStatus OnUpdate()
+ {
+ if (variable.Value == null && compareTo.Value != null)
+ return TaskStatus.Failure;
+ if (variable.Value == null && compareTo.Value == null)
+ return TaskStatus.Success;
+
+ return variable.Value.Equals(compareTo.Value) ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ variable = null;
+ compareTo = null;
+ }
+ }
+}
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