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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
{
[TaskCategory("Basic/SharedVariable")]
[TaskDescription("Sets the SharedGameObject variable to the specified object. Returns Success.")]
public class SetSharedGameObject : Action
{
[Tooltip("The value to set the SharedGameObject to. If null the variable will be set to the current GameObject")]
public SharedGameObject targetValue;
[RequiredField]
[Tooltip("The SharedGameObject to set")]
public SharedGameObject targetVariable;
public override TaskStatus OnUpdate()
{
targetVariable.Value = (targetValue.Value != null ? targetValue.Value : gameObject);
return TaskStatus.Success;
}
public override void OnReset()
{
targetValue = null;
targetVariable = null;
}
}
}
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