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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SetSharedGameObject.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SetSharedGameObject.cs28
1 files changed, 28 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SetSharedGameObject.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SetSharedGameObject.cs
new file mode 100644
index 00000000..7db27528
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SetSharedGameObject.cs
@@ -0,0 +1,28 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
+{
+ [TaskCategory("Basic/SharedVariable")]
+ [TaskDescription("Sets the SharedGameObject variable to the specified object. Returns Success.")]
+ public class SetSharedGameObject : Action
+ {
+ [Tooltip("The value to set the SharedGameObject to. If null the variable will be set to the current GameObject")]
+ public SharedGameObject targetValue;
+ [RequiredField]
+ [Tooltip("The SharedGameObject to set")]
+ public SharedGameObject targetVariable;
+
+ public override TaskStatus OnUpdate()
+ {
+ targetVariable.Value = (targetValue.Value != null ? targetValue.Value : gameObject);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetValue = null;
+ targetVariable = null;
+ }
+ }
+} \ No newline at end of file