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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/SetXYZ.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/SetXYZ.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/SetXYZ.cs
new file mode 100644
index 00000000..82d466ca
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/SetXYZ.cs
@@ -0,0 +1,40 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3
+{
+ [TaskCategory("Basic/Vector3")]
+ [TaskDescription("Sets the X, Y, and Z values of the Vector3.")]
+ public class SetXYZ : Action
+ {
+ [Tooltip("The Vector3 to set the values of")]
+ public SharedVector3 vector3Variable;
+ [Tooltip("The X value. Set to None to have the value ignored")]
+ public SharedFloat xValue;
+ [Tooltip("The Y value. Set to None to have the value ignored")]
+ public SharedFloat yValue;
+ [Tooltip("The Z value. Set to None to have the value ignored")]
+ public SharedFloat zValue;
+
+ public override TaskStatus OnUpdate()
+ {
+ var vector3Value = vector3Variable.Value;
+ if (!xValue.IsNone) {
+ vector3Value.x = xValue.Value;
+ }
+ if (!yValue.IsNone) {
+ vector3Value.y = yValue.Value;
+ }
+ if (!zValue.IsNone) {
+ vector3Value.z = zValue.Value;
+ }
+ vector3Variable.Value = vector3Value;
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ vector3Variable = Vector3.zero;
+ xValue = yValue = zValue = 0;
+ }
+ }
+} \ No newline at end of file