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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs
index a4c48c6f..e971bb3d 100644
--- a/Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs
@@ -1,6 +1,4 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
+namespace BehaviorDesigner.Runtime.Tasks
{
[TaskDescription("The random probability task will return success when the random probability is above the succeed probability. It will otherwise return failure.")]
[HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=33")]