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using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3
{
[TaskCategory("Basic/Vector3")]
[TaskDescription("Sets the X, Y, and Z values of the Vector3.")]
public class SetXYZ : Action
{
[Tooltip("The Vector3 to set the values of")]
public SharedVector3 vector3Variable;
[Tooltip("The X value. Set to None to have the value ignored")]
public SharedFloat xValue;
[Tooltip("The Y value. Set to None to have the value ignored")]
public SharedFloat yValue;
[Tooltip("The Z value. Set to None to have the value ignored")]
public SharedFloat zValue;
public override TaskStatus OnUpdate()
{
var vector3Value = vector3Variable.Value;
if (!xValue.IsNone) {
vector3Value.x = xValue.Value;
}
if (!yValue.IsNone) {
vector3Value.y = yValue.Value;
}
if (!zValue.IsNone) {
vector3Value.z = zValue.Value;
}
vector3Variable.Value = vector3Value;
return TaskStatus.Success;
}
public override void OnReset()
{
vector3Variable = Vector3.zero;
xValue = yValue = zValue = 0;
}
}
}
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